194 lines
6.1 KiB
HTML
194 lines
6.1 KiB
HTML
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<!--This file created 12/3/01 9:39 AM by Claris Home Page version 3.0-->
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<TITLE>QOS Readme!</TITLE>
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<P><FONT SIZE="+2"><B>Quests of the Spheres</B></FONT></P>
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<P>by Brett Bixler</P>
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<P>
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<HR ALIGN=left>
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</P>
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<P><B>The Plot</B></P>
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<P>An invisible, roving gate that opens to another dimension used to
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travel freely across the lands of the Empire. The gate was activated
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by music itself.</P>
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<P>You could be singing or even be just thinking about a song, and
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when the gate passed over you, you were transported to another place.
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Many musicians disappeared from the Empire through this gate.</P>
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<P>After Empire mages discovered the gate, they spent 50 years
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tracking, stabilizing, and eventually controlling it. When the first
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bold adventurers stepped through the now-stable portal, they were
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astounded.</P>
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<P>The land consisted of a large number of islands floating in the
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ether! Some islands had formed chains - they were more or less bound
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together by tough, thick vines, making travel between some isles
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possible.</P>
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<P>Descendents of the people who had traveled there over the years
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had formed loose communities and even had built some small cities.
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The most amazing discovery of all, however, was the Music of the
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Spheres.</P>
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<P>These seven intelligent orbs existed in a large clearing on the
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island where the portal opened into the "Realm of the Spheres," as
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this place became known. Over time, many mages and musicians alike
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traveled to the Realm to see the Spheres.</P>
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<P>Recently, the Spheres and the Realm came under attack by
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mysterious beings known as the D'kar. The original inhabitants of the
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Realm, they were thought destroyed long ago as a result of their own
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foul experiments.</P>
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<P>Soon after the D'kar vanished the Spheres had entered the Realm,
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and turned it into the wondrous place it now is. The D'kar were not
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destroyed, but merely banished, and are now attempting to return and
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subjugate the Realm.</P>
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<P>They nearly succeeded in their first attempt - a magical abduction
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of the Spheres. The Spheres fought back and were instead scattered
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throughout the Realm, helpless but alive.</P>
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<P>Thanks to you, the Spheres were recovered and the D'kar plot was
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revealed. The Spheres barred D'kar access to the Realm, but realized
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the malevolent D'kar would never stop until they reclaimed the
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Realm.</P>
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<P>Thus, an alliance between the Realm and the Empire was forged. The
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Empire, wishing to defend its own borders, agreed to supply troops in
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defense of the Realm.</P>
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<P>The Spheres, having an unmatched knowledge of the Realm, would
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provide the guidance needed for a successful campaign. The military
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build-up is now underway and with it comes adventurous
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possibilities.</P>
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<P>You have just arrived in the Realm to seek your fame and fortune.
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Empire Liaison Jarl, in charge of Special Projects, is waiting for
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you to report for your first assignment.</P>
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<P>
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<HR ALIGN=left>
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</P>
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<P><B>The Adventure</B></P>
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<P>This semi-linear adventure contains eight major quests, several
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side quests, and dozens of special encounters. You'll visit over 45
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dungeons and towns before all is said and done, as well as:</P>
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<UL>
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<LI>Assist Empire Liaison Jarl in clearing out a mysterious tower
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from another dimension.</LI>
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<LI>Recover the ledgendary Instruments of Tonality.</LI>
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<LI>Fight the D'kar's weapons, including Metal Men, Floaters, and
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Juggernauts!</LI>
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<LI>Enter the mind of the Master in a desperate attempt to save
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his life and recover his knowledge of the D'kar.</LI>
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<LI>Meet a few old friends, a few new friends, and a few new
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fiends!</LI>
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<LI>Recover the Singing Sword, the Singing Halberd, and the
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Singing Mace!</LI>
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<LI>And face the D'kar in a final showdown where the fate of the
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Realm is in your hands!</LI>
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</UL>
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<P>
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<HR ALIGN=left>
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</P>
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<P><B>Installation</B></P>
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<P>Place the <B>quests.exs</B> file in the <B>Blades of Exile
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Scenarios</B> folder on the Mac, or the <B>Bladscen</B> folder on the
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PC.</P>
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<P>Place the <B>queshlpm.exs</B> file in the <B>Blades of Exile
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Scenarios</B> folder on the Mac, or the <B>Bladscen</B> folder on the
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PC.</P>
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<P>Place the <B>quests.meg</B> file in the <B>Blades of Exile
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Scenarios</B> folder on the Mac.</P>
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<P>Place the <B>quests.bmp</B> file in the <B>Bladscen</B> folder on
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the PC.</P>
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<P>
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<HR ALIGN=left>
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</P>
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<P><B>Using the High Level Party Maker</B></P>
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<P>QOS is listed as High Level (19-30<SUP>th</SUP> level), and QOS
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was designed for a starting mid-level (15-20<SUP>th</SUP>-level)
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party. Parties that don't match this description will find QOS too
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hard or too easy. Parties that cross over the 30+ boundary during the
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adventure (due to gained experience) will find out that all monsters
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have doubled their hit points. BoE was designed to do this to make a
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scenario challenging for any party level. I am concerned about this
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feature, as are others. Let me know how you feel about it. I'll keep
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track, and if enough people complain, I'll change the scenario to
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Very High Level (30+), to avoid this.</P>
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<P>Use the included QOS High Level Party Maker (thanks, Tarl
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Kudrick!) to construct a party that meets this suggestion, if you
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don't already have one. Then run the Quests scenario.</P>
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<P>
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<HR ALIGN=left>
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</P>
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<P><B>Stuck?</B></P>
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<P><A HREF="http://www.clat.psu.edu/homes/bxb11/boe/qoshelp.htm">Check
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out the on-line help file.</A></P>
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<P><B>Please Consider...</B></P>
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<P>If you like this game, please consider making a small donation to
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your local literacy council. Even five dollars goes a long way with
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these organizations. They are underfunded, rely on volunteers, and
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fulfill an important need in our society.</P>
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<P>
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<HR ALIGN=left>
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</P>
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<P><B>The Future</B></P>
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<P>The sequel to this scenario, Destiny of the Spheres, is available
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at:</P>
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<P><A HREF="http://www.personal.psu.edu/homes/bxb11/boe/">http://www.personal.psu.edu/homes/bxb11/boe/</A></P>
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