void init_party(short mode); void init_party_scen_data(); void make_boats() ; pc_record_type return_dummy_pc(); pc_record_type create_debug_pc(short num); pc_record_type create_prefab_pc(short num); Boolean create_pc(short spot,short parent_num); Boolean take_sp(short pc_num,short amt); void heal_pc(short pc_num,short amt); void heal_party(short amt); void cure_pc(short pc_num,short amt); void cure_party(short amt); void curse_pc(short which_pc,short how_much); void dumbfound_pc(short which_pc,short how_much); void disease_pc(short which_pc,short how_much); void sleep_pc(short which_pc,short how_much,short what_type,short adjust); void slow_pc(short which_pc,short how_much); void web_pc(short which_pc,short how_much); void increase_light(short amt); void restore_sp_pc(short pc_num,short amt); void restore_sp_party(short amt); void award_party_xp(short amt); void award_xp(short pc_num,short amt); void drain_pc(short which_pc,short how_much); void do_xp_keep(short pc_num,short mode); Boolean spend_xp_event_filter (short item_hit); void do_xp_draw(); void draw_xp_skills(); Boolean spend_xp(short pc_num, short mode, short parent); short mage_lore_total(); Boolean poison_weapon( short pc_num, short how_much,short safe); Boolean is_weapon(short pc_num,short item); void cast_spell(short type,short situation); Boolean repeat_cast_ok(short type); void give_party_spell(short which); void do_mage_spell(short pc_num,short spell_num); void do_priest_spell(short pc_num,short spell_num); void cast_town_spell(location where); void sanctify_space(location where); void crumble_wall(location where); void do_mindduel(short pc_num,creature_data_type *monst); void dispel_fields(short i,short j,short mode); Boolean pc_can_cast_spell(short pc_num,short type,short spell_num); void pick_spell_event_filter (short item_hit); short pick_spell(short pc_num,short type,short situation) ; short stat_adj(short pc_num,short which); void set_town_spell(short s_num,short who_c); void alch_choice_event_filter (short item_hit); void do_alchemy(); short alch_choice(short pc_num); void pc_graphic_event_filter (short item_hit); Boolean pick_pc_graphic(short pc_num,short mode,short parent_num); void pc_name_event_filter (short item_hit); Boolean pick_pc_name(short pc_num,short parent_num) ; void pick_trapped_monst_event_filter (short item_hit); unsigned char pick_trapped_monst() ; Boolean flying() ; void acid_pc(short which_pc,short how_much); void poison_pc(short which_pc,short how_much); void poison_party(short how_much); void affect_pc(short which_pc,short type,short how_much); void affect_party(short type,short how_much); void void_sanctuary(short pc_num); void hit_party(short how_much,short damage_type); void slay_party(short mode); Boolean damage_pc(short which_pc,short how_much,short damage_type,short type_of_attacker); void kill_pc(short which_pc,short type); void set_pc_moves(); void take_ap(short num); short cave_lore_present(); short woodsman_present(); void init_spell_menus(); void adjust_spell_menus(); void print_spell_cast(short spell_num,short which); void update_gold_skills(); void put_party_in_scen();