120 lines
4.5 KiB
Plaintext
120 lines
4.5 KiB
Plaintext
Credits and general hints for "The Forsaken"
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by Chris "Drizzt" Risberg
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risberg@aol.com
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A Blades of Exile Scenario
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v1.5.0
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The Forsaken
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Written by Chris "Drizzt" Risberg
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The Forsaken is designed for medium level parties, and is rated PG-13.
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Testers: Skyle http://members.xoom.com/_XOOM/Skyle/Blades/Index.htm
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Alcritas http://homes.arealcity.com/Alcritas/index.html
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Both of these are excellent Blades pages, probably the two best.
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Graphics freely borrowed from:
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Tim Farland - Animated Fireplace, Nocturn (purple drake), Pyrog (red bad guy),
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and Townswoman graphic
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Tim has (I think) the best original BoE artwork I've seen. Check his website at
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http://tripod.members.com/~Huitzil/BOE/
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Draxis - Dark Warrior, The Lorax, Skeleton (Glauri)
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I made some very minor modifications to Draxis' Dracolich to create the Lorax, and
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shrunk it to make the smaller version.
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Gil-Glorion - Sword Rack, Archer's Target
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Jon Richards - Surface Waterfall
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Paul Henderson - Grey Tower, Dark Mage
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Many thanks for their talent, which is much greater than mine. All other graphics
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were modified by me from existing BoE graphics or public domain pictures.
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Forsaken trainer modified from the High Level Party Maker by Tarl Roger Kudrick.
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The Forsaken is a Blades Of Exile scenario which attempts to be faithful to the
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world of Exile, but also tries to tell a new story. This scenario is designed for
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medium level parties, but is rated at very high to avoid the HP doubling thing.
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Use the trainer that is included if you don't have an appropriate party, but an
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experienced Exile player should be able to win with a new party.
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Most of what you have to do should be fairly obvious, but if you get stuck,
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here are some hints:
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Things generally happen in a linear fashion, so complete the mission you were
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sent on! There are usually pretty clear suggestions on what you need to do next.
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There are a few side quests that have nothing to do with the main story, so if it
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doesn't fit directly into the plot, it doesn't need to be completed.
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There is no real time limit, so slow down and enjoy the scenery. Some things will
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change in the beginning, depending on how fast you do the first few quests, but no
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matter what happens the game can completed.
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There is a great deal of conversation in this scenario, some of it quite important
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to your missions. I have tried to make the appropriate player response as obvious
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and logical as possible, usually by keying on the last or one of the last long words.
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This is not always the case, however, and some NPCs respond to words in the middle
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of their dialogue. A few NPCs even respond to words other than those in their
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dialogue, although these are never necessary to complete the scenario. Hints to
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these responses are found somewhere else.
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You'll quickly find The Spine is a nasty place. I wouldn't suggest going in there
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unless you have a reason to, or have something to help you through.
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Can't find that last bean pet? Any other questions? Post them to the BoE message
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boards! find them at
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Aceron's Board
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http://www.insidetheweb.com/messageboard/mbs.cgi?acct=mb23194&GOTO=Go+To+Thread&TL=924146326&TPP=25
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OR
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Alcritas' Board
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http://www.dencity.com/forums/forums.asp?username=Alcritas
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Email me a question at risberg@aol.com
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Thanks again for playing. It took me more than a year to finish this beast, so I'd
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love to hear what you think of it. Email me your comments, good or bad. Enjoy!
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Version History:
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1.0.0 - Began work on the scenario around 9/1/98
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Sent out for initial beta testing on 8/4/99
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1.1.0 - MANY changes made, last few towns finished on 9/18/99
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Finished testing and posted on web page 10/7/99.
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1.2.0 - Fixed a bunch of minor bugs, added a bit of dialogue text.
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Thanks to Jamie Clark and Ben Frank for their input.
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Sent to 2nd scenario design contest and Spiderweb.
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Posted on 10/23/99
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1.3.0 - Fixed a few minor things, and a not so minor bug with the thief in the
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inn of Keptus. If you left town right after leaving the inn, he wouldn't
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show up again. Thanks to Andrew Barton for pointing this out (someone
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else mentioned this to me before, but I didn't look hard enough. Sorry.)
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Posted 11/19/99
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1.4.0 - Oops. Found a major bug where Gwennyth would not appear in the Spine
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to join the party, and as a result the game was not winnable. Thanks to
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Rudiger for helping me find this.
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Posted 12/5/99.
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1.5.0 - Fixed a few more minor bugs, including (finally!) that pesky warehouse
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bug. More thanks to Andrew Barton, who has been a great help in
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finding lots of little details to polish this scenario. Many thanks!
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Posted 3/20/00.
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