173 lines
7.5 KiB
Plaintext
173 lines
7.5 KiB
Plaintext
QUICKHINT.TXT
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A supplement to "To the Quick," a Blades of Exile scenario by Lew Titterton
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Copyright 1999
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Blades of Exile Copyright 1997 by Jeff Vogel/Spiderweb Software
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SPOLIERS AHEAD--PLEASE TRY TO SOLVE THINGS YOURSELF BEFORE CONSULTING THIS
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FILE.
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OUTDOORS
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Q) What secrets and specials can be found outdoors?
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A) There are three outdoor encounters and three outdoor stores. Some are
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hidden. All are useful, but none are necessary. In addition, the Goblin
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Forest is a hidden level found with a map in Elyssia's Chambers.
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MOON POINT
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Q) Are there any major secrets here?
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A) Two hidden staircases: one in Elyssia's bedroom, and one in Wanda's room.
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Q) How is the door in Elyssia's Bedroom opened?
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A) Two conditions must be met: Azad is dead and Elyssia is alive. Look
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at the door and it will then open. If they are both alive, looking will
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prompt a message. If Elyssia is dead, something interesting happens.
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Q) How do I kill Elyssia?
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A) Get the Magebane (name borrowed from Ultima VII) in the Furnace. Free
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Sss-Sslyss in the Cells of Torment. (She can be killed without doing either,
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but it's very hard.)
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UNDER MOON POINT
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Q) How do I leave the Tome Room?
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A) Search the NE. Don't take the visible teleporter--look for another.
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GOBLIN FOREST
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Q) How do I reach this place?
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A) Get the map from Elyssia's shelves.
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Q) How do I reach the Warlord?
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A) Search for secrets in the Chamber of Magical Trickery.
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PRISON (GROUND FLOOR)
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Q) What's with the strange evil priest in the SE?
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A) Johns, the priest, wants to discourage you from entering because he fears
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you will discover his cult, hidden deep in a cave connected to the prison.
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DEPTHS OF DESPAIR
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Q) The Stairs to the Cells of Torment keep killing me! What gives?
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A) Talk to the prisoners in the Depths of Despair. That should clue you in.
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Q) What do I need in the Divine Maze?
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A) Nothing, but the Divining Rod, found in the Control Tower, helps a lot.
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CELLS OF TORMENT
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Q)How is the "Phoenix" riddle solved?
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A) The number sequence looks somewhat random; all you can tell from first
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glance is that they keep getting bigger. The trick, however, is finding the
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pattern. The first number is 1. The next is 3. The next, 8. Observe that 2
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comes directly after 1. 5 comes two spots after 3. So, the way it works is,
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for whichever number you're looking at, go that many spaces to the right
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and add. (For example, 19 is the fourth number. Go four spaces to the right
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to get 23. Add 19 and 23. Voila, the answer is 42!) Thus, 375 is the eighth
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number. 8 spaces to the right is 383. Add the two to get 758. The rest is
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easy. The riddle tells you to take the last digit (8). 8 converted to letters
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is "H". Since "Phoenix" starts at the north, H is the teleporter
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one step southwest of the northernmost one.
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CONTROL TOWER
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Q) I found the LifeChamber but can't get in! How do I open the door?
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A) You need Glyn's notes, found in the west of the Depths of Despair.
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Q) What's the answer to the ghost's riddle?
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A) Wind. The clue is the word "Breeze."
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TOWER ROOF
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Q) How do I get to this board?
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A) Solve the LifeChamber. Keep in mind that you may only get one chance on
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the roof. If the ghost in the LifeChamber dies, you won't be able to return.
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Q) How do I reach the rest of the board (outside of the statues)?
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A) Some statues can be walked through.
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THE FURNACE
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Q) What's the point of this level?
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A) Get the Magebane. Learn more about Azad and Elyssia. This level is not
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necessary for scenario completion, but it helps, and enhances the plot.
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This board is also my homage to modern hard rock band Buckcherry.
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ALI-AZAD'S LAIR
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Q) The door to the Kwikblayd won't open. Why?
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A) Search the room to reveal the right door.
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Q) Why is the Kwikblayd cursed and valueless?
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A) It's priceless, not valueless. I didn't want anyone to sell
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it. I think it would be lame to complete my scenario and just cash in the
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prize for some gold. Plus, I wanted it to always bear Azad's mark...sort
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of like evil radiation.
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Q) First I had to fight Azad, now I have to fight two huge demons! In
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quickfire, no less! Isn't this a bit hard?
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A) There is a way to avoid the demons. It's still somewhat tough, and
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gross, but definitely your best option. First you'll need to visit
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the Endless Cave and defeat the Divine Armada. Then, go to the Kwikchamber.
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Before getting the sword, search for a hidden hall. Use your key from the
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Armada to open the door and throw the lever. Only then should you get the
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Kwikblayd. Then, escape west.
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Q) So I don't really NEED to visit and defeat the Armada, do I?
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A) True. All their key does is open the escape passage. However, in all my
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beta testing, I always got my butt kicked trying to fight the demons in
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the quickfire.
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Q) Why is the Kwikblayd called "Enilno?"
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A) This is another homage to the Ultima series. In Ultima II, the best weapon
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was the Quicksword "Enilno." (How Origin got the name I have no idea!)
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ENDLESS CAVE
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Q) How do I get here?
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A) This board can be reached from either the east or the west of the Cells of Torment.
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Q) What do I do at first?
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A) Look for secret passageways in the middle north of the board.
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Q) How do I enter the Temple of the Divine Armada?
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A) Keep stepping on the corners until the number four appears. Then, kill the
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demon. (The exact order of stepping is NE, SW, NW, SE.)
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Q) Entering and leaving doesn't make sense. No matter
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which direction you go, you end in the Cells of Torment. Why?
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A) The magic of the cave suspends the laws of geography.
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Q) What's this business of the "Papacy" of the Divine Armada?
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A) Foreshadowing to a scenario I may or may not make.
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Q) I found the Wicked Bishop's bedroom, and a strange pool puzzle near it.
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How is it solved?
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A) The clue is "Boreas," Greek for the North Wind. The clue tells you to
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go across from Boreas, thus drinking from the south pool.
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Q) In the Wicked Bishop's bedroom there's a passage that reads, "The Empire
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probably never knew about this cave." How can that be when there's a ledge
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leading right to it?
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A) The underground river could have reshaped the caves and created the ledge
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recently.
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Q) Is the second key to the Kwikchamber here? If so, where?
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A) Yes, it's hidden under the throne in the altar room.
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MISCELLANEOUS
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Q) How come a fair amount of this scenario is only loosely related, or unrelated
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altogether to the Elyssia-Azad main plot?
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A) Technically the main plot is Elyssia-Azad, although I consider the total
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plot to be the prison itself: its history, mystery, battles, and secrets.
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When viewed that way, nearly everything in the scenario, with the exception
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of perhaps the Goblin Forest, is relevant to the plot.
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Q) Don't you think there are too many custom items?
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A) No. While there are probably 25 or 30 custom items, I feel none are overly
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easy-to-get, and they are all useful. As long as gameplay is good and
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risk/reward is well-balanced, then I say the more custom items the merrier.
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Q) What's the correct way to win the scenario?
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A) There is no "correct" way. You could argue that Elyssia is more evil,
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and serves an evil regime, and that Azad was simply driven mad by captivity.
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Still, Azad has committed many atrocities too. Also, keep in mind that
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freeing Azad could have grave ramifications on the Empire's wellbeing,
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and would probably cause lots of innocent death. Perhaps the best solution is
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to kill them both, although this requires you kill Azad first (he leaves if
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Elyssia is killed first). It's up to you to decide what is right.
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***NOWHERE NEAR ALL THE SECRETS OF THE SCENARIO ARE REVEALED IN THIS FILE.
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LOOK AROUND! USE MAGIC MAP!***
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***QUESTION NOT ANSWERED? BUG TO REPORT? COMMENT, CRITICISM, CONGRATULATION?
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EMAIL ME: LTITTERT@TUFTS.EDU*** |