Initial code
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32
Windows Code Release 3/ACTIONS.H
Executable file
32
Windows Code Release 3/ACTIONS.H
Executable file
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void init_screen_locs();
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Boolean prime_time();
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Boolean handle_action(POINT the_point, UINT wparam, LONG lparam );
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Boolean someone_awake();
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void flash_rect(RECT to_flash);
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void flash_round_rect(RECT to_flash,short radius);
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void button_flash_rect(RECT to_flash);
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void handle_menu_spell(short spell_picked,short spell_type) ;
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void initiate_outdoor_combat(short i);
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void initiate_redraw();
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Boolean handle_syskeystroke(UINT wParam,LONG lParam,short *handled);
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Boolean handle_keystroke(UINT wParam,LONG lParam);
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void menu_activate( short type);
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void do_load();
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void post_load();
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void do_save(short mode);
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void increase_age();
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void handle_cave_lore();
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void switch_pc(short which);
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void drop_pc(short which);
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void handle_death();
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void start_new_game();
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location get_cur_direction(POINT the_point);
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Boolean outd_move_party(location destination,Boolean forced);
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Boolean town_move_party(location destination,short forced);
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Boolean someone_poisoned();
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short nearest_monster();
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void setup_outdoors(location where);
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short get_outdoor_num();
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short count_walls(location loc);
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Boolean is_sign(unsigned char ter);
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void check_cd_event(HWND hwnd,UINT message,UINT wparam,LONG lparam) ;
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