168 lines
5.5 KiB
Plaintext
168 lines
5.5 KiB
Plaintext
*****THE ISLE OF BOREDOM*****
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Written by: The Creator
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Thank you for taking the time out to download this scenario and even
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read this file.
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CONTENTS OF .ZIP FILE:
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kurnis.exs - The scenario itself.
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kurnis hints.txt - Hint file, for when you get stuck.
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kurnis.bmp - custom graphics file for windows.
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kurnis.meg - custom graphics file for mac.
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kurnis.txt - readme file, you know, that thing you're looking at right
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now.
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OPTIMAL PARTY LEVEL:
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It all depends on your skill level. A player who's only had Blades of
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Exile for a while and is still getting used to it should use a level 15
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party or thereabouts. On the other hand, an expert player may want to
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give him/herself a challenge by starting with a fresh party. Most
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people would land somewhere in between. I would recommend a party that
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has already gone through one small/very small scenario, or a new party
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that has been beefed up a bit with the character editor. Use your own
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judgement. Keep in mind that monster strength is likely to increase
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faster than party strength.
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NOTE: After the initial release of this scenario I recieved some
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complaints about the difficulty. I therefore add this disclaimer. The
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Isle of Boredom, while not combat based, does present some tactical
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challenges that will be too difficult for some players. However, these
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can almost always be bypassed. You'll just miss out on some stuff.
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Attempting the scenario with a fresh party should only be done by those
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who are truly arrogant about their playing skill (like me). ;-)
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WARNING: This scenario is classified as Very High. This is mostly to
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prevent monster hp from doubling, though that shouldn't cause much of a
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problem anyway. However, a lot of the puzzles in this scenario are
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quite difficult and intended for experienced players. There is a hint
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file included in case you get stuck, but I recommend that you
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use this only as a last resort.
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CUSTOM GRAPHICS:
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All custom graphics used in this scenario are either adaptations of BoE
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graphics or my own original artwork. If you think that they're shoddy,
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feel free to do a few of your own and send them to me. I might include
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them in a later version. Then again, I might not.
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On the other hand, if you think they are absolutely brilliant and you
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want to use them in your own scenario, go ahead. Just make sure you
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give me credit for them in your readme file. It would also be nice if
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you emailed me first.
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I might add that I think both of these situations are highly unlikely.
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I added them in there just for the heck of it.
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KNOWN BUGS:
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As my first effort, The Isle of Boredom is a bit buggy in places (though it's mostly okay). I believe I have fixed all fatal ones, but a few others still exist. Remember to keep back-up save files, just in case! If you have problems, please don't hesitate to contact me.
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Some of the bugs in this scenario can be avoided if you follow these small restrictions.
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- Do not leave town with the character editor.
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- Do not cast Word of Recall.
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- Do not use a party above the recommended level.
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- Keep each PC with at least one inventory slot free.
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- Do not let any character max out in Defense.
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- Don't change the number of PCs in your party over the course of the
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scenario.
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As you can see, considering that this is a fairly low level scenario,
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most of these will not cause you problems as long as you don't cheat.
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There are a few other known bugs, some that I have not fixed because I don't know how, others because they are only minor problems and aren't worth the effort.
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STORYLINE:
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Ah yes, the storyline. The part of the scenario that we love the most.
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In this case, it's not very interesting. You're out-of-work adventurers
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who take a ship to the remote island of Kurnis looking for a mission.
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You strike it bad on two counts: There isn't a single monster on Kurnis
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and even fewer missions and, just to make it worse, you miss your boat
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back off the island. To top it off, it's a month before the next ship
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comes in. Until then, this island is your home.
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And thus the desperate search for a mission begins...
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NOTE: The very beginning of the scenario might not make a lot of sense
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at first (and be somewhat annoying as well), but don't worry. Things will be explained.
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THANKS TO:
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iambobsushi for providing a beta testers forum for this scenario at
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his Message Boards. I appreciated it a lot.
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iambobsushi, Morgan Wild and Miguel Angel Goicochea, for beta testing
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this scenario for me.
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Jeff Vogel for creating the Blades of Exile Scenario Editor!
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- "The Creator", Stephen Ashby.
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CONTACT INFO:
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If you want to send me fan mail (please?), beg for a sequel, tell me
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about some bug that is still unsquished, politely inform me that the world would be a better place if I stopped making scenarios, or for that matter, stopped breathing, or if you would like to contact me for any other reason, you can reach me by:
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Emailing me at barcoorah@mail.com
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Or contacting me on one of the Blades of Exile message boards..
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Or, if you REALLY want to abuse me, email me at notmyaddress@alias.com
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ENJOY PLAYING!
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History:
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v1.0.0 - Initial release. Takes 1st place in the Best Newcomer section
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of the Fourth Scenario Design Contest and is a finalist for Best
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Scenario.
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v1.0.1 - Many minor bug fixes. Thanks to all who helped by pointing
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these out to me, especially Andrew Barton.
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v1.0.2 - Several potentially fatal bugs fixed.
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v1.0.3 - More bugs fixed, others left unfixed because they aren't major and I'm too lazy to do anything about them.
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Why are you still reading this? The readme is over, finished, done,
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completed, no longer necessary! Go play the scenario! |