414 lines
24 KiB
Plaintext
414 lines
24 KiB
Plaintext
TABLE OF CONTENTS
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1) Puzzle Solutions
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a) using coordinates
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b) Getting through the distortions - Below the Wizards' Cave
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c) Saving Castle Velius
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d) Key to Chaos Maze - Under Castle Velius
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e) Chaos Maze
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f) Key to Ice Castle - Castle Zerivix
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g) Ice Castle
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h) Key to Air Castle - Realm of the Animator
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i) Air Castle
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j) Key to Earth Guardian's Forest - Cave with changing walls
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k) Earth Guardian's Forest
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l) Password to get in Xebon's Tower - Harold's Crystal
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2) Battle Tips
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a) general tips
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b) Under Wizards' Cave - 6 Crystal Guardians
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c) Top of Castle Velius - Battle with Zerivix
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d) The Fire Guardian
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e) Castle Zerivix - Final? Battle with Zerivix
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f) Ice Castle - The Ice Krakan
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g) The Animator
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h) The Air Guardian
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i) The Earth Guardian
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j) Xebon's Tower - 6 Dragons
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k) Xebon
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3) Optional Quests.
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NOTE - Many of the optional quests will not be listed here and the ones
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that are will not be complete solutions. Why, you ask? Because they are
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not part of the completion of the scenario (hence the name 'optional') and
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should be figured out on your own.
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a) The 25 orbs - Stoping the aliens
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b) How do I get these @#%# spikes to stop hurting me?
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c) The blue chests
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Puzzle Solutions
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a) using coordinates
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In some of the puzzle solutions in this hint file, you will
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be told of the coordinates of something. To figure out where it is, use
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the level 1 priest spell Location. The more you go to the east, the more
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the X value increases, and the more you go to the south, the more the Y
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value will increase.
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b) Getting through the distortions - Below the Wizards' Cave
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To get protection from the distortions so that you can walk
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through them, you need to go to Valgoth's cave (East of Castle Velius).
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When you go below you will encounter 2 puzzles, the one on the right is a
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test of memory. When you flip the levers they will make different sounds,
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and when you step on the rune it will make several sounds, repeat the
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sounds that the rune makes by fliping the levers. Can't remember all the
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sounds? Flip them in this order: (1 is northwest, 2 is northeast, 3 is
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southwest, 4 is southeast) 3 3 1 3 2 4 1, now you will hear more sounds so
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now flip the levers in this order: 2 4 4 2 3 4 1 2 3, now there should be
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an explosion on the rune, step on the rune and a barrier will disappear.
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The right room needs you to turn the 9 objects in the middle of the room
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into the one at the north end of the room (Make them all statues). To
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change them, you must search the objects. Search them in this order:
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(Pretend the objects are numbered like on the number keypad on your
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keyboard, northwest is 7, south east is 3, etc.) 4 6 2 9 9 4 4 1 6 3 3.
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Now step on the rune and the statue at the north end of the room will turn
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into an anvil, now you must change the statues into anvils, so search them
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in this order: 8 8 4 4 6 6 2 2 5 5, now step on the rune again and the
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other barrier will disappear.
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c) Saving Castle Velius
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To get into Castle Velius, you need to first need to get
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the Protection Crystal from the Wizards' Cave (To the east). Once you have
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it, step on the coordinates 52, 42 and you will be asked if you want to
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walk behind the castle, say yes and you will end up on the other side of
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the castle. Now find the cracked wall and walk through it (Don't cast Move
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Mountains, it is not used in this scenario) to get inside. As you search
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the castle, you will notice that most of the stairways are blocked by
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barriers, so you will need to climb out the windows (Just walk into them).
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Eventually you will come to an area where you will have to avoid spots on
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the floor that will break, avoid all of them except the very last one and
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it will drop you to an area where you can walk on the clouds. Soon you
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will end up in the throne room and fight the possessed King Velius (And
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yes, there is a way to win it without killing him, but you will have to
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figure it out on your own).
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d) Key to Chaos Maze - Under Castle Velius
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If you go to the dungeon and talk to the old man, he will tell you about
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a demon carrying a key entering a secret passage in his cell. You will
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need to get put in jail, so do what he did to get thrown in, go to the top
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of the castle and walk around until you walk onto a weak spot that will
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drop you down into the treasury. Once you are in jail, you must flip the
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lever by throwing rocks at it. Once open, run around until you reach the
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old man, he will tell you to search the wall, do so and he will tell you
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the demon had a password but he forgot what it was. He will mention that
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the demon said something about 33 and 38, so search the coordinates 33, 38
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and you will find that the password is mystique. Say the password to the
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secret passage and you will enter the fungi caverns. When you get to the
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level with the huge swamp, you will need to find the area with 2 chests, 2
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small pools, and a dead guy. Search this area until you find a weak spot
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that drops you down. From here take the stairway up. Find the giant slug
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and kill it and you will find the key to the Chaos Maze.
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e) Chaos Maze
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If you get completly lost, you can always cheat and use the
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auto-map. Find the 2 runes and step on them to dispel the barriers near
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the entrance. Go up the stairs and find your way through the next maze
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(Don't worry, there are no teleportations this time). Cast Stealth if you
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want to avoid fighting the enemies. After a while you will find your way
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to the Fire Guardian.
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f) Key to Ice Castle - Castle Zerivix
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Before you can get into Castle Zerivix, you will need to
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have defeated the Fire Guardian. Once you get in you will have to solve
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many puzzles. On the first level, the levers open and close the
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portcullises, the runes and carpets change the barriers to and from marble
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floors, and the chairs change the machines to and from rubble. In the
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first room, flip the lever, then the rune, then the lever, then the chair,
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then the lever, then the carpet, and finally, the lever again. In the next
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room, step on the rune (back in the first room), the chair, the carpet, the
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lever, the rune, the chair, and the carpet. In the next room, flip the
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lever in the southwest room, then sit in the chair in the southeast room.
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In the last room, go to the left and step on the rune, then go to the right
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and flip the lever and step on the carpet, go to the left and step on the
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rune, go to the left again and flip the lever and the chair, and finally go
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to the right and flip the lever and exit out the first conveyor belt. In
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the 2nd level, go to the machine and get 4 gems. Drop one gem on the rune
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and the conveyor belt will change directions. Drop the gem on the conveyor
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belt so that it hits the rune after you are past it, then ride the conveyor
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belt to the south. Drop both of your remaining gems on the conveyor belt,
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making the second one follow right behind the first one. Go to the machine
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and get 7 more gems. Drop 3 gems on the southern conveyor belt so they are
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following right behind each other, stand right in front of the conveyor
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belt and wait until you can see only 2 of the gems, then drop another one
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on it. As soon as you hear the second click, drop a gem on the conveyor
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belt to the north. Continue on to the next area. Step on the carpet to
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start the conveyor belts, wait a turn so the gem on the north belt is one
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space away from the floor, then drop a gem on the rune to the south. Wait
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a turn so that the north and south gems are one space to the right of the
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center and the middle gem is one space to the left of the center, then drop
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a gem on the north rune. Then the gems should be in the center of the
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belts so step on the carpet to stop the conveyor belts. In the 3rd level
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of the castle, go to the machine and get 10 gems. Give 2 gems to your
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first character, 2 to your 2nd, 1 to your 3rd, 3 to your 4th, 1 to your
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5th, and 1 to your 6th. Zerivix hints to you that you will need to be
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split up to complete this puzzle, so you will need to enter combat mode and
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have your group spread out like this: have your first character stand next
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to the 2 runes to the northwest and have the rest of your characters number
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off counterclockwise through the rest of the runes. Have your 3rd and 4th
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characters drop 1 gem (on their runes, of course) each in the same turn
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(make sure the 4 gems on the conveyor belts are in the corners of the box
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they start out in). Have your 2nd character drop a gem. Wait until one of
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the gems taking the belt to the north is one space away from getting on the
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belt that will take it east, and then have your 4th character drop a gem.
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Wait until one of the gems reachs the middle of the southern edge of the
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box it started out in and have your 2nd character drop his last gem. Once
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the gem that went to the west that is behind the other one gets to the
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northwest corner of the box next to your 2nd character have your 5th
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character drop a gem. Wait until both of the gems that went to the west
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reach the belt going east that is north of your 2nd character's rune and
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then have your 2nd character drop his last gem. Now wait until one of the
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gems that went west is one space away from the marble floor and then have
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your 1st character drop a gem on the northern rune. Wait until the gems
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that went to the east reach the northwest and northeast corners of the
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northeast box and have your 6th character drop a gem. Finally, wait for
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the gems that went to the west reach the northwest and northeast corners of
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the northwest box and have your 1st character drop a gem on the rune to the
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south.
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g) Ice Castle
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1st level - go west and enter the small room and flip the
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lever. Go south and enter the southwest room, find the secret passage on
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the west side of the room that leads you to the northwest lever and flip
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it. Now go back to the entrance and walk across the very short bridge to
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the room with the zombies and flip the lever in it. Go east, south, and
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east again past the 3 pillars and flip the lever in the room once. Now go
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to the room to the south that was just opened and flip the lever once, go
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back to the room you were just in and flip the lever two more times. Go
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west, south, and east and enter the room with the bookshelves and step on
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the rune. After being teleported, go to the west and flip the switch. Go
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back to the east and search the bookshelf 2 spaces east of the rune. Go
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back to the west, flip the new lever and then go back to the east and
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search the bookshelf 3 spaces south of the rune. Now flip the 3rd lever
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and search the bookshelf 2 spaces west of the rune. Flip the 4th lever and
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go back to the entrance of the castle and you will find that the 2
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portcullises are open and you can continue on to the next level. 2nd level
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- go west, board a boat, take it to the northeast, and flip the lever. Go
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back to where you came into the level and go north into the library, take
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the northeast exit, go into the room to the north, exit it to the west, and
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take the southern bridge and flip the lever in the room. Go back into the
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library and take the northwest exit, go into the room it leads you to, and
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flip the lever. Go back and board a boat and go to the west. In the room
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here, search the west wall for a secret passage, it will lead you to
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another lever, flip it. Go back and flip the lever that you got to by
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going out the norteast exit of the library. Now go back and flip TWO more
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times the first lever you got to by going northeast on the boat. Flip
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again the lever you just fliped before this one and then flip the lever you
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got to by going out the northwest exit of the library. Take a boat west
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and then south, there you will be lead to the stairway to the next level.
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3rd level, go to the north and step on the rune to the east. Flip the
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lever (at 26,31). Now step on the rune to go back and step on the rune 2
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spaces to the west, it will take you to the main area of the level. Search
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the bookshelf to find a description of how this level works and go north,
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west, north, and flip the lever at 24,13. Go back and step on the rune, go
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to the south room and step on the rune to the west. Flip the lever (at
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40,22). Return to the main area and flip the levers on these coordinates
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in this order: 19,32 26,19 14,27 26,19 40,22(You will need to go back
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to the southwest rune to get to it) 42,9 19,32 20,42 19,32 43,16 19,32
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20,42 19,32 36,1 30,11 and finally 25,45(Go back and step on the
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southeast rune to get to it). Now go back to the main area, go east,
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north, west, north, and west to arrive in the next area. Here some of the
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doors are bashable and others cannot be opened. Bash your way through to
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the stairway and do not step on the rune if you find it, it will teleport
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you to the begining of the level.
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h) Key to Air Castle - Realm of the Animator
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To get into the Animator's Castle you will need to go to
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the Air Castle and get the energy wand from the Air Guardian. Now go to
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the cave in the southeast corner of the other dimension and enter the
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portal to get into the Realm of the Animator. Take the first door to the
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north, go east, and up the stairway. Go south, east, north, west(through a
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secret passage), all the way north and fall down the hole. Go south and
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fall down another hole. Go west and then northwest when the cave curves in
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that direction, go north and destroy the Giant Armor, then go west and up
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the stairway. Now go south, east, find the secret passage in the southwest
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corner and enter it, pass through a few more secret passages, go south,
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east, and find the weak spot in the floor and drop down a level. Go west,
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south, east, and up the stairway. Go north until you have to turn and go
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west, north, and west up the stairway. Go south, east, south, west, south,
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and east down the stairway. Go south, east, find the secret passage, go
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east and down the stairway. Go east, north, and up the stairway. Go west,
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south, and up the stairway. Now go north, east, south, west, north, west,
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southwest, find the secret passage, and go west to the stairway. Go east,
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north, west, west, north, destroy the Giant Armor, go out the northwest
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exit, go east until you run into the fake door and search for a secret
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passage on the north wall, then go west at the pool and up the stairway.
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Go through the narrow passageway and drop down the hole. Now go west,
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north, east, south, and up the stairway. Go west, south, and up the
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stairway. Go east and finally battle the Animator.
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i) Air Castle
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Go to the northeast into the library and search the
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bookshelves for a description of the castle. Here's how it works: there
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are 5 rooms with 3 levers each and 5 words in front of each of the levers.
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There are also 3 statues at the entrance, talk to them and they will say
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different things, but they will all say exactly 5 words. The number in
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front of the rooms indicates which word in each of the sentences in front
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of the lever to pick the first letter of to match with the first letter of
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which word the statues tell you. For example: if you fliped the middle
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lever of room number 4, in which the words in front of it read MATCH
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NUMBERS WITH STATUES' WORDS, it would corespond to the left statue because
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it says "You won't regret sneaking through," the 4th word of both the lever
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and the statue starts with an S. In order to find all of the rooms you
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will need to search the walls carefully for secret passages. If you still
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need help, here's which levers to flip: In room #1, right lever. Room #2,
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right. Room #3, middle. Room #4, left. Room #5, left. Now go back to
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the entrance and step on the middle rune, if you did it right you will see
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message saying that the barrier has been dispeled.
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j) Key to Earth Guardian's Forest - Cave with changing walls
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To get into the Earth Guardian's forest you will need to go
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into the cave in the southwest corner of the other dimension. Find your
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way to the button on the west side of the room and press it, then find your
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way to the button on the east side of the room and press it. Now find the
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altar at the north side of the room and search it to get the key.
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k) Earth Guardian's Forest
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In the first area take all the right paths (that's right as
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in right and left, not as in right and wrong). In the next area, talk to
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the wall and click on talk. It will ask you to say something, so say "the
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password." The password is "the password." In the next area the words
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standing out tell you which levers to pull. Pull the NE, SW, SE, and E
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levers. Then the southern lever will be able to be pulled and open the way
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to the next area. To avoid the guards, stand next to the levers and search
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them, that way you can be a space or 2 more away from them. Many of the
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guards will also fight with each other, keeping them from attacking you.
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For the final puzzle, search the bookshelves to find a clue. Search the
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chests in this order: A D B C E. In the final area, do not enter the
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portal. Instead, talk to the north part of the wall and say "the password"
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to it. Enter the second portal to fight the Earth Guardian.
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l) Password to get in Xebon's Tower - Harold's Crystal
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After getting the Energy Wand from the Air Guardian you
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will be able to Activate Harold's Crystal (Harold is the mage who lives in
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the mountains north of the nightmare cave, search for a secret passage),
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watch it and you will find out about how Xebon got his powers. Watch it
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again and you will find out more; watch it several more times and you will
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see a scene in which Xebon traps Valgoth inside a barrier and then says a
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word, proximity, as he enters his tower, this is the password.
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Battle Tips
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a) general tips
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The most important survival tip is to carry lots of Strong
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Energy Potions with you. About 3 or 4 potions per spell caster should be
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about right. When you fight the guardians only one of you will be able to
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fight. The one you will want to pick is the one who can cast both level 7
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priest spells and level 7 mage spells and is fairly good at fighting too
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(you will probably need to give most, if not all, of your skill potions to
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him). Major Blessing is spell you must know and use as much as much as you
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possibly can. Slow group and curse all are both spells you should use
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whenever you encounter enemies who are not immune to magic (Especially if
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there is a mage around who can cast Major Haste and double or even triple
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their attacks). Protection is a very useful (and somewhat cheap) spell to
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use when several enemies seem to be targeting a single member of your group
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and won't attack anyone else, however in many of the major battles it will
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not work (it will just be cancled each round). Luck is a very, very useful
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skill to learn, I have seen my character with 20 luck take over 50 hits in
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row at 0 HP before he was finally killed. Although summoning spells summon
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relatively weak monsters compared to the monsters in this scenario who will
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probably kill them in one hit, they are still good at taking some of the
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attention off of your group.
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b) Under Wizards' Cave - 6 Crystal Guardians
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Cast Major Blessing and Bless All. Use weak summoning
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spells to distract them. Have all your characters gang up on one Crystal
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Guardian at a time, rather than having them all spread out attacking
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different ones. If you want, you can be cheap and cast protection.
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c) Top of Castle Velius - Battle with Zerivix
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Zerivix and his minions arn't immune to magic, so cast Slow
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Group and if you want, Paralyze him. As always, cast Major Haste and Bless
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All. Take out his minions first and then concentrate on Zerivix, don't
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waste time attacking the Thunder Orbs, they are invulnerable. If Zerivix's
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permanent martyr's shield becomes annoying, use spells like Kill and Ravage
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Spirit on him.
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d) The Fire Guardian
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Do not attack the Fire Guardian himself, he is
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invulnerable. Instead, you must cast Ice Bolt spells on the 6 fires. Keep
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yourself hasted and healed. You will probably need at least one strong
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energy potion.
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e) Castle Zerivix - Final? Battle with Zerivix
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Cast Slow Group and Curse All. As always, cast Major
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Blessing and Bless All. Kill all of Zerivix's minions before attacking
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him. Every time he summons a fury demon, quickly kill it and go back to
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attacking Zerivix. Do not cast Protection or Avatar because invulnerabilitywill just be cancled every turn. Use summoning spells to distract the demons.
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You will probably need several Strong Energy Potions to make it through the
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battle.
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f) Ice Castle - The Ice Krakan
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Begin by casting Haste and Bless. Keep casting Firestorm
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until all the tentacles are killed, then use Flame spells. Keep yourself
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healed with Revive spells. Make sure you bring at least two Strong Energy
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Potions.
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g) The Animator
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This battle requires you to be a little cheap. Have your
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mage cast Protection on everyone and fight your way to the animator.
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Ignore the Giant Armors, they will take too long to kill and will just
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disappear when you kill the animator.
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h) The Air Guardian
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To outrun the Vortexs, make sure your character has 5 or
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more movement (have a ring or boots of speed equiped. If you won Ulen's
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Boots in the battle arena, they will help a lot). At the end of each turn
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when you either pass through a marble floor or are not at triple movement,
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cast Haste. When you reach the Air Guardian, cast Slow, Curse, and keep
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casting Haste when you drop below triple movement. Also cast the level 1
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mage spell Goo several times to reduce the amount of attacks she has, keep
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casting it about once every 2 turns to keep her webbed. Keep yourself
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healed with Revive spells. Keep yourself blessed so that you can hit
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accuratly. If you want to be quick and cheap, cast Paralyze on her until
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it works, it will probably take several trys.
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i) The Earth Guardian
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Cast Slow Group and Curse All on each of the Treants you
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run into. Keep yourself Hasted and Blessed and cast Restore Mind when the
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Treants dumbfound you. When you reach the Earth Guardian, summon monsters
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to keep the summoned Treants away from you. Make sure you have several
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|
Strong Energy Potions with you. Equip items that increase your fighting
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|
skills, like a Gold Ring of Skill. If you have a hard time damaging the
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|
Earth Guardian, use Flame spells. As aways, keep yourself healed with
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|
Revive spells. Do not expect this to be an easy battle.
|
|
|
|
j) Xebon's Tower - 6 Dragons
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|
Use Major Blessing and Bless All. Slow and curse the Black
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|
Dragons, they are not immune to magic, they are also the most dangerous and
|
|
weakest and should be taken out first. The Red Dragons should be taken out
|
|
second. Use summoning spells to distract them. Invulnerability will just
|
|
be cancled each turn, so do not use Protection or Avatar.
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|
|
|
k) Xebon
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|
Cast Major Blessing and Bless All, of course. Keep all
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|
your characters healed. Kill all the summoners before going after Xebon.
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|
When he casts Chaos quickly cast Restore Mind on all your spell casters,
|
|
with your mage being the highest priority, you will need to cast Major
|
|
Blessing right away. Make sure you have a LOT of Strong Energy Potions
|
|
with you because you will have to fight Xebon 3 times. Good Luck.
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|
|
|
-------------------------------------------
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|
Optional Quests
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|
-------------------------------------------
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|
a) The 25 orbs - Stoping the aliens
|
|
After walking around for a while in the town that you don't
|
|
know the name of (In Eastern Verius), it will be attacked by aliens. There
|
|
is nothing you can do about this right now, but a little ways north of the
|
|
town (and after passing through a cave) you will find a destroyed mansion.
|
|
Find the mage who is there and talk to him, he will give you instructions
|
|
on how to find 3 of the orbs. If you find all 25 orbs and give them to
|
|
Nerald (In Mordalace), you will be able to go on an optional quest to stop
|
|
the aliens.
|
|
|
|
b) How do I get these @#%# spikes to stop hurting me?
|
|
You will need Spike-proof Boots, which can be won in the
|
|
Battle Arena for getting a Godlike Ranking.
|
|
|
|
c) The blue chests
|
|
The chests belong to an undead/demon named Gorvin, who
|
|
lives in a cave west of Mordalace. After you kill him he will drop his
|
|
key; unfortunatly it has a piece of it broken off. The other piece is
|
|
hidden in the Ice Castle, but you will need the bronze key (Hidden
|
|
somewhere in Gorvin's Crypt) to get to it. If you want to complete the 25
|
|
orbs quest (as well as get some very valuable items from the chests), you
|
|
will need to get this key fixed.
|