80 lines
3.4 KiB
Plaintext
80 lines
3.4 KiB
Plaintext
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Thank you for trying "The Adventurer's Club 2: Asylum."
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You do not need to have played "The Adventurer's Club: The Presence"
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before you play this game, but it WILL help you to understand some of the
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events that lead up to the beginning of this game. For those who have played
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the original game, you will find this a much different experience. Unlike
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"The Presence", which was an epic RPG, "Asylum" is strictly an adventure
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game. It is a puzzle oriented game with very little combat. Any level party
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can be used, though the game was designed for a low level party. A high
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level party may have a slight advantage in some situations, but there are
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actually a few instances where a low level party will have the advantage.
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Hints and Tips
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1)You MUST use a full party of six people to play "Asylum". See Spoilers
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below for the reason.
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2)Talk to the people you meet and talk to them a lot. Their responses may
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change as the game progresses.
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3)If you can't find somebody or something, ask around. There's usually at least
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one person who can help you.
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4)Money is in very short supply in "Asylum". Be very frugal in what you
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purchase.
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5)The are multiple endings to "Asylum"...four in all. Well, five, if you
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count dying. (And one is a joke, which occurs near the beginning.)
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Have fun, and feel free to contact me at Shyguy123@msn.com if you have any
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comments or questions. A detailed walkthrough is also available. E-mail me,
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and I'll send it to you for FREE! ;)
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Good adventuring, Jeff Weisler
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Acknowlegements
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Thanks go to the following people whose graphics I borrowed and abused
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throughout my game. (If I've given credit to the wrong people, or you
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see your graphics used and your name omitted from this list, feel free
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to let me know and I will gladly add you to the list)
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Aceron, Mordor, Elvin Winleaf, Dragon777, Frahhamm, Jayne Holt
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Also, thanks go to my beta testors: Terror's Martyr, iambobsushi,
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princess_ruthie, Desert Plah, and Milla.
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Mini Spoilers
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1)Combat mode can be used for more than just combat. It can be used to
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"run" when dealing with timed puzzles. Also, you can split up the party
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and move each character to a different location. One puzzle requires all
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six members to be in a separate location. Don't start the game without
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a full party!
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2)There a nine major 'puzzle dungeons' that you will come across. They do not
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need to be solved in any particular order. In some cases, just entering and
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attempting to solve one will move the plot forward so you can leave and
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come back later to try again.
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3)Be sure to search all bookcases and desks in the second level of the
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"building" on Forbidden Island. You will find many vital clues to help
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you on your quest.
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4)It is a good idea to have a balanced party, as you will benefit from having
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at least one mage and one priest. You won't have access to any high level
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spells, but you won't need them either. A couple fighters and an archer are
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a good choice to round out the party. None of these are necessary, though.
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5)Some puzzles require the purchase of a certain item, so don't waste money
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and be sure you NEED something before you buy it.
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6)The "diamond quest" is completely optional. It is there for an extra
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challenge, plus another way to make a little extra cash. You can use the
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money you get to buy a helpful item or two at "Winkie's Wares". Consider
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yourself a Master Adventurer if you find all twelve!
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