259 lines
22 KiB
Plaintext
259 lines
22 KiB
Plaintext
The common monsters in Blades of Exile, compiled by Tarl Roger Kudrick
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Monster Lvl Calc Skill Arm Hlth AT D1 S1 D2 S2 D3 S3 PL ML
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1 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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2 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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3 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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4 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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5 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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6 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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7 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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8 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0
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9 Child 1 1.0 1 1 6 1 1 1 0 0 0 0 0 0
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10 Child 1 0.7 1 1 3 1 1 1 0 0 0 0 0 0
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11 Beggar 1 0.9 2 1 3 1 1 2 0 0 0 0 0 0
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12 Guard 30 25.3 30 30 140 2 3 10 3 10 0 0 0 0
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13 Soldier 4 5.3 8 8 20 1 2 7 0 0 0 0 0 0
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14 Captain 8 8.4 10 12 40 1 2 9 0 0 0 0 0 0
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15 Champion 12 13.6 14 18 75 2 2 10 2 10 0 0 0 0
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16 Bladesman 20 19.1 20 22 115 2 3 8 3 8 0 0 0 0
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17 Empire Dervish 25 22.6 23 25 140 2 3 12 3 12 0 0 0 0
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18 Brigand 3 3.7 5 6 14 1 1 8 0 0 0 0 0 0
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19 Archer 5 4.1 6 6 16 1 1 6 0 0 0 0 0 0
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20 Empire Archer 28 18.2 28 20 90 1 1 10 0 0 0 0 0 0
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21 Acolyte 3 4.0 2 8 18 1 1 8 0 0 0 0 2 0
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22 Priest 8 7.7 4 14 40 1 1 8 0 0 0 0 4 0
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23 High Priest 20 14.1 8 20 90 1 3 8 0 0 0 0 6 0
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24 Evil Acolyte 4 4.0 2 8 18 1 1 8 0 0 0 0 2 0
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25 Evil Priest 8 7.7 4 14 40 1 1 8 0 0 0 0 4 0
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26 Evil High Priest 20 14.1 8 20 90 1 3 8 0 0 0 0 6 0
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27 Apprenctice Mage 5 5.0 2 5 16 1 1 6 0 0 0 0 0 2
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28 Mage 10 10.7 4 10 40 1 1 8 0 0 0 0 0 4
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29 Wizard 25 20.5 5 20 90 1 1 10 0 0 0 0 0 7
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30 Order Wizard 35 28.8 5 30 160 1 1 12 0 0 0 0 0 7
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31 Witch 8 9.9 3 4 40 1 1 6 0 0 0 0 0 5
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32 Witch 6 7.5 3 4 35 1 1 6 0 0 0 0 0 3
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33 Official 2 1.2 1 2 6 1 1 3 0 0 0 0 0 0
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34 Official 2 1.2 1 2 6 1 1 3 0 0 0 0 0 0
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35 Assassin 7 7.6 12 9 35 1 1 12 0 0 0 0 0 0
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36 Monk 6 5.9 8 7 30 2 2 6 2 6 0 0 0 0
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37 Mad Monk 12 15.5 25 15 80 3 2 8 2 8 2 8 0 0
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38 Goblin 2 2.6 5 3 10 1 1 7 0 0 0 0 0 0
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39 Goblin Fighter 5 4.7 8 5 22 1 1 9 0 0 0 0 0 0
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40 Nephil 4 2.9 3 4 15 1 1 8 0 0 0 0 0 0
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41 Nephil Warrior 6 5.7 9 7 25 1 2 7 0 0 0 0 0 0
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42 Nephil Archer 5 4.7 8 6 18 1 1 8 0 0 0 0 0 0
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43 Nephil Shaman 6 9.4 4 12 30 1 1 8 0 0 0 0 3 3
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44 Nephil Chief 8 12.0 18 18 45 2 2 10 2 10 0 0 0 0
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45 Ogre 7 7.2 10 9 35 1 3 6 0 0 0 0 0 0
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46 Ogre Mage 18 17.6 10 15 70 1 3 6 0 0 0 0 0 6
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47 Slith 7 5.7 7 7 30 1 1 10 0 0 0 0 0 0
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48 Slith Warrior 10 7.7 14 3 50 2 3 8 3 8 0 0 0 0
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49 Slith Priest 8 5.8 6 5 40 1 1 12 0 0 0 0 4 0
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50 Slith Mage 8 11.1 6 10 40 1 1 10 0 0 0 0 0 4
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51 Slith High Priest 12 11.6 6 18 70 1 1 10 0 0 0 0 7 0
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52 Slith Archmage 12 17.6 6 18 70 1 1 10 0 0 0 0 0 6
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53 Slith Chief 15 20.1 28 24 100 2 4 10 4 10 0 0 0 0
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54 Cave Giant 18 12.3 12 10 90 1 5 8 0 0 0 0 0 0
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55 Giant Shaman 22 18.6 10 14 110 1 5 8 0 0 0 0 4 4
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56 Giant Chief 28 23.3 28 24 140 1 6 10 0 0 0 0 0 0
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57 Mutant Giant 26 22.8 28 25 130 1 5 10 0 0 0 0 0 0
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58 Skeleton 3 2.6 4 2 15 1 1 8 0 0 0 0 0 0
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59 Ruby Skeleton 10 7.7 10 6 50 1 2 8 0 0 0 0 0 0
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60 Zombie 4 2.6 5 0 20 1 2 4 0 0 0 0 0 0
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61 Ghost 3 1.8 3 0 15 1 1 8 0 0 0 0 0 0
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62 Ghoul 6 4.8 9 2 30 3 2 8 1 10 1 10 0 0
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63 Ghast 8 6.4 13 2 40 3 3 8 1 13 1 13 0 0
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64 Quickghast 12 9.1 18 2 60 3 4 8 5 5 5 5 0 0
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65 Spirit 11 10.7 7 7 55 1 1 10 0 0 0 0 0 3
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66 Wight 10 8.2 10 8 50 1 2 8 0 0 0 0 0 0
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67 Spectre 14 11.7 17 10 70 2 0 0 4 6 4 6 0 0
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68 Vampire 18 17.7 20 5 90 1 2 10 0 0 0 0 0 5
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69 Lich 35 30.8 30 15 170 2 0 0 4 8 4 8 7 7
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70 Hraithe 14 13.1 8 7 70 1 3 10 0 0 0 0 0 4
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71 Vahnavoi 10 9.9 16 10 50 2 0 0 3 8 3 8 0 0
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72 Giant Lizard 4 4.1 7 4 20 3 2 6 1 8 1 8 0 0
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73 Fire Lizard 8 7.5 12 7 40 3 3 6 1 10 1 10 0 0
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74 Ice Lizard 8 7.5 12 7 40 3 3 6 1 10 1 10 0 0
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75 Cave Slime 3 2.0 4 0 15 3 1 8 1 8 1 8 0 0
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76 Ice Slime 7 4.3 7 0 35 1 2 10 0 0 0 0 0 0
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77 Viscous Goo 3 3.9 7 0 30 1 1 12 0 0 0 0 0 0
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78 Cave Rat 2 1.9 3 2 10 1 1 6 0 0 0 0 0 0
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79 Vapor Rat 4 3.2 5 2 20 1 1 10 0 0 0 0 0 0
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80 Mung Rat 3 2.8 5 2 15 1 1 8 0 0 0 0 0 0
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81 Shambler 18 11.4 15 1 100 2 0 0 4 10 4 10 0 0
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82 Bat 2 4.2 4 10 10 1 1 7 0 0 0 0 0 0
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83 Drake 18 18.1 18 12 90 3 3 15 2 10 2 10 0 4
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84 Imp 7 9.4 12 8 35 2 0 0 1 10 1 10 2 2
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85 Demon 20 18.0 18 14 70 3 3 8 1 15 1 15 3 5
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86 Mung Demon 30 22.8 24 22 150 2 0 0 4 10 4 10 0 0
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87 Haakai 35 35.2 33 20 200 3 6 10 4 10 4 10 7 7
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88 Hordling 5 4.1 5 4 25 1 2 6 0 0 0 0 0 0
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89 Vahnatai 3 3.2 5 2 20 1 1 8 0 0 0 0 0 0
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90 Vahnatai Child 1 1.5 3 2 5 1 1 3 0 0 0 0 0 0
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91 Vahnatai Warrior 9 12.3 12 10 90 1 3 12 0 0 0 0 0 0
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92 Vahnatai Warrior 8 11.1 12 10 75 1 1 16 0 0 0 0 0 0
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93 Vahnatai Shaper 7 14.0 8 14 70 1 1 18 0 0 0 0 0 3
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94 Vahnatai Shaper 7 11.0 8 14 70 1 1 18 0 0 0 0 3 0
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95 Vahnatai Keeper 18 21.0 8 14 120 1 2 12 0 0 0 0 0 6
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96 Vahnatai Keeper 18 15.0 8 14 120 1 2 12 0 0 0 0 6 0
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97 Vahnatai Master 25 24.8 23 18 190 2 5 10 4 10 0 0 0 0
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98 Vahnatai Lord 35 53.1 35 25 400 1 6 14 0 0 0 0 7 7
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99 Serpent 3 2.6 4 2 15 1 1 8 0 0 0 0 0 0
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100 Asp 5 3.8 6 2 25 1 1 10 0 0 0 0 0 0
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101 Gazer 24 19.2 7 8 120 1 1 10 0 0 0 0 3 6
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102 Eyebeast 18 10.8 7 8 90 1 1 10 0 0 0 0 0 0
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103 Basilisk 10 6.4 5 5 50 3 2 6 1 8 1 8 0 0
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104 Ur-Basilisk 25 14.5 12 9 120 3 3 6 1 10 1 10 0 0
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105 Statue 7 7.0 0 12 35 0 0 0 0 0 0 0 1 1
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106 Living Statue 2 3.9 0 12 10 0 0 0 0 0 0 0 0 0
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107 Crystal Soul 28 27.9 0 18 200 0 0 0 0 0 0 0 7 7
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108 Lizard 1 0.7 1 1 3 1 1 2 0 0 0 0 0 0
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109 Cat 1 0.7 1 1 3 1 1 2 0 0 0 0 0 0
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110 Dog 1 0.7 1 1 3 1 1 2 0 0 0 0 0 0
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111 Cave Cow 1 1.0 1 1 7 1 1 2 0 0 0 0 0 0
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112 Cow 1 1.0 1 1 7 1 1 2 0 0 0 0 0 0
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113 Chicken 1 0.5 1 1 1 1 1 2 0 0 0 0 0 0
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114 Sheep 1 0.9 1 1 5 1 1 2 0 0 0 0 0 0
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115 Wolf 3 2.5 5 1 15 1 2 6 0 0 0 0 0 0
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116 Worg 7 4.9 9 1 35 1 3 6 0 0 0 0 0 0
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117 Bear 8 6.5 12 3 40 3 4 6 1 12 1 12 0 0
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118 Giant Spider 4 2.0 3 1 14 1 1 8 0 0 0 0 0 0
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119 Talking Spider 8 8.6 25 1 40 1 3 6 0 0 0 0 0 0
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120 Gremlin 3 2.5 5 1 15 1 1 8 0 0 0 0 0 0
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121 Black Shade 12 10.5 9 6 50 1 2 6 0 0 0 0 5 3
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122 Guardian 18 12.9 20 6 90 2 0 0 3 10 3 10 0 0
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123 Doomguard 30* 18.3 25 4 150 2 0 0 5 9 5 9 0 0
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124 Poison Fungi 7 10.0 35 8 10 1 1 2 0 0 0 0 0 0
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125 Shade 5 4.4 5 5 25 1 1 8 0 0 0 0 0 0
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126 Deva 8 7.0 12 5 40 1 1 10 0 0 0 0 2 0
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127 Salamander 18 12.2 15 7 90 3 3 6 1 8 1 8 0 0
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128 Ice Drake 22 19.4 24 10 110 3 4 6 2 6 2 6 3 3
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129 Ice Pudding 10 6.7 13 0 50 1 5 9 0 0 0 0 0 0
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130 Chitrach 12 8.3 8 7 60 1 4 6 0 0 0 0 0 0
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131 Chitrach Larva 6 3.2 3 2 25 1 2 6 0 0 0 0 0 0
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132 Null Bug 12 7.8 12 5 50 1 5 7 0 0 0 0 0 0
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133 Giant Slug 16 13.5 18 13 80 1 5 10 0 0 0 0 0 0
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134 Spore Beast 7 6.4 10 6 35 1 2 6 0 0 0 0 0 0
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135 Rakshasa 25 22.2 4 20 125 1 1 12 0 0 0 0 0 6
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136 Naga 28 26.8 28 18 140 1 4 10 0 0 0 0 4 5
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137 Efreet 25 29.4 33 25 150 2 0 0 5 10 5 10 0 4
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138 Amber Slime 3 1.3 3 0 8 1 2 6 0 0 0 0 0 0
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139 Ochre Slime 3 1.3 3 0 8 1 1 8 0 0 0 0 0 0
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140 Emerald Slime 3 1.4 3 0 10 1 1 8 0 0 0 0 0 0
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141 Mauve Slime 4 2.4 3 0 10 1 1 7 0 0 0 0 1 1
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142 Alien Slime 14 16.4 12 10 140 2 2 10 2 10 0 0 0 0
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143 Cockroach 2 2.1 4 2 10 1 1 8 0 0 0 0 0 0
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144 Large Roach 6 4.4 6 3 30 1 2 8 0 0 0 0 0 0
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145 Giant Roach 8 5.7 7 4 40 1 3 8 0 0 0 0 0 0
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146 Mung Roach 8 6.0 7 5 40 1 2 8 0 0 0 0 0 0
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147 Guardian Roach 10 9.1 13 6 60 1 4 8 0 0 0 0 0 0
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148 Big Roach 4 8.6 30 0 30 1 2 8 0 0 0 0 0 0
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149 Troglodyte 5 4.6 5 6 25 1 1 10 0 0 0 0 0 0
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150 Troglodyte Warrior 8 7.5 8 10 40 1 2 12 0 0 0 0 0 0
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151 Troglodyte Shaman 7 10.7 6 10 35 1 1 8 0 0 0 0 5 4
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152 Troglodyte Khazi 10 14.8 8 12 50 1 1 10 0 0 0 0 6 6
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153 Troglodyte Defende 12 12.9 14 20 60 1 3 10 0 0 0 0 0 0
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154 Troglodyte Lord 14 25.8 22 60 70 1 4 10 0 0 0 0 0 0
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155 Hill Giant 10 8.6 12 8 50 1 3 8 0 0 0 0 0 0
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156 Hill Giant Fighter 12 12.2 18 14 60 1 3 10 0 0 0 0 0 0
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157 Hill Giant Shaman 14 12.8 10 8 70 1 3 8 0 0 0 0 3 3
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158 Hill Giant Chief 24 27.0 30 18 200 1 5 10 0 0 0 0 0 0
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159 Golem of Blades 13 15.0 20 20 70 2 0 0 3 10 3 10 0 0
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160 Fire Golem 18 13.2 15 17 70 1 4 10 0 0 0 0 0 0
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161 Ice Golem 18 13.2 15 17 70 1 4 10 0 0 0 0 0 0
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162 Jeweled Golem 22 14.6 13 18 90 1 1 10 0 0 0 0 0 0
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163 Demon Golem 22 21.5 26 25 120 1 5 10 0 0 0 0 5 0
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164 Power Crystal 10 14.6 0 25 100 0 0 0 0 0 0 0 0 0
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165 Mind Crystal 30 29.7 0 25 200 0 0 0 0 0 0 0 7 7
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166 Alien Beast 20 19.4 30 20 100 1 9 10 0 0 0 0 0 0
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167 Pack Leader 27 27.3 36 30 150 1 10 13 0 0 0 0 0 0
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168 Dark Wyrm 30 24.7 30 9 200 1 10 13 0 0 0 0 0 0
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169 Dryad 7 4.1 4 0 40 1 1 8 0 0 0 0 0 0
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170 Drake Lord 30 54.7 26 15 500 3 8 10 4 10 4 10 7 5
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171 Spiny Worm 15 13.3 18 6 100 1 6 12 0 0 0 0 0 0
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172 Ursag 12 6.9 18 10 8 3 3 10 2 8 2 8 0 0
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173 Gorgon 18 16.0 17 14 110 3 3 12 1 12 1 12 0 0
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174 Unicorn 3 3.4 6 3 17 1 1 12 0 0 0 0 0 0
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175 Slime Zombie 5 3.7 5 1 30 2 0 0 2 5 2 5 0 0
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176 Mung Slime 7 7.1 10 10 30 1 3 8 0 0 0 0 0 0
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177 Dragon 39** 227.1 35 40 2500 3 9 40 8 30 8 30 7 7
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178 Hydra 20 15.8 20 14 100 3 4 8 4 8 4 8 0 0
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179 Pyrohydra 24 17.9 20 14 125 3 4 8 4 8 4 8 0 0
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180 Cryohydra 24 17.4 17 10 140 3 4 8 4 8 4 8 0 0
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181 Baby Hydra 8 6.2 7 6 40 2 3 9 3 9 0 0 0 0
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182 Pixie 7 12.0 2 30 10 1 1 8 0 0 0 0 0 3
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183 Unicorn 25 17.0 16 20 80 1 12 18 0 0 0 0 2 2
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184 Kobold 2 1.2 2 1 6 1 1 8 0 0 0 0 0 0
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185 Centaur 10 4.6 8 2 30 1 2 8 0 0 0 0 0 0
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186 Centaur Chief 18 8.0 14 4 50 1 3 10 0 0 0 0 0 0
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187 Blood Beast 24*** 19.0 18 12 150 3 4 12 3 12 3 12 0 0
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Lvl = Level of monster Calc = Calculated level Skill = Skill Arm = Armor Hlth = Health
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AT = Number of melee attacks
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D1-3 = Number of dice of damage for attacks #1-3 S1-3 = Sides on dice of damage for attacks #1-3
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(so if D1=2 and S1=8, it's 2d8, or 1-8 twice, added together)
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PL, ML = Level of Priest, Mage spells the monster can cast
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ASTERISKS AND NOTES
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* A Doomguard is technically a level 4 monster, because a monster's x.p. value is based on its level.
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A Doomguard splits up into many other Doomguards, so if this monster was given the level value it
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deserves, it would give way too many x.p. when a party slew "one" of them. For scenario design
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purposes, a Doomguard should be considered a level 30 monster, or possibly even higher.
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** Multiple regression determined that if a Dragon's level was derived the same way other monsters'
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levels are (save the Doomguard), a Dragon would be a level 133 monster. And my regression didn't take
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breath weapons into account!
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*** In the game, the Blood Beast is a level zero monster. That has to be an error on the game designer's
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part. Regression techniques determined that a Blood Beast should be a level 24 monster.
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NOTES FOR THE STATISTICALLY INCLINED: I tried to find a theoretically sound set of variables to predict
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a monster's level, but my theories weren't backed up by the data all that well. So, I performed a
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stepwise regression, allowing the computer's algorithms to choose what order the regressors should be
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entered into the regression equation. There are all kinds of reasons why such "automatic" regression
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strategies are inferior to theoretically based ones, but they didn't seem to matter much here.
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However, by examining the results, I did hypothesize (and then find) one interesting point. There's an
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interaction between the maximum amount of damage a monster can do in one round with its regular attack
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forms, and what level of mage spell it can use. This interaction is statistically significant at the
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.001 level even when the other significant variables are entered.
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All in all, the following variables account for 85% of the variance in a monster's level (that is, the
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adjusted R-square is .85):
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Health, armor, level of mage spells, skill, maximum possible damage, and the interaction between mage
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spell and maximum possible damage. Health, by itself, accounts for 72% of the variance in monsters'
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levels. (Dragon, Doomguard, and Blood Beast data was left out of the calculations. Also, the first
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7 Townspeople were removed, since all 8 are identical and I didn't want that skewing the results.)
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A monster's ability to cast priest spells has no significant effect on it's level, even with all the
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above variables accounted for (p>.17).
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I did not enter a monster's special abilities (poison, disease, breath weapon, etc.) into the level
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calculations. Things like that probably contribute greatly to the remaining 15% of variance, but there
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are so many special abilities of unequal strength that finding a good way to represent them was too
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annoying a task to bother with.
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CUSTOM MONSTERS
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Want to make your own monsters? Great. Here's the easiest way to decide what level your monster should
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be, while keeping it reasonably consistent with Jeff Vogel's current system.
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LEVEL = HEALTH divided by 10, then add a level or two for special powers like causing poison, etc, and
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one level for every level of wizard spell the monster can cast.
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But if you want to be more accurate, try this:
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LEVEL = 0.081 * HEALTH + 0.204* SKILL + 0.261 * ARMOR + Mage level, then add a level or two for special
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powers. (Priest spells don't affect level, believe it or not, although they probably should.)
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Or you can do what Jeff presumably did, and just play around with the numbers until the game balance is
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right. The above are just two estimates of what Blades of Exile's game balance is already set at, with
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the second estimate being more reliable than the first. An even more reliable estimate would take six
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variables into account and require a bunch of extra math on your part on top of that, since two of those
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six variables are "composite" variables: special combinations of variables that already exist in the game.
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Not a big deal if you've got software to run complex statistical analyses, but a very big deal otherwise.
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