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<TITLE>Riddle of the Spheres Walkthrough</TITLE>
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<CENTER><FONT FACE="Courier"><FONT SIZE=+3>Riddle of the Spheres Walkthrough</FONT></FONT></CENTER>
<CENTER></CENTER>
<CENTER><FONT FACE="Courier"><FONT SIZE=+3>By Brett Bixler</FONT></FONT></CENTER>
<P><B><FONT FACE="Courier">WARNING! This walkthrough contains major spoilers.
Read it at your own risk!</FONT></B>
<P><FONT FACE="Courier">General Notes: Almost everyone responds to the
key words music and/or spheres.</FONT>
<P><FONT FACE="Courier">There are many minor special encounters not listed
here. These encounters add to the storyline, but are not an essential part
of it.</FONT>
<P><U><FONT FACE="Courier"><FONT SIZE=+1>Portal Isle</FONT></FONT></U>
<BR>&nbsp;
<OL>
<LI>
<FONT FACE="Courier">After arriving in the Realm of the Spheres on Portal
Isle, proceed north to the Empire Liaison. Make sure you pick up the gold
he has waiting for you! You can report back to the Liaison after you complete
certain missions, if you wish.</FONT></LI>
<LI>
<FONT FACE="Courier">Visit the shops on Portal Isle, and buy what you need
for your adventures.</FONT></LI>
<LI>
<FONT FACE="Courier">At Tor's Training on Portal Isle, ask him about the
things he's built. Go to the place Tor mentions, and you will find one
of the Spheres.</FONT></LI>
<LI>
<FONT FACE="Courier">At Alex's Blades, take a ride on his unique cooling
system! Look in the barrels.</FONT></LI>
<LI>
<FONT FACE="Courier">At John's Armor, talk to John about the rats. Jane
will tell you where a hidden rat lair is. The rat lair has some nice items
in it.</FONT></LI>
<LI>
<FONT FACE="Courier">Visit the Grove of the Spheres at the north end of
the isle and talk to Mage Stave for some information on the Spheres.</FONT></LI>
<LI>
<FONT FACE="Courier">Wipe out the Goblin lair at the northeast tip of Portal
Isle. Enter this area through a hidden tree passage. This lair is fairly
standard. One nasty trap to watch out for is in a corridor exposed to the
ether. Look for a secret passage nearby and push the button there before
attempting to cross this open area. Check the pillars in the room to the
west of the throne room for some treasure. Behind the evil alter is some
treasure as well, but you must have the power to cast a 'Sanctify' spell
and a 'Move Mountains' spell to access it.</FONT></LI>
<LI>
<FONT FACE="Courier">After you stock up on Portal Isle, you can travel
in any direction to any other isles of your choice.</FONT></LI>
</OL>
<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Northwest from Portal
Isle:</FONT></FONT></U>
<P><FONT FACE="Courier">On Bridge 1, help out the locals (via a special
on the west side of the isle) in a fight, and they will tell you about
a secret location to the south where you can buy certain items. Also on
Bridge 1 is a lizard lair. Enter the lair and fight the lizards. Check
the lava hallways for treasure. Look in the southwest section of the lair
for a secret staircase.</FONT>
<P><FONT FACE="Courier">Beneath the lizard lair is an old, abandoned set
of rooms. Explore here for treasure and an Alien Tomb.</FONT>
<P><FONT FACE="Courier">On Bridge 2, check out the special "Easter Egg"
in the middle of a triangle of stones. Then head south to an abandoned
tower. Look through the tower for some neat stuff, as well as a scroll
of flying. Take the scroll to the north end of the isle where there is
a blocked canyon. Use the scroll to fly into the canyon. Then enter the
Kobold lair.</FONT>
<P><FONT FACE="Courier">Look for a secret passage when you enter the lair,
or be prepared for a nasty trap if you forge ahead. In either case, enter
the lair and fight your way through it. Be sure and talk to the witch cook
Zaladire. She has information and alchemy. Check out her stew pots. Talk
also to Tesse, a prisoner, for information. Set the demon ? free if you
dare. In the southeast corner of the lair is a throne room. Look for a
secret passage behind it. Enter the chambers of the Master, and look for
another secret passage. This will take you to the Master's Castle on Donut
Isle.</FONT>
<P><U><FONT FACE="Courier"><FONT SIZE=+1>Donut Isle</FONT></FONT></U>
<P><FONT FACE="Courier">You start here in the Master's Castle. You must
pass a series of "tests" before he will meet with you. Take the boat south,
past the south tip, than north until you reach the end of the water. If
you care to explore here, have fun with the "Failed Experiments!" Look
for a room hidden behind some trees.</FONT>
<P><FONT FACE="Courier">After you leave the boat, head east and look for
a secret corridor to the south that runs parallel to the main corridor.
Enter the secret corridor and head east. Ignore the locked door for now
- it will open later. Keep going east, past the dumbfounding trap (no avoiding
it), and look for a secret passage at the end of the corridor that will
take you north to the main corridor. Head east again, then south to a room
with a statue in it. Answer the statue's riddle (Master) and continue to
the west. Watch out for slurping monsters! When you enter the room with
the three buttons, push the green button to propel yourselves across the
room. Follow the south passage to the conveyor belt. Hop on and look for
a secret door to the south. Take the secret passage and talk to the Hordling
for some info. Head south again until you come to a door. The room to the
south of this door is a trap room, but does contain a nice steel halberd.
You have to activate the trap to grab the halberd. Clever adventurers can
do this with a minimum of damage. Proceed west to a room full of low walls.
Have some 'Move Mountains' spells ready! In the northeast part of the room
is a key you need to acquire. In the upper, west corner of the room is
a wall you must blast with a Move Mountains spell to gain access to the
corridor beyond. Proceed south down this corridor. Open the door, and head
straight south. Move diagonally through the door on the west wall. Congratulations!
You passed all the tests.</FONT>
<P><FONT FACE="Courier">You're now in the main hall of the Master's Castle.
Watch out for wandering monsters! Form here you can access a Ballroom,
a Dining Hall and Kitchen, a Chapel, a Living Laboratory, the Master, and
a door at the north end of the corridor that will take you back to the
testing section of the castle.</FONT>
<P><FONT FACE="Courier">Look in the southeast section of the Living Lab
room for a priest spell. Look in the Ballroom for a Sphere. Talk to Smash
in the Kitchen for the location of another Sphere. Talk to the Master -
he has a mission for you and can give you some information on what is going
on. Also check out desk of the Master's 'assistant' for information on
how to access the Master's bedroom. In his bedroom is some valueable information
on the scenario.</FONT>
<P><FONT FACE="Courier">Outside the Master's Castle, look for the Sphere
Smash told you how to access. Help out the young dragon (via an outdoor
special). Then leave Donut Isle via the teleporter at the southern end
of the isle.</FONT>
<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Northeast from Portal
Isle</FONT></FONT></U>
<P><FONT FACE="Courier">When you reach A Cappella Isle, enter the town
Choir. Talk to Sousa in the choir shell about the Spheres. Then talk to
Di Minundo about Soss. Go to Soss, mention Di Minundo, and he'll sell you
some information. Then go to Mezzo and ask about Mysterioso Isle. Buy the
wings from him and head to the north part of the isle. Use the wings and
go hang gliding to Mysterioso Isle.</FONT>
<P><FONT FACE="Courier">On Mysterioso Isle, go see Gash the dragon. She's
in a cave at the southern end of the isle. She has a mission for you. Complete
the mission and she will reward you with a Sphere. She will also help you
back to A Cappella, if you follow her mission instructions to the letter.</FONT>
<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Southwest from Portal
Isle</FONT></FONT></U>
<P><FONT FACE="Courier">On Bridge 3 Isle, explore the tomb at the northwestern
end of the isle for some treasure. Dump the barrels into the water if you
dare, but be prepared to face the consequences!</FONT>
<P><FONT FACE="Courier">On Bridge 4 Isle, see Zumwaldt in her tower for
a mission to recover two crystal shards. The first shard is just outside
her tower. The second shard is on Piano Isle, near a bridge on the western
side of the isle. Return both shards to Zumwaldt for a reward. From Bridge
4, you can head northwest to Piano Isle, southwest to Free Isle, southeast
to Crescendo Isle, or northeast back to Portal Isle.</FONT>
<P><FONT FACE="Courier">On Piano Isle, recover the one crystal shard for
Zumwaldt. Fight a huge goblin battle at the north end of the isle for one
of the Spheres.</FONT>
<P><FONT FACE="Courier">On Free Isle, look for a hidden entrance to the
big mountain. Talk to the Fire Drake there for a mission to recover a stolen
item. Travel to Crescendo Isle, fight a band of misfits there, recover
the stolen item, and return it the Fire Drake for a reward.</FONT>
<P><FONT FACE="Courier">Enter the town of Sour Note on Free Isle. Talk
to the Mayor and steal a key from her bookshelf. Use the key to enter a
locked room near the middle of town. Go down the steps (be well prepared),
and fight the monsters you encounter. Find and take the boat north. Look
for secret passages and crumbling walls that you can destroy with a 'Move
Mountains' spell along the way. You need to find two halves of a seal to
open a locked room later on. When you reach the end of the boat ride, fight
and destroy the D'kar and the Mayor. Use the seals to open the locked room
and take the Sphere you find there.</FONT>
<P><U><FONT FACE="Courier"><FONT SIZE=+1>Heading Southeast from Portal
Isle</FONT></FONT></U>
<P><FONT FACE="Courier">On Largo Isle, talk to the community by the lake.
They will tell you about a lost relic and a mysterious castle in the middle
of the lake. Look for a cave nearby. Enter it, find the beasts within,
and look for a hidden area where you will find a key. Procure a boat and
travel to the castle. Enter the castle from the south. Head east and explore
heading north until you find some metal men. Destroy them and find another
key. Head back to the southern castle entrance. Use the key to open the
western door. Enter the western section of the castle and ride the conveyor
belts, killing metal men as you encounter them. Look for a room close to
the southwestern part of the castle where you can wreck some machinery.
Doing so will destroy most of the metal men in the castle. Enter the rooms
to the south of the machinery area to recover the lost relic and a Sphere.
Return the relic to the lake community for a nice reward.</FONT>
<P><U><FONT FACE="Courier"><FONT SIZE=+1>Returning the Spheres</FONT></FONT></U>
<P><FONT FACE="Courier">You must return all the Spheres to the Grove of
the Spheres on Portal Isle. Here are their locations:</FONT>
<P><FONT FACE="Courier">Do Sphere - Behind the Portal on Portal Isle. You
must talk to Tor at Tor's Training before you can find it.</FONT>
<P><FONT FACE="Courier">Re Sphere - On Piano Isle. You must fight the huge
Goblin battle at the north end of the isle to obtain it.</FONT>
<P><FONT FACE="Courier">Mi Sphere - On Mysterioso Isle. You must talk to
people in Choir to find how to get there.</FONT>
<P><FONT FACE="Courier">Fa Sphere - On Donut Isle. You must talk to the
Trog in the Master's Castle before you can find it.</FONT>
<P><FONT FACE="Courier">So Sphere - In the Mysterious Castle on Largo Isle.</FONT>
<P><FONT FACE="Courier">La Sphere - Beneath Sour Note.</FONT>
<P><FONT FACE="Courier">Ti Sphere - In the Ballroom in the Master's Castle.</FONT>
<P><FONT FACE="Courier">You can return them all at once or one at a time,
it doesn't matter. When all the spheres are returned, the scenario ends.</FONT>
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