69 lines
3.6 KiB
Plaintext
69 lines
3.6 KiB
Plaintext
TO THE QUICK
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A Blades of Exile Scenario Copyright 1999 by Lew Titterton
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Blades of Exile Copyright 1997-98 by Jeff Vogel and Spiderweb Software
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CONTACT INFO
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I can be reached with the following email: ltittert@tufts.edu.
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If you'd like the password to my scenario, or if you want to borrow graphics,
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characters, or any other elements, that's no problem. Just ask my permission
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and give me credit in your documentation. Any bugs to report or suggestions
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for improvement would be most appreciated. If you love it, great. If you hate
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it, I'm sorry--and surprised--but I'd like to hear what I did wrong so I can
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improve. Just try to keep the criticism constructive.
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RATING/DISCLAIMER
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"To the Quick" is rated R. Please be aware of this and the reasons for it:
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-heavy violence and fairly gory descriptions
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-sex and profanity (neither in abundance)
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-a subplot involving an evil religious cult
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None of these things are meant to offend. Nor is the name "Ali-Azad," which, though perhaps
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Mid-Eastern-sounding, is an invention of mine with no religious or ethnic connotation. If you
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are young or especially sensitive, I recommend playing instead one of the many fine G or PG
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scenarios available.
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RECOMMENDED LEVEL
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The recommended level for "To the Quick" is a party of level 15 (lower will
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likely be too hard). The scenario itself may say "High Level," but this is
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done so that should a party reach level 18 or higher during the scenario,
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monsters do not get tougher. Beginning with a high level party will
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likely make the scenario too easy and is not recommended.
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VERSION 1.02--SIGNIFICANT CHANGES
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-Ali-Azad is harder.
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-The plot is more cohesive. (Previously optional boards and storylines are now integrated
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into the main plot.)
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-The Kwikblayd is better, and appropriately harder to obtain.
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-A new level under Moon Point has been created. It is optional, but relates to the main plot,
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deepens the story, and, I hope, improves the scenario.
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-Truncated Mac text (a Blades cross-platform bug I tried to avoid in the first version)
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has been fixed. Some may still remain, but a conscientious
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effort was made to eliminate it all. If any is found, please inform me.
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-Innumerable little improvements have been made.
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-The attached text files have been completely redone.
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CUSTOM GRAPHICS
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Graphics were designed on a PC. Previous versions had bad Mac graphics due to a conversion
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mistake done by Spidweb. They have since fixed them. As a result, the graphics
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should now load properly on both platforms, however if for whatever reason there
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is a problem please email me. Most graphics are modified from existing Exile graphics.
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The "Glowing Portcullis" is a direct lift from Spidweb's "Valley of Dying
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Things." The "Giant Centipede" is totally original.
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THANKS
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Beta Testing: John Fuhrer, Sean Rea, Juliet Rowley, Robyn Pridham
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Game Creation: Jeff Vogel & everyone at Spiderweb for making the best shareware games in the
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world. Richard Garriott, who created the superb Ultima series of games by Origin Systems.
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They made me a role playing fanatic since age seven and helped inspire Exile.
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Music Guru: Pete Townshend (Listening to old Who albums during scenario
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design is very beneficial, at least for me.)
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KNOWN BUGS
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I've made every attempt to eliminate bugs, but some are inherent to Blades.
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Among them, the random appearance of creatures known as "Empties." They have
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no skills and die easily, and don't really affect the game. Any other bugs
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(mine, Blades, whatever), please let me know. Even telling me about little typos
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is fine; I'm always redoing, expanding, revising...
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PLEASE CONSULT QUICKHINT.TXT FOR HINTS AND QUESTIONS ANSWERED |