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<TITLE>ROS Readme!</TITLE>
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<P>&nbsp;</P>
<P><FONT SIZE="+2"><B>Riddle of the Spheres</B></FONT></P>
<P>by Brett Bixler, bxb11@psu.edu</P>
<P>&nbsp;</P>
<P><B>Plot</B></P>
<P>Find and return the seven Spheres to the Grove of the Spheres.</P>
<P>&nbsp;</P>
<P><B>Introduction</B></P>
<P>Over the past 700 years, many famous musicians disappeared without
a trace from the Empire. At first, this was attributed to lack of
artistic freedom - the musicians wanted to disappear. Later, the
mages of the Empire discovered the truth.</P>
<P>An invisible, roving gate that opened to another dimension was
revealed. The gate was activated by music itself. You could be
singing or even be just thinking about a song, and when the gate
passed over you, you were transported to another place.</P>
<P>It took the Empire mages over 50 years to track, stabilize, and
eventually control the gate. When the first bold adventurers stepped
through the now stable portal, they were astounded. The land
consisted of a large number of islands floating in the ether! Some
islands had formed chains - they were more or less bound together by
tough, thick vines, making travel between isles possible.</P>
<P>Descendents of the people who had travelled there over the years
had formed loose communities and even had built some small cities.
The most amazing discovery of all, however, was the Music of the
Spheres.</P>
<P>These seven orbs existed in a large clearing on the island where
the portal opened in the "Realm of the Spheres," as this place became
known. The source of great music and magic, it naturally attracted
many mages and musicians alike.</P>
<P>The Realm is a peaceful place, quite separated from the daily
strife in the Empire. But something is awry. You have been called
here on a priority one distress signal.</P>
<P>The Empire doesn't consider you the best choice for this job -
just the closest. Additional troops are on the way. You are to report
to Empire Liaison Jarl as soon as you arrive in the Realm of the
Spheres.</P>
<P>&nbsp;</P>
<P><B>Installation</B></P>
<P>Place the <B>spheres.exs</B> file in the <B>Blades of Exile
Scenarios</B> folder on the Mac, or the <B>Bladscen</B> folder on the
PC.</P>
<P>Place the <B>spheres.meg</B> file in the <B>Blades of Exile
Scenarios</B> folder on the Mac.</P>
<P>Place the <B>spheres.bmp</B> file in the <B>Bladscen</B> folder on
the PC.</P>
<P>&nbsp;</P>
<P><B>Playing Tips</B></P>
<P><I>General</I></P>
<P>Go see the Empire Liaison as soon as possible. He will give you
some much needed gold.</P>
<P>Equip yourself immediately after you see the Empire Liaison. Naked
adventurers don't last long.</P>
<P>This scenario was specifically designed for low-level characters.
Experience playing Exile I, II, and/or III will be to your favor.
This scenario was tested with the default party generated by Blades
of Exile. They were able to overcome every encounter successfully. If
you have an encounter you consider impossible to complete
successfully, you may want to consider returning to that encounter at
a later time, after building skills and adding spells. The encounters
are not ordered; you should be able to go in any direction from the
start and still be successful.</P>
<P>Having two level three magic users will really help with all early
encounters.</P>
<P>You must have a character with the ability to cast 'Move
Mountains.'</P>
<P><I>Storage</I></P>
<P>You can store items in two places - The Spheres Hotel, on Portal
Isle (the starting isle), and in Sour Note, a city on an isle to the
Southwest of Portal Isle.</P>
<P><I>Moving from Isle to Isle</I></P>
<P>A number of people have had this problem. You may have to poke
around the edge of an isle to find the invisible path from the isle
to the bridges. It's there, but it's not as easy to find as it should
be. I can't join the bridges directly to the isles; it would really
screw up the graphics.</P>
<P><I>The Tests of The Master</I></P>
<P>Many people get stuck in the Master's castle in the room with many
fences. There is a way out! You'll need to use a certain spell; it's
the same one you've already used in that room to get from one section
to another. Here's where you use it (<B><I>spoiler</I></B>, spelled
backwards): moorforenroctfelreppu.</P>
<P><I>The Alien Tome</I></P>
<P>This serves no purpose in this scenario, but will in the next!</P>
<P>I'll add to this section as I receive feedback from players.</P>
<P>&nbsp;</P>
<P><B>Bugs and Suggestions</B></P>
<P><I>General</I></P>
<P>I need to know about the obvious it-doesn't-work bugs. I also need
to know about conceptual flaws in my design. Was an encounter too
easy? Too hard? Did you understand the characters you talked to? Were
you able to get the information you needed from them? I will fix
bugs. I will consider fixing conceptual flaws if several people
concur on the flaw. Hey, what do you want for free? You can e-mail me
at bxb11@psu.edu. I'll try to respond quickly, but as a grad student,
full-time employee, and father, I make no promises. Also, let me know
what you liked!</P>
<P><B>Stuck?</B></P>
<P><A HREF="roswalk.htm">Check out the walkthrough.</A></P>
<P><B>Please Consider...</B></P>
<P>If you like this game, please consider making a small donation to
your local literacy council. Even five dollars goes a long way with
these organizations. They are underfunded, rely on volunteers, and
fulfill an important need in our society.</P>
<P>&nbsp;</P>
<P><B>The Future</B></P>
<P>The sequel to this scenario, Quests of the Spheres, is
available!</P>
<P><A HREF="http://www.clat.psu.edu/homes/bxb11/boe/index.htm">http://www.personal.psu.edu/bxb11/boe/</A></P>
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