87 lines
4.4 KiB
Plaintext
87 lines
4.4 KiB
Plaintext
THE SOUL STEALERS
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A scenario by Llew Bardecki
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lbardecki@hotmail.com
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INTRODUCTION
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The Soul Stealers was written between May and November of 1998 by me, Llew
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Bardecki. I've been playing the Exile games ever since the original Escape From the Pit,
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and almost from day one I've wished I could create my own worlds to play in. So here
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one is. I hope you have as much fun playing in it as I did in creating it.
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ACKNOWLEDGEMENTS
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I (the author) would like to thank Jeff Vogel for giving me the chance to create this
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scenario.
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I'd also like to thank my girlfriend Cindy for listening to me babble incessantly about all
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of the cool ideas and characters I kept coming up with.
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And finally, I would especially like to give my utmost thanks to Katri Niinikangas and
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Elizabeth for their tireless playtesting of this scenario, and their continuous stream of
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hints, ideas and encouragement, without which you wouldn't be able to play the Soul
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Stealers. (Well, maybe you could play it, but you'd be sitting there saying to yourself
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"This sucks," after five minutes when you ran into the first of many bugs).
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SCENARIO INFO:
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The scenario begins like this:
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It was several months ago that you received word that something unusual was happening
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on the Island of San Remo.
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You heard a rumour that the group of priests who lead the islands citizens were greatly
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concerned about an evil presence which was quickly growing.
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The priests put out a call for experienced adventurers to help restore San Remo to its
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former, peaceful state. You have answered the call...
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and continues far off into who knows where...
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The Soul Stealers takes place on an island called San Remo, in the middle of a large
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ocean. There's not really any mention of the Empire or Exile on San Remo, but then
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again, maybe it's just really far away. You can decide for yourself whether San Remo
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exists in the Exile world.
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As explained earlier, San Remo is lead by a group of wise and powerful priests. You will
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find several of them on the island. You will also find pretty well all of the regular cast of
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characters from the Exile series: Humans, Sliths, ogres, demons, undead, as well as the
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odd Vahnatai and Nephilim. San Remo is quite a large island, with large expanses of
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outdoor terrain and dozens of towns, so some of these characters you will run into right
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away, others you will have to seek out.
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Since those of you who aren't wimps are going to stop reading shortly, I'll put in this bit
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now:
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Please, please, please feel free to e-mail me, Llew, with any comments, questions, rants
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or anything else, about the scenario. for those who missed it at the top and are too lazy to
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scroll back, my e-mail address is: "lbardecki@hotmail.com"
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IF YOU WANT TO BE COMPLETELY SURPRISED BY A NEW,
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UNPREDICTABLE AND UNEXPECTED WORLD, STOP READING NOW. IF, ON
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THE OTHER HAND, YOU'D LIKE TO LEARN A BIT MORE ABOUT SAN REMO
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BEFORE DIVING IN PLEASE CONTINUE...
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FURTHER SCENARIO INFO:
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With regard to the "style" of the scenario, it is (in the author's opinion) fairly well
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balanced, with lots of fights, some easy, some nasty, and many puzzles, again, some
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simple and some very tricky. (Don't worry, you can usually find hints for the toughest
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puzzles if you look around).
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There are many, many different ways to complete The Soul Stealers. Not only are there a
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number of "side missions" that you may or may not choose to try on your way through
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San Remo, there are four different ways to arrive at the "halfway point" of the scenario.
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You can figure out one or all of these as you play. What's more, once you've reached the
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"halfway point" there are two completely different, independent, routes to reach the
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scenario's end, each with a dozen or so towns and quite a bit of terrain to explore. For
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this reason, you should play The Soul Stealers at least twice if you want to experience all
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it has to offer.
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A few of pieces of advice before you start:
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1. If you don't have a mage that can cast "Unlock" your life will be very difficult.
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2. If you can cast Dispel Undead and Ravage Spirit from the start, things will be
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somewhat easier for you (if not as much fun)..
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3. There are some points in the scenario when having a good, powerful priest will be
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quite helpful.
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4. Some of the tougher puzzles can be solved by trial and error if you're really stuck.
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So, with that, loose your weapons from their scabbards, put on your thinking toque, and
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have fun.
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