103 lines
3.7 KiB
Plaintext
103 lines
3.7 KiB
Plaintext
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"The Goblin Grotto" is a scenario trainer utility for
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general use. Unlike other training scenarios, the Goblin
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Grotto is designed for insertion INTO another scenario,
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eliminating the need for an additional .exs file, useful
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given the limited number the Blades of Exile game can display
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at any given time. If you have any comments, questions,
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concerns, or complains, feel free to contact me at:
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klinkham@juno.com.
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You may use and modify "The Goblin Grotto" is any way
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you see fit, so long as credit is given in your scenario,
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or the scenario's documents. You may also freely distribute
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this utility, so long as the distributed copy does not
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vary in any way from the original.
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To use "The Goblin Grotto", create a large town in your
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scenario, and choose the import function. Select town
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#1, and choose ggrotto.exs from the menu. "The Goblin Grotto"
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will have been imported into your scenario.
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Things of note:
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1. "The Goblin Grotto" uses SDFs 157,0 to 157,5.
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Hopefully, these are random enough to prevent duplication
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in your scenario. If not, you will have to change one
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of the two duplicated flags.
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2. There are two NPCs in "The Goblin Grotto". If you
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import 'Grotto' into a town # that is NOT #1, you will
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need to adjust their personalities to the correct town #.
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(Eg, if you import 'Grotto' into town # 13, change their
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personalities #'s from 10 and 11, to 130 and 131 respectively.)
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3. "The Goblin Grotto" uses six monster classes:
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#1 Townsperson
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#38 Goblin
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#39 Goblin Fighter
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#115 Wolf
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#116 Worg
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#169 Dryad
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If you have modified any of these monster classes, you may wish
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to make alterations accordingly.
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4. "The Goblin Grotto" uses the following default items:
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#0 Gold, #1 Bread and Meat, #25 Torches
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If you have modified any of these items, you will likely
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wish to make correcting alterations.
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In the default settings, the party will receive 2500 gold,
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50 food, and 6 torches at the start of the dungeon. In
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addition, 5000 gold can be found in the Goblin's fort.
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5. Fred the merchant will provide the following services in
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the default setting:
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He will train the party.
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He will identify items for 1 gold each.
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He will buy all items.
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He will sell all bronze melee weapons.
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He will sell all bucklers (including the magic buckler) and
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all regular shields except the magic shield.
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He will sell both leather suits and all bronze suits of armor.
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He will sell torches.
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Fred will sell mage and priest spells, as well as alchemy
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recipes. The default setting for each has him selling only
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the first item in each list.
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Fred also has a "unique item" he will sell. The default setting
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for this is lamps.
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All prices for Fred begin at -2- (pretty average) where appropriate.
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6. Idraine the Dryad will provide a reward for the party if
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found, once all the Goblins/Worgs/Wolves are killed. The
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default setting rewards the party with 1000 gold, and a
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medium energy potion. To change this, adjust special
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node #18.
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7. The main feature of "The Goblin Grotto" is that every time
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an enemy is killed, a special node is called awarding the
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party with a set number of experience points, allowing rapid
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advancement. The utility allows for the setting of three
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levels - easy, average, and hard. The easy setting gives
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the party the bonus from special nodes #3, #5, and #7.
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Average awards the party from special nodes #3 and #5, whereas
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hard only give the party #3.
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Using the default settings, a beginner level party will
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advance to levels 8-10 on hard, 12-14 on average, 16-18
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on easy. The utility allows the party to choose which
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setting they want, the default is hard.
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8. Every creature's (both friendly and hostile) life flag
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is set to the same value, so as soon as the party kills
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any creature, and then leaves the town, is will be empty
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when they return.
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