Initial code
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60
Windows Code Release 3/ITEMS.H
Executable file
60
Windows Code Release 3/ITEMS.H
Executable file
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short get_prot_level(short pc_num,short abil) ;
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void sort_pc_items(short pc_num);
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Boolean give_to_pc(short pc_num,item_record_type item,short print_result);
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Boolean give_to_party(item_record_type item,short print_result);
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Boolean forced_give(short item_num,short abil);
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Boolean GTP(short item_num);
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Boolean silent_GTP(short item_num);
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void give_gold(short amount,Boolean print_result);
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Boolean take_gold(short amount,Boolean print_result);
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short pc_has_abil_equip(short pc_num,short abil);
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short pc_has_abil(short pc_num,short abil);
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Boolean party_has_abil(short abil);
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Boolean party_take_abil(short abil);
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short item_weight(item_record_type item);
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short pc_carry_weight(short pc_num);
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short amount_pc_can_carry(short pc_num);
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void give_food(short amount,Boolean print_result);
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short take_food(short amount,Boolean print_result);
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short pc_has_space(short pc_num);
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short pc_ok_to_buy(short pc_num,short cost,item_record_type item);
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void take_item(short pc_num,short which_item);
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void remove_charge(short pc_num,short which_item);
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void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val);
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void equip_item(short pc_num,short item_num);
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void drop_item(short pc_num,short item_num,location where_drop);
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Boolean place_item(item_record_type item,location where,Boolean forced);
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void destroy_an_item();
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void give_thing(short pc_num, short item_num);
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void combine_things(short pc_num);
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short dist_from_party(location where);
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void set_item_flag(item_record_type *item);
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short get_item(location place,short pc_num,Boolean check_container);
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void put_item_graphics();
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void make_town_hostile();
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void display_item_event_filter (short item_hit);
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short display_item(location from_loc,short pc_num,short mode, Boolean check_container);
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void fancy_choice_dialog_event_filter (short item_hit);
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short fancy_choice_dialog(short which_dlog,short parent);
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void select_pc_event_filter (short item_hit);
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short char_select_pc(short active_only,short free_inv_only,char *title);
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short select_pc(short active_only,short free_inv_only);
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void get_num_of_items_event_filter (short item_hit);
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short get_num_of_items(short max_num);
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short choice_dialog(short pic,short num);
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void create_modeless_dialog(short which_dlog);
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void make_cursor_watch() ;
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void place_glands(location where,unsigned char m_type);
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short party_total_level() ;
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void reset_item_max();
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short item_val(item_record_type item);
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void place_treasure(location where,short level,short loot,short mode);
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short luck_total();
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item_record_type return_treasure(short loot,short level,short mode);
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void frame_button(RECT button_rect);
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void refresh_store_items();
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void get_text_response_event_filter (short item_hit);
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void get_text_response(short dlg,char *str,short parent_num);
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short custom_choice_dialog(char *strs,short pic_num,short buttons[3]) ;
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Boolean party_check_class(short item_class,short mode);
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