71 lines
3.6 KiB
Plaintext
71 lines
3.6 KiB
Plaintext
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The Nature of Evil 0.9.0
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©Stephen Masel 1999
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Contact: stephen_masel@hotmail.com
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Okay a few known bugs right of the bat.
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These are ones that I know about but I can't or have chosen not to fix.
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Two are in the Slime Caverns.
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Do NOT go into combat mode when you are in the cells.
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There is a teleport set to a timer which won't work if you are in combat mode
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and you'll be stuck there forever.
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The second is about Lifesaver Amulets.
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Normally these things have only one charge
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but it's possible to go into the scenario editor and beef them up to have more.
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Please don't do this as it will also mess up the Slime Caverns level.
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Thirdly, it is impossible to win with a one character party.
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Don't try it. You will get stuck well into the adventure in a barrel moving puzzle.
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I don't think its possible to get through with a two character party either,
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for the same reason but I haven't tested extensively.
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I'd say three is the minimum number your party should be.
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Also with the barrel pushing puzzle.
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BoE sometimes doesn't let you push a barrel onto a space for no discernable reason whatsoever.
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I can understand it with special nodes.
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This is why the barrel was no use in one of the side quests in 'Destiny of the Spheres',
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but sometimes it's just a plain old mystery.
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It appears to have something to do with where monsters are when you kill them.
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For this reason, make sure you kill off the final group of Upside Down Men in the room
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with the portcullis LAST.
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This wil reset early weird bit and all the barrels should move smoothly.
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I've been alpha testing the scenario with a party in their low thirties levelwise.
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however, I've been heavily relying on the old Stealth/Mass Sanctuary/Major Haste combination
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to avoid many of the combats to scrape through rather than face everything head on.
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It also doesn't hurt to rest a lot.
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The only wandering monsters are in the one outdoor section.
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If you prefer more confrontative action you may want to go a little higher
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and for this reason I've rated it for very high parties.
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The downside of this is that the monsters that you actually DO have to defeat
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are a little easier than some of the ones you DON'T.
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If you think the imbalance is too severe, please email me.
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The adventure is no "Monty Haul".
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Monsters will drop a fair bit of treasure but there are no hidden caches
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and only one unique item.
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You will need to go into the adventure with a fair bit of gold
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to cover expenses you may incur and don't expect to leave with more than you went in with.
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I haven't included all the credits for the artwork for this beta release.
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Please forgive me. I'm extremely slack.
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However, I'll ask for everyone's permission and give credit where credit is due
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by the time of the proper release for sure.
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Please contact me with any known bugs. version 1.0.0 MUST be released by December 12
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because I'm heading overseas for my new job then
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and won't be able to do any work on the project.
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Enjoy!!
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XOXO Measle
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"Once you've had a man with no legs, you can never go back, baby."
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-Eddie Murphy in 'Trading Places'
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(Sorry, it was on TV tonight and I had forgotten that line completely 'til now)
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Note from Falcatta: The original BMP file got corrupted, so I made a new one.
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Credits:
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Falcatta (edits of Spiderweb pics, no original artwork): No Tree, Upside Down Man, Brazier, Kong, Boutros, Body.
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Measle (?): Strange Creature, Evil Altar, Wall with Grafitti.
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Relhan: Dead Tree.
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Spidweb Software: Jenneke, Thissa, Frrrrrr, Adrianna, Feodoric, Michael, MIB Leader, Evil Altar.
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Tim Farland: Grey Alien, Charon, Lumps of Evil, Waterbeast, Shade.
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