128 lines
3.3 KiB
Plaintext
128 lines
3.3 KiB
Plaintext
FORT EMERALD ROBBERY by Bain-Ihrno
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Scenario Readme
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Thank you for downloading Fort Emerald Robbery! Here is
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what's happening: The Emerald of Fort Emerald has been
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stolen, and the guards have seen it go to the north.
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The commander hired you to hunt down and return the
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Emerald...
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- - - - - - -
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General Tips:
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1. I highly recommend having a PC in your party with decent
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pole arm skill, because pole arms are the only type of weapon
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available in this scenario.
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2. If you come across a door that plays a 'lock click' sound,
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with no message, the door can't be opened.
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- - - - - - -
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Abilities:
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Some of the abilities are a partial recreation of the
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rune battle system in Nebulous Times Hence. Some have similar
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mechanics, but they are not necessary for scenario completion.
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Anyway, there are 10 abilities in the scenario. You start out
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with two of them, and you can find more. They can be used once
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every 3750 moves. The 'beneficial to party' abilities can only
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be used by 1 PC.
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These are the abilities in the game:
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1. Natural Healing: This ability will heal 80 damage from
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the PC of choice.
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2. Natural Curing: This ability will cure the poison and
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disease from the PC of choice.
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3. Power Recharge: This ability will restore 70 spell points
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from the PC of choice.
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4. Call Beast: This ability will give you a usable item
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that summons a Baby Hydra. There is a 25% chance of it
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being an adult Hydra instead of a Baby Hydra.
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5. Call Spirit: This ability will give you a usable item
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that summons a Shade. There is a 25% chance of it being
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a Vengeful Shade instead of a Shade.
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6. Inner Might: This ability will give the user a strong
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blessing and a small Magic Resistance amount.
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7. Absorb Wind: This ability will absorb a gust of summoned
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wind, which will speed the user up.
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8. Holy Sanctuary: One of the most useful. It gives the]
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WHOLE PARTY a strong sanctuary, and will give a 50-move stealth.
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9. Shielding Glow: This ability will give the user a minor
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bless, a strong magic resistance, and a minor invulnerability.
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10. Heat Ray: This ability will give you a usable item
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with a strong 'Fireball' ability. There is a 25% chance
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of it being firestorm instead of fireball.
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Do those abilities sound useful?
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- - - - - - -
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CREDITS:
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Beta Testers:
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-Terror's Martyr
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-The Great Mister
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-Gizmo
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and especially...
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-WildKarrdeSmuggler, who suggested that the whole
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scenario should be recreated. My original version
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was A LOT bigger (and worse) than what you are
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about to play
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Graphic Credits:
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-Falcatta (Beige Wall Set)
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-Jeff Vogel (Slith Talking Pict, Slith Elite)
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-Shyguy (Skeleton Bladesman, Portal, Glowing Sign)
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-Tim Farland (Crystal Warrior)
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-Relhan (Stairways)
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-Flamefiend (Emerald)
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(Sss-Thass unknown)
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Innovations:
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-Terror's Martyr
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-Andres Gonzales
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-The Creator
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(I am not telling what innovations were used)
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- - - - - - - - - - -
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I would also like to credit Skyle for the Alternative
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Bladbase.
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- - - - - - - - - - -
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Installation:
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PC Users: Move emerald.exs and emerald.bmp into the
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BLADSCEN folder.
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MAC Users: Create an MEG file, as I have no idea as
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to how to do that for you. Then, put emerald.exs and
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emerald.meg into the Blades of Exiles scenarios folder.
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- - - - - - - - - - -
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Enjoy the game! Questions? Comments? Complaints?
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Incorrect credit? Need an ability location?
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Email me at: bihrno@yahoo.com
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Good adventuring,
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Bain-Ihrno
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