115 lines
4.4 KiB
Plaintext
115 lines
4.4 KiB
Plaintext
RUBACUS
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A Blades of Exile Scenario
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Designed by Leon Lin
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(C) 1998
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INTRODUCTION
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------------
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The big buzz about Sharabo Province is that there's lots of adventure to be had there.
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And they also say there's plenty of sun, lots of good drink, and other amenities
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commonly missing from dank, dark caves.
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Of course, Sharabo Province isn't exactly the paradise you heard it was -- not with
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its large swamps, roving bandits, and oppressive government. Still, there might be
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something interesting for you to do here, and maybe, just maybe, something going
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on behind everyone's back that's bigger than you imagine...
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HOW TO PLAY
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-----------
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"Rubacus" requires a registered copy of Blades of Exile for Mac or Windows to play.
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The zip file that the scenario came in should contain the following files:
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rubacus.exs (scenario file)
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rubacus.meg (Mac graphics file)
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rubacus.bmp (Windows graphics file)
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rubacus.txt (readme file)
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rtrain.exs (scenario trainer)
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Mac users:
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Place rubacus.exs and rubacus.meg in the "Blades of Exile Scenario" folder. If you
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wish to use the trainer, place rtrain.exs in the same folder.
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Windows users:
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Place rubacus.exs and rubacus.bmp in the BLADSCEN directory. If you wish to use the
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trainer, place rtrain.exs in the same folder.
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If you have any difficulty with any of the files, please contact me at
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leonlin@ix.netcom.com.
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DIFFICULTY
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----------
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This scenario is aimed at medium level parties (levels 9-18). One that has finished
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the scenario "Valley of Dying Things" should do. If you don't already have a party
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that fits the bill, use the trainer on a totally fresh party; see the section
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"THE TRAINER" below for more details. Parties of other experience levels will likely
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find the scenario either too easy or too difficult to complete.
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THE TRAINER
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In case you don't have a medium level party ready to go, a trainer (rtrain.exs) is
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included with this scenario. Create a totally new party and then run it through the
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trainer once. This should raise each party member to about level 11 or 12, depending
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on race and advantages/disadvantages. 13,000 gold is also provided to train the
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characters and purchase equipment. Instructions are provided in the trainer.
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In general, a party created with this trainer will not be as well equipped as a
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similar level party which has actually gone through another scenario, mainly because
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they will not have many magic items normally gained in the course of adventuring.
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Nevertheless, parties created by the trainer should be adequate for the task at hand.
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ACKNOWLEDGMENTS
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---------------
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I can't thank my beta-testers enough for their help. Without them, numerous bugs
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would have gone unnoticed and unfixed. They also made many suggestions to improve the
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scenario. Thanks to Jamie "Skyle" Clark (at jamclark@kfalls.net), Ivan Godard,
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Brian "Stareye" Kiedrowski, Peter Twieg, Andy (at griffinp@ma.ultranet.com),
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Andrew Barton, and Elizabeth (at MAOSC@aol.com) for their efforts.
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The machine graphics were cut and pasted out of the regular Blades of Exile graphics
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set. Since I can't draw to save my life, I readapted one of the terrain graphics for
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use as a monster graphic. Thanks to Andrew Hunter for this and the other graphics
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in Blades of Exile -- I hope you don't mind me using the machine graphic in an
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unorthodox way!
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Thanks to Tarl Kudrick for his High Level Party Maker, which was adapted as the
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trainer for this scenario.
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And, of course, thanks to Jeff Vogel, for creating the incredible world of Exile and
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the wonderful Blades of Exile scenario editor. This scenario wouldn't have been
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possible without you.
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CONTACTING THE AUTHOR
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---------------------
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Any questions, comments, or bug reports? Write to:
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Leon Lin
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leonlin@ix.netcom.com
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Have fun!
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VERSION HISTORY
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---------------
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v. 0.9.0 - 10/4/98
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==================
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Initial beta
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v. 0.9.1 - 10/17/98
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===================
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Second beta. Numerous bug fixes and adjustments.
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v. 1.0.0 - 10/29/98
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===================
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First release
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v. 1.0.1 - 12/21/98
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===================
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Some players experienced a bug in the Tower of Nado in which the glass bead did not
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move at all on the conveyor belt. This appeared to occur after restoring a saved game.
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Leaving the level and returning fixes this problem. Unfortunately, in 1.0.0, leaving
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the conveyor belt puzzle was impossible. A teleport has been placed in the puzzle to
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allow escape before the puzzle is solved.
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Also, a set of coordinates in the graffiti was incorrect. It did not affect the
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puzzle's solution, but has been corrected for accuracy.
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