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3.0 KiB
Plaintext
1 line
3.0 KiB
Plaintext
Gramoon v. 1.0.7
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Last Updated 9/12/02
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By Frahhamn [anschauung@juno.com]
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FAQ & HINTS FOR GRAMOON v. 1.0.6c
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This file was created because of my insufficient memory.
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I have been known to give bad directions, so I wrote the right ones
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down. These work. I've tried most of them.
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If they DON'T work...
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1. Maybe the directions weren't followed.
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REMEDY: Follow the directions.
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2. It could be you repeated a step by pulling a lever earlier, and then pulling it again while following the instructions.
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REMEDY: Try pulling possible repeated levers.... AND/OR... Try "un-pulling" all of the levers & starting over.
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4. You don't know why. PERIOD.
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REMEDY: Figure it out.... OR... EMAIL ME!
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3. You suspect there is something wrong with my scenario.
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REMEDY: EMAIL ME! LET ME KNOW!
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ANSWERS TO TIGHT SPOTS IN GRAMOON:
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[02/07/01]
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>> What's the answer to the riddle on painting?
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[--This actually could have had several answers, but this was even in the info about it: "...a one-man fight against death itself..."--]
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The answer is 'Death'
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>> How do I Get the boat past the obnoxious wall in water?
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[--This was for those who like puzzles. This is nowhere near the obvious. It requires some experimenting.
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NOTE(4/27/01) Perhaps this shouldn't have been here. Since all the other levers are reset upon the exit of a town.--]
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Make sure lever in Maton Manor has been pulled(first pull registers, second unregisters it... third registers it... and so on)
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Return to Under Maton Manor, go past painting and across bridge.
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Pull lever in library.
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Return and pull lever in Maton Manor. Just do it. (first pull registers, second unregisters it... third registers it... and so on)
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Return to Under Maton Manor and pull button by water.
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Ta-da! A bridge! Go across, fight bad guys and find passage...
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Continue in passage along hallway and pull lever by window.
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The wall is gone.
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Get the boat over to the bridge that leads to the painting.
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NOTE: You will never have any need to pull or push these buttons/levers again, unless you leave without freeing the
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boat. Then just push the one by the water. If you do push buttons and leave your boat by a bridge in the middle of the water...
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You'll just have to fiddle around again with the levers until the bridges come back. But to save a lot of time, leave them
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alone.
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[04/27/01]
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>> I can't find a pebble to get past the portcullis. Can you help? Is this found later on?
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[--Just a quick answer--]
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You've got to reach a teleporter within a time period of pulling a lever.
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Then it takes you to the chest and the black pebble. Then you need to go
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back up a level to get the iceshield past the portcullis. Then back down to
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get to the same teleporter and go down the stairs, now that you can get past
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the flames, and get the key that allows you to continue later on.
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Then you go to another or the same lever/teleporter set-up. This takes you
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to the stairs beyond the magical barriers.
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Still stuck?
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REMEDY: Email me and I'll add your problem to this file!
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Frahhamn [anschauung@juno.com]
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