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<TITLE>Riddle of the Spheres Walkthrough</TITLE>
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<CENTER><FONT FACE="Courier"><FONT SIZE=+3>Riddle of the Spheres Walkthrough</FONT></FONT></CENTER>
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<CENTER></CENTER>
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<CENTER><FONT FACE="Courier"><FONT SIZE=+3>By Brett Bixler</FONT></FONT></CENTER>
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<P><B><FONT FACE="Courier">WARNING! This walkthrough contains major spoilers.
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Read it at your own risk!</FONT></B>
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<P><FONT FACE="Courier">General Notes: Almost everyone responds to the
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key words music and/or spheres.</FONT>
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<P><FONT FACE="Courier">There are many minor special encounters not listed
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here. These encounters add to the storyline, but are not an essential part
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of it.</FONT>
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<P><U><FONT FACE="Courier"><FONT SIZE=+1>Portal Isle</FONT></FONT></U>
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<BR>
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<OL>
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<LI>
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<FONT FACE="Courier">After arriving in the Realm of the Spheres on Portal
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Isle, proceed north to the Empire Liaison. Make sure you pick up the gold
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he has waiting for you! You can report back to the Liaison after you complete
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certain missions, if you wish.</FONT></LI>
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<LI>
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<FONT FACE="Courier">Visit the shops on Portal Isle, and buy what you need
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for your adventures.</FONT></LI>
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<LI>
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<FONT FACE="Courier">At Tor's Training on Portal Isle, ask him about the
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things he's built. Go to the place Tor mentions, and you will find one
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of the Spheres.</FONT></LI>
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<LI>
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<FONT FACE="Courier">At Alex's Blades, take a ride on his unique cooling
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system! Look in the barrels.</FONT></LI>
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<LI>
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<FONT FACE="Courier">At John's Armor, talk to John about the rats. Jane
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will tell you where a hidden rat lair is. The rat lair has some nice items
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in it.</FONT></LI>
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<LI>
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<FONT FACE="Courier">Visit the Grove of the Spheres at the north end of
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the isle and talk to Mage Stave for some information on the Spheres.</FONT></LI>
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<LI>
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<FONT FACE="Courier">Wipe out the Goblin lair at the northeast tip of Portal
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Isle. Enter this area through a hidden tree passage. This lair is fairly
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standard. One nasty trap to watch out for is in a corridor exposed to the
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ether. Look for a secret passage nearby and push the button there before
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attempting to cross this open area. Check the pillars in the room to the
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west of the throne room for some treasure. Behind the evil alter is some
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treasure as well, but you must have the power to cast a 'Sanctify' spell
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and a 'Move Mountains' spell to access it.</FONT></LI>
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<LI>
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<FONT FACE="Courier">After you stock up on Portal Isle, you can travel
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in any direction to any other isles of your choice.</FONT></LI>
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</OL>
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<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Northwest from Portal
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Isle:</FONT></FONT></U>
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<P><FONT FACE="Courier">On Bridge 1, help out the locals (via a special
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on the west side of the isle) in a fight, and they will tell you about
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a secret location to the south where you can buy certain items. Also on
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Bridge 1 is a lizard lair. Enter the lair and fight the lizards. Check
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the lava hallways for treasure. Look in the southwest section of the lair
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for a secret staircase.</FONT>
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<P><FONT FACE="Courier">Beneath the lizard lair is an old, abandoned set
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of rooms. Explore here for treasure and an Alien Tomb.</FONT>
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<P><FONT FACE="Courier">On Bridge 2, check out the special "Easter Egg"
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in the middle of a triangle of stones. Then head south to an abandoned
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tower. Look through the tower for some neat stuff, as well as a scroll
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of flying. Take the scroll to the north end of the isle where there is
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a blocked canyon. Use the scroll to fly into the canyon. Then enter the
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Kobold lair.</FONT>
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<P><FONT FACE="Courier">Look for a secret passage when you enter the lair,
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or be prepared for a nasty trap if you forge ahead. In either case, enter
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the lair and fight your way through it. Be sure and talk to the witch cook
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Zaladire. She has information and alchemy. Check out her stew pots. Talk
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also to Tesse, a prisoner, for information. Set the demon ? free if you
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dare. In the southeast corner of the lair is a throne room. Look for a
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secret passage behind it. Enter the chambers of the Master, and look for
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another secret passage. This will take you to the Master's Castle on Donut
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Isle.</FONT>
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<P><U><FONT FACE="Courier"><FONT SIZE=+1>Donut Isle</FONT></FONT></U>
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<P><FONT FACE="Courier">You start here in the Master's Castle. You must
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pass a series of "tests" before he will meet with you. Take the boat south,
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past the south tip, than north until you reach the end of the water. If
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you care to explore here, have fun with the "Failed Experiments!" Look
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for a room hidden behind some trees.</FONT>
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<P><FONT FACE="Courier">After you leave the boat, head east and look for
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a secret corridor to the south that runs parallel to the main corridor.
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Enter the secret corridor and head east. Ignore the locked door for now
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- it will open later. Keep going east, past the dumbfounding trap (no avoiding
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it), and look for a secret passage at the end of the corridor that will
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take you north to the main corridor. Head east again, then south to a room
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with a statue in it. Answer the statue's riddle (Master) and continue to
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the west. Watch out for slurping monsters! When you enter the room with
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the three buttons, push the green button to propel yourselves across the
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room. Follow the south passage to the conveyor belt. Hop on and look for
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a secret door to the south. Take the secret passage and talk to the Hordling
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for some info. Head south again until you come to a door. The room to the
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south of this door is a trap room, but does contain a nice steel halberd.
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You have to activate the trap to grab the halberd. Clever adventurers can
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do this with a minimum of damage. Proceed west to a room full of low walls.
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Have some 'Move Mountains' spells ready! In the northeast part of the room
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is a key you need to acquire. In the upper, west corner of the room is
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a wall you must blast with a Move Mountains spell to gain access to the
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corridor beyond. Proceed south down this corridor. Open the door, and head
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straight south. Move diagonally through the door on the west wall. Congratulations!
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You passed all the tests.</FONT>
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<P><FONT FACE="Courier">You're now in the main hall of the Master's Castle.
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Watch out for wandering monsters! Form here you can access a Ballroom,
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a Dining Hall and Kitchen, a Chapel, a Living Laboratory, the Master, and
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a door at the north end of the corridor that will take you back to the
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testing section of the castle.</FONT>
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<P><FONT FACE="Courier">Look in the southeast section of the Living Lab
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room for a priest spell. Look in the Ballroom for a Sphere. Talk to Smash
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in the Kitchen for the location of another Sphere. Talk to the Master -
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he has a mission for you and can give you some information on what is going
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on. Also check out desk of the Master's 'assistant' for information on
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how to access the Master's bedroom. In his bedroom is some valueable information
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on the scenario.</FONT>
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<P><FONT FACE="Courier">Outside the Master's Castle, look for the Sphere
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Smash told you how to access. Help out the young dragon (via an outdoor
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special). Then leave Donut Isle via the teleporter at the southern end
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of the isle.</FONT>
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<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Northeast from Portal
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Isle</FONT></FONT></U>
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<P><FONT FACE="Courier">When you reach A Cappella Isle, enter the town
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Choir. Talk to Sousa in the choir shell about the Spheres. Then talk to
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Di Minundo about Soss. Go to Soss, mention Di Minundo, and he'll sell you
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some information. Then go to Mezzo and ask about Mysterioso Isle. Buy the
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wings from him and head to the north part of the isle. Use the wings and
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go hang gliding to Mysterioso Isle.</FONT>
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<P><FONT FACE="Courier">On Mysterioso Isle, go see Gash the dragon. She's
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in a cave at the southern end of the isle. She has a mission for you. Complete
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the mission and she will reward you with a Sphere. She will also help you
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back to A Cappella, if you follow her mission instructions to the letter.</FONT>
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<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Southwest from Portal
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Isle</FONT></FONT></U>
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<P><FONT FACE="Courier">On Bridge 3 Isle, explore the tomb at the northwestern
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end of the isle for some treasure. Dump the barrels into the water if you
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dare, but be prepared to face the consequences!</FONT>
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<P><FONT FACE="Courier">On Bridge 4 Isle, see Zumwaldt in her tower for
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a mission to recover two crystal shards. The first shard is just outside
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her tower. The second shard is on Piano Isle, near a bridge on the western
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side of the isle. Return both shards to Zumwaldt for a reward. From Bridge
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4, you can head northwest to Piano Isle, southwest to Free Isle, southeast
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to Crescendo Isle, or northeast back to Portal Isle.</FONT>
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<P><FONT FACE="Courier">On Piano Isle, recover the one crystal shard for
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Zumwaldt. Fight a huge goblin battle at the north end of the isle for one
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of the Spheres.</FONT>
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<P><FONT FACE="Courier">On Free Isle, look for a hidden entrance to the
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big mountain. Talk to the Fire Drake there for a mission to recover a stolen
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item. Travel to Crescendo Isle, fight a band of misfits there, recover
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the stolen item, and return it the Fire Drake for a reward.</FONT>
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<P><FONT FACE="Courier">Enter the town of Sour Note on Free Isle. Talk
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to the Mayor and steal a key from her bookshelf. Use the key to enter a
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locked room near the middle of town. Go down the steps (be well prepared),
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and fight the monsters you encounter. Find and take the boat north. Look
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for secret passages and crumbling walls that you can destroy with a 'Move
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Mountains' spell along the way. You need to find two halves of a seal to
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open a locked room later on. When you reach the end of the boat ride, fight
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and destroy the D'kar and the Mayor. Use the seals to open the locked room
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and take the Sphere you find there.</FONT>
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<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Southeast from Portal
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Isle</FONT></FONT></U>
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<P><FONT FACE="Courier">On Largo Isle, talk to the community by the lake.
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They will tell you about a lost relic and a mysterious castle in the middle
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of the lake. Look for a cave nearby. Enter it, find the beasts within,
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and look for a hidden area where you will find a key. Procure a boat and
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travel to the castle. Enter the castle from the south. Head east and explore
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heading north until you find some metal men. Destroy them and find another
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key. Head back to the southern castle entrance. Use the key to open the
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western door. Enter the western section of the castle and ride the conveyor
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belts, killing metal men as you encounter them. Look for a room close to
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the southwestern part of the castle where you can wreck some machinery.
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Doing so will destroy most of the metal men in the castle. Enter the rooms
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to the south of the machinery area to recover the lost relic and a Sphere.
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Return the relic to the lake community for a nice reward.</FONT>
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<P><U><FONT FACE="Courier"><FONT SIZE=+1>Returning the Spheres</FONT></FONT></U>
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<P><FONT FACE="Courier">You must return all the Spheres to the Grove of
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the Spheres on Portal Isle. Here are their locations:</FONT>
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<P><FONT FACE="Courier">Do Sphere - Behind the Portal on Portal Isle. You
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must talk to Tor at Tor's Training before you can find it.</FONT>
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<P><FONT FACE="Courier">Re Sphere - On Piano Isle. You must fight the huge
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Goblin battle at the north end of the isle to obtain it.</FONT>
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<P><FONT FACE="Courier">Mi Sphere - On Mysterioso Isle. You must talk to
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people in Choir to find how to get there.</FONT>
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<P><FONT FACE="Courier">Fa Sphere - On Donut Isle. You must talk to the
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Trog in the Master's Castle before you can find it.</FONT>
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<P><FONT FACE="Courier">So Sphere - In the Mysterious Castle on Largo Isle.</FONT>
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<P><FONT FACE="Courier">La Sphere - Beneath Sour Note.</FONT>
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<P><FONT FACE="Courier">Ti Sphere - In the Ballroom in the Master's Castle.</FONT>
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<P><FONT FACE="Courier">You can return them all at once or one at a time,
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it doesn't matter. When all the spheres are returned, the scenario ends.</FONT>
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