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boe-scenarios/BoEArchFull/Normal/Gray Moon The Hand of Darkness/gramoon.doc
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Grey Moon: The Hand of Darkness v. 1.0.7
Last updated: 9/12/02
(If this date seems old or you encounter any bugs, please email me at
my address below.)
NOTICE:
Windows users:
Make sure that the GRAMOON.BMP
file is in the bldscen folder.
MAC users:
Sorry, you guys will have to find a image
converter to convert it to a .MEG format.
****WITHOUT THIS FILE THE GAME IS UNPLAYABLE!!!!!!****
NOTE: This game is designed for a -ONE- PC
party. Either use the one enclosed or
create one from scratch with GOOD archery
and some thrown missles. You will have to
use to the PC editor to bring him/her up
to speed.
DO NOT USE A PARTY WITH SPELL LEVELS!!!
You will lose them all. Bummer, huh? But part of the
story-line is that you don't believe in magic.
DO NOT REMOVE PARTY FROM ANY OF THE LOWER LEVELS OF THE
MATON MANOR! THE BOAT WILL BE PERMENANTLY STUCK OUT OF
REACH OF YOUR PC! YOU DON'T WANT THAT.
Rating:
PG - Just because I felt that some people
(probably not you) could be offended
by something in this. There isn't much,
but that was for caution's sake.
Difficulty:
Very Hard - This is how hard the scenario is,
Not the party level. This ~IS NOT~ a next-
to-impossible scenario. It just requires
getting used to fighting undead, and more
undead.
It actually starts to get VERY hard towards
the end. And the last battle requires some
ingenuity.
History:
-- v. 1.0.1 - Grey Moon started.
-- v. 1.0.2 - Grey Moon nearly completed,
several signifgant bugs corrected
-- v. 1.0.3 - Several more towns added
-- v. 1.0.4 - Major bugs corrected.
-- v. 1.0.5 - Grey Moon inflicted on the unsuspecting
general public!(Huzzah!)
-- v. 1.0.6a - Grenade bug fixed,
Fixed unreachable room(Gardens),
Fixed Switchblade from bashing to edged.
-- v. 1.0.6b - Grenades join together
Fixed Silver necklace s.i. bug.
-- v. 1.0.6c - Fixed grand finale crash.
Trapped behind door bug
Kills all undead when big bad guy killed.
New custom graphics made (new ones later?)
-- v. 1.0.7 - New creature added
Ghoul graphics fixed up
Bigger ending battle.
CREDITS:
Debugging: Jjudvven, Bruce Mitchell, Andrew Barton(sorry if I left off your name)
Custom Graphics: Frahhamn
And I feel compelled to thank Jeff Vogel for BoE. THANKS! :)
OTHER SCENARIOS:
I really don't have any other completed scenarios. I'm working on Nuvath, Grey Moon 2,
and some other ideas, but this is the best scenario I have.
CONTACT:
Write me for ANY reason. I don't do too much with custom graphics, but I have some
good ones. Grey Moon didn't need many(save terrain.)
EMAIL:
anschauung@juno.com
frahhamn@juno.com
frahhamn@hotmail.com
GENERAL HINTS:
I don't consider these hints to be cheating.
These are just warnings, but just in case, I made
it so you had to scroll down...
GENERAL HINTS:
~ Money is essential. Don't waste it.
~ Buy Grenades.
~ Don't fight the monastary.
~ HP are needed, but come along quickly
after some fighting.
~ Don't kill Geoff.
Need a few more specific hints? Scroll down?
A LITTLE MORE SPECIFIC HINTS:
~ Dark Ghouls have paralyzing touch. One
hit and you're probably going to die.
~ There are many other passages inside passages.
~ Stock up on silver bullets whenever you can.
Gold bullets aren't a fraction as useful.
Not enough? Scroll down for hints I view as cheats...
CHEATS:
So, you're one of THOSE people are you? Well, if you're
honestly stuck, or just plain don't want to have to work
very hard... email me. I'm doing this, so that when I get
your name, I can tell everyone else that you're a wimp. Naw,
just kidding. It's fine with me if you want advantages that
the PC Editor won't give you, but I'm making it less of a
temptation.