Initial code
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40
Windows Code Release 3/DLGUTILS.H
Executable file
40
Windows Code Release 3/DLGUTILS.H
Executable file
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void start_shop_mode(short shop_type,short shop_min,short shop_max,short cost_adj,char *store_name);
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void end_shop_mode();
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void handle_shop_event(POINT p,Boolean right_button);
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void handle_sale(short what_chosen,short cost);
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void handle_info_request(short what_chosen);
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void set_up_shop_array();
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void start_talk_mode(short m_num,short personality,unsigned char monst_type,short store_face_pic);
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void end_talk_mode();
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void handle_talk_event(POINT p,Boolean right_button);
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void handle_talk_spec(short ttype,char *place_string1,char *place_string2);
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void store_responses();
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void put_num_in_text(short num_to_put,HWND the_dialog,short item_num);
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long get_text_item_num(short item_num,HWND the_dialog);
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void do_sign(short town_num, short which_sign, short sign_type,location sign_loc);
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void give_reg_info_event_filter (short item_hit);
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void give_reg_info();
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void do_registration_event_filter (short item_hit);
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void do_registration();
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void do_update_registration();
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void do_talk(short personality, unsigned char m_num);
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void edit_party_event_filter (short item_hit);
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void put_party_stats();
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void edit_party(short can_create,short can_cancel);
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Boolean prefs_event_filter (short item_hit);
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void pick_preferences() ;
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void sign_event_filter (short item_hit);
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void tip_of_day_event_filter (short item_hit);
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void tip_of_day();
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void max_window(HWND window);
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void put_scen_info();
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void pick_a_scen_event_filter (short item_hit);
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short pick_a_scen();
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short pick_prefab_scen();
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void pick_prefab_scen_event_filter (short item_hit);
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void give_password_filter (short item_hit);
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Boolean enter_password();
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short wd_to_pwd(char *str);
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