158 lines
6.8 KiB
Plaintext
158 lines
6.8 KiB
Plaintext
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Thanks for downloading my scenario, "Adventurer's Club 3: Retribution, Complete".
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This is the complete version of "Adventurer's Club 3: Retribution". It
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contains both parts 1 and 2. If you have already played part 1, you will need
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a save game from that game to continue from where you left off. Otherwise, you
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will have to start the game back at the very beginning.
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You needn't have played the first two games to enjoy this one, but there
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are many references to the first games in this one which you may not understand
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if you haven't. A quick synposis of the first two games can be found by
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visiting one of the schoolteachers in the residential area of Independence City.
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This is a large, somewhat nonlinear game. There is a main plot and many side
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quests. The side quests are optional, but completing them will gain your party
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lot's of experience and several powerful items that you will find very helpful,
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especially with some of the tougher battles near the end. I have included a file
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that lists the side quests and where to get them.
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This game was designed for a beginning party. One of the main features of this
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game is the growth and development of a weak party into a strong one. If you
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insist on using a high level party, please refrain from using the Word of Recall
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spell until you "officially" find it in the game, or until you're well into the
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Untamed Region. It may break the game if used earlier in certain areas.
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Included with the game are two maps...West Zinlasia.gif and East Zinlasia.gif.
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These are the two main areas you will be exploring. You can get mini versions of
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them in the game by visiting the tourist centers in the big cities. But those are
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so small and hard to read I'm sure you will prefer using the large maps. But keep
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in mind that these maps are so detailed that they contain some spoilers. Use them
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at your discretion. These were graciously created by Desert Plah. Thanks dp!
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If you have any questions, comments or bug findings, please feel
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free to contact me at Shyguy123@msn.com. Thanks again.
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Here is a list of known issues in the game.
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1.If you're beginning with a saved game from Part 1, you may need to use
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the town reset keys ("shift" + ">") to get the graphics in some cities
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to look correct.
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2.There are several words containing apostrophes in the game, such as
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"T'Lanhg". When in dialog mode, enter the letters only when enquiring
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about a subject. example: enter "tlan" for "T'Lanhg".
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3.There are many dungeon maps that contain multiple areas. This was done
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to get around the 100 town bug. (Yes, I know there's another way now)
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Just be aware when using the Magic Map spell or just looking at the
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automap that it may appear that there are areas that can't be reached.
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These are separate areas that can only be reached from other spots on
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the world map.
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4.When visiting the "Mind Games" entertainment facility, if you immediately
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replay the same "game" it will not work properly. The town must be reset
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by either visiting 3 different areas before coming back, or just using
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the town reset keys ("shift" + ">"). Actually, there is no reason you
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would want to replay the same "game". ;)
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5.It is possible to sail a boat into the city of Zenith and become
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forever stranded in the middle of the street. Don't!
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6.If you win the Owaji Championship, you may encounter a 50 node error report.
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This may result in not winning the grand prize but almost always allows you
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to play again. It's an issue that is much too complex to fix without recoding
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the whole thing and frankly, it's just not that important.
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7.You will be asked to present an iron shield to an NPC in the Untamed Region.
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This cannot be one brought in from another scenario or it won't be recognized.
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Also, if you start this game with a saved game from Part One, any iron shelds
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acquired during that game will also not be recognized. You'll just need to buy
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a new one. The NPC will specifically ask for a "new" one.
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8.The automap does not update correctly in certain dungeons. This occurs in the
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dungeons numbered 128 and higher. This is a glitch in the engine and there's
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nothing that can be done about it. There is no effect on gameplay, however.
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9.Do not save your game while in the outdoor section in the Untamed Region
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containing the four barriers. Move to the east and save. If you save a game in
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between the barriers and reload it, all barriers will come back, even if you have
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dispelled some. If this DOES happen, you will be able to dispell them again, but
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will be forced to refight the nasty guardians a second time. Your other alternative
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would be to use the spell, "Word of Recall." Then, when you return to the barriers,
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the ones that you previously dispelled will be as gone, they should be.
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Some Tips for playing Part Two
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1. The second half of the scenario begins when you embark on your quest into the
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Untamed Region. Combat will get a lot tougher here. If you're finding things too
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tough, take some time to finish any side quests you may have come across in Part
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One. Check out the file, "Side Quests.txt".
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2. Finishing the quest for Quintas in Magestica is almost essential for making Part
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Two more enjoyable. The portal he creates will be most handy for quick travel
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between the many locations.
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3. Praying in front of the statues in the Shrines will prove most beneficial to those
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who have strong faith in Odashai.
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4. Don't forget the many specialized trainers and augmenters in the world. They will
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be very useful to you in raising your stats to the limit.
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5. Completing many of the side quests in the Untamed Region will get you some powerful
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magic weapons. Completing them ALL will get you a super powerful weapon that will
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make the end game much easier.
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Good adventuring, Jeff Weisler
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Acknowlegements
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Thanks go to the following people whose graphics I borrowed and abused
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throughout my game. (If I've given credit to the wrong people, or you
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see your graphics used and your name omitted from this list, feel free
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to let me know and I will gladly add you to the list)
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Aceron, Relhan, Luz, Elvin Windleaf, Tim Farland, Birdy
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Justifier, Shawn Lonergan, Lt. Triest, Shyguy
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These are the authors who graciously let me use their scenario names in
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my game.
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Brett Bixler (Quintessence)
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The Creator (Deadly Goblins)
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Drizzt (The Forsaken)
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Lt. Sullust (The Expedition)
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Stareye (Spears)
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Terrors Martyr (tehGRICH!!!)
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and especially Zxquez (A Little Girl)
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And I want to especially thank my playtesters who helped considerably in
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getting this game as bug free as possible.
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Andrew Barton, Conundrum, Desert Plah, Ezra Strong, fluffypinkpotatoes, Jayne,
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Lt. Triest, Princess Ruth, Milla, The Mighty Kobold, Reality Corp, Terrors Martyr
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