50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
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Mac Users! You will need to create a MEG file for this
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scenario. However, the graphics in it are irrelevant (so
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long as they're 40 rows or less). Just make a copy of
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the "Valley of the Dying Things" meg, and rename it
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yada.meg.
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"The Debug Check"
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The principal things to remember for the Debug Check are:
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1. Make sure you place the two creatures somewhere the party
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(or quickfire the party unleashes) can get to. The best place
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is a single, enclosed room.
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2. Make sure that either one monster is always guaranteed to lose
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the fight, or that both monsters have the same life flag.
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3. Make sure the monsters are set to types that will fight each
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other.
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4. Make sure the monsters can see each other. In dark areas,
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include a light source near them.
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5. Finally, make sure the party cannot progress without the
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key stuff done flag being set to 1.
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Obviously, customization of "The Debug Check" is entirely up
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to you. You can attempt to integrate it into the scenario proper
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(See generally "An Apology") or just leave it lying out there
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with no justification whatsoever ("Falling Stars").
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"The Shadow Effect"
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Things to keep in mind here:
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1. It works best on PCs. MAC users see a bunch of funky colors.
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2. It needs a graphics file to operate.
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3. You can play around with terrain, but I've found that often
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becomes nothing more than headache. Still, if you can find a
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good use, go for it!
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"The Way Out"
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Things to keep in mind here:
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1. Make sure the party either (A) starts with "The Way Out" or
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(B) gains possession of it very early on.
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2. Make sure you've checked the "Special Item Can Be Used" box.
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The coding for the way out:
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(Where the special item calls scenario special node #1)
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1. Display Dialogue, "Are you sure you want to quit the scenario?"
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Yes/No Options. If yes, go to 2. If no, do nothing.
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2. End Scenario. |