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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Mozilla/4.61 (Macintosh; I; PPC) [Netscape]">
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<title>DOS Readme!</title>
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<!--This file created 7/21/99 10:37 PM by Claris Home Page version 3.0-->
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<X-CLARIS-WINDOW TOP=42 BOTTOM=613 LEFT=114 RIGHT=644>
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<X-CLARIS-TAGVIEW MODE=minimal>
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</head>
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<b><font size=+2>Destiny of the Spheres</font></b>
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<p>by Brett Bixler
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<p>
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<hr ALIGN=left>
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<p><b>The Plot</b>
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<p>An invisible, roving gate that opens to another dimension used to travel
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freely across the lands of the Empire. The gate was activated by music
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itself. You could be singing or even be just thinking about a song, and
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when the gate passed over you, you were transported to another place. Many
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musicians disappeared from the Empire through this gate.
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<p>After Empire mages discovered the gate, they spent 50 years tracking,
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stabilizing, and eventually controlling it. When the first bold adventurers
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stepped through the now-stable portal, they were astounded.
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<p>The land consisted of a large number of islands floating in the ether!
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Some islands had formed chains - they were more or less bound together
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by tough, thick vines, making travel between some isles possible. Descendents
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of the people who had traveled there over the years had formed loose communities
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and even had built some small cities. The most amazing discovery of all,
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however, was the Music of the Spheres.
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<p>These seven intelligent orbs existed in a large clearing on the island
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where the portal opened into the "Realm of the Spheres," as this place
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became known. Over time, many mages and musicians alike traveled to the
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Realm to see the Spheres.
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<p>Recently, the Spheres and the Realm came under attack by mysterious
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beings known as the D'kar. The original inhabitants of the Realm, they
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were thought destroyed long ago as a result of their own foul experiments.
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<p>Soon after the D'kar vanished the Spheres had entered the Realm, and
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turned it into the wondrous place it now is. The D'kar were not destroyed,
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but merely banished, and are now attempting to return and subjugate the
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Realm.
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<p>They nearly succeeded in their first attempt - a magical abduction of
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the Spheres. The Spheres fought back and were instead scattered throughout
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the Realm, helpless but alive.
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<p>Thanks to you, the Spheres were recovered and the D'kar plot was revealed.
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The Spheres barred D'kar access to the Realm, but realized the malevolent
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D'kar would never stop until they reclaimed the Realm.
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<p>Thus, an alliance between the Realm and the Empire was forged. The Empire,
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wishing to defend its own borders, agreed to supply troops in defense of
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the Realm. The Spheres, having an unmatched knowledge of the Realm, provided
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the guidance needed for a successful campaign.
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<p>At the request of the Spheres, you returned to the Realm shortly after
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your first adventure ended there and proceeded to perform a series of quests
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for the Empire and the Spheres. Your main accomplishment was the recovery
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of the Instruments of Tonality, instruments the Spheres hoped to use as
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weapons against the D'kar. The instruments were activated, with devastating
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results. A huge portal to the D'kar's realm was opened, and the D'kar came
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pouring through it. At the same time you were pushed through the portal
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to the D'kar's realm by the Master, a formerly-crazed mage that knew a
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great deal about the D'kar. As you helped heal the Master, curing him of
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his madness, this action seemed strange to you. But you believe the Master
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must have a reason for doing so.
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<p>Now you are trapped in the realm of the D'kar, a dark, strange place.
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Surviving will be difficult. Destroying the D'kar, improbable. Finding
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a way home? Impossible. Thus begins the "Destiny of the Spheres," the third
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and final installment in the "Spheres" triology.
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<p>
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<hr ALIGN=left>
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<p><b>The Adventure</b>
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<p>This non-linear adventure contains three major quests, numerous minor
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adventures, and dozens of special encounters. You'll visit over 30 dungeons
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and towns before all is said and done, as well as:
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<ul>
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<li>
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Attempt to destroy the D'kar.</li>
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<li>
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Attempt to destroy the Squiggles, the evil symbiote of the D'kar.</li>
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<li>
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Fight the D'kar's weapons, including Metal Men, Floaters, and Juggernauts!</li>
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<li>
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Discover strange, new creatures!</li>
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<li>
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Settle the score with an old adversary!</li>
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<li>
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Battle the elements themselves!</li>
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<li>
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Cripple key areas in the D'kar's realm.</li>
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<li>
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Rescue the humans trapped in the D'kar's realm.</li>
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<li>
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Solve the mystery of what the D'kar and the Spheres truly are, and how
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their destiny is in your hands!</li>
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<li>
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And finally, attempt to destroy the entire dimension of the D'kar and find
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your way home!</li>
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</ul>
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The average party can expect to gain over 10 levels during game play. Game
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play will probably last over 30 hours real time, and over 90 days game
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time.
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<p>
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<hr ALIGN=left>
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<p><b>Installation</b>
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<p>Place the <b>destiny.exs</b> file in the <b>Blades of Exile Scenarios</b>
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folder on the Mac, or the <b>Bladscen</b> folder on the PC.
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<p>Place the <b>dsphlpm.exs</b> file in the <b>Blades of Exile Scenarios</b>
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folder on the Mac, or the <b>Bladscen</b> folder on the PC.
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<p>Place the <b>destiny.meg</b> file in the <b>Blades of Exile Scenarios</b>
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folder on the Mac.
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<p>Place the <b>destiny.bmp</b> file in the <b>Bladscen</b> folder on the
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PC.
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<p>
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<hr ALIGN=left>
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<p><b>Using the High Level Party Maker</b>
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<p>"Destiny" is listed as a Very High Level (30<sup>th</sup> level +),
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and "Destiny" was designed for a starting high-level (30<sup>th</sup>-level)
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party. Parties that don't match this description will find "Destiny" too
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hard or too easy.
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<p>Use the included Destiny Party Maker (thanks, Tarl Kudrick!) to construct
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a party that meets this suggestion, if you don't already have one. Then
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run the "Destiny" scenario. Please note the Destiny Party Maker may not
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give you exactly what you need in terms of experience and levels, especially
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if you are playing a party with a great deal of advantageous traits, or
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a party with fewer than six players. Use your own judgement, and perhaps
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the BoE Character Editor, if you feel your party is not balanced correctly
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for this scenario.
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<p>In the Destiny Party Maker are several weapons one normally would have
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acquired in "Quests of the Spheres." They are not essential to the scenario,
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and may be taken or left; it's up to you.
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<p>
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<hr ALIGN=left>
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<p><b>Stuck?</b>
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<p><a href="http://www.clat.psu.edu/homes/bxb11/boe/doshelp.htm">Check
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out the on-line help file.</a> Or, look at the help file that came with
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the scenario - they are the same. You didn't delete it, did you?
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<p><b>Please Consider...</b>
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<p>If you like this game, please consider making a small donation to your
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local literacy council. Even five dollars goes a long way with these organizations.
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They are underfunded, rely on volunteers, and fulfill an important need
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in our society.
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<p>
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<hr ALIGN=left>
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<p><b>The Future</b>
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<p>Who knows? I may create some small adventures, if the BoE Scenario is
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ever updated. Frankly, this is a lot of work for no renumeration. Check
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my site at:
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<p><a href="http://www.clat.psu.edu/homes/bxb11/boe/index.htm">http://www.clat.psu.edu/homes/bxb11/boe/index.htm</a>
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<p>for news and updates.
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</body>
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</html>
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