41 lines
1.7 KiB
Plaintext
41 lines
1.7 KiB
Plaintext
"Redemption" is a Blades of Exile scenario by Ian Klinkhamer, [C] 1999.
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It is designed for high level parties, and is rated R.
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If you have any comments, questions, concerns, or complaints, feel free
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to contact me at: klinkham@juno.com. Before playing, please make sure
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the graphics are working properly. Ask the sheep for more information.
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There are two ways to play this scenario, to *FINISH* and to *WIN*.
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Finshing should prove relatively easy. Winning should be very
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difficult. Finishing is likely to leave you wondering exactly what
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the heck happened, and is intended to leave many questions unresovled.
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There are many distinctions between the two paths, the most notable
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being the ending. Each ending will inform you of what you have
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achieved, indicating whether you have either finished or won the
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scenario.
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My BOE Page, The Lyceum, can be found at:
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http://homes.arealcity.com/Alcritas/index.html
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I'd like to thank all the people that helped make this scenario possible
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- my very capable beta testers, Peter Hawkinson, Andrew Barton, and
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Tharma.
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I'd also like to thank the artists who helped me create this world -
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Relhan, Tim Farland, Birdy, Draxis, Dante, and especially Zaloopa. Below you
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will find a list of which graphics were created by which artists. All
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custom graphics not listed are either originals or edits by me.
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Relhan created the Mill Wheel, Order Mage, and Death Mist.
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Tim Farland created the Grey Werewolf and the Banshee.
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Draxis created the Red Rune and the Desert Terrain.
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Dante created the Pick Axe.
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Birdy created the Cardinal, which I edited into the Crow.
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Zaloopa created the Scarecrow, Portal, Sack of Wheat, the two
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Dead Mages, and the severed head.
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