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<title>Destiny of the Spheres Help File</title>
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<center><font size=+3>Destiny of the Spheres</font>
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<p><font size=+3>Help File</font>
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<br>
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<p><font size=+2>By Brett Bixler</font></center>
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<p><b>WARNING! This help file contains major spoilers. Read it at your
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own risk!</b>
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<p>
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<hr ALIGN=left><b><font size=+1>Contents</font></b>
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<ol>
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<li>
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<a href="#General Tips">General Tips</a></li>
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<li>
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<a href="#Letters from Home">Letters from Home</a></li>
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<li>
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<a href="#Experience Points">Experience Points</a></li>
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<li>
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<a href="#Mountain Passages">Mountain Passages</a></li>
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<li>
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<a href="#The Battlefield">The Battlefield</a></li>
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<li>
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<a href="#Rebel Cave">Rebel Cave</a></li>
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<li>
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<a href="#Scab">Scab</a></li>
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<li>
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<a href="#Musty Cave">Musty Cave</a></li>
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<li>
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<a href="#Sub-terrain Lab">Sub-terrain Lab</a></li>
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<li>
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<a href="#The Womb">The Womb</a></li>
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<li>
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<a href="#Lyeena Cave">Lyeena Cave</a></li>
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<li>
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<a href="#Transfer Stations">Transfer Stations</a></li>
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<li>
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<a href="#Skunger Lair">Skunger Lair</a></li>
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<li>
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<a href="#Beaker Lair">Beaker Lair</a></li>
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<li>
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<a href="#Plague">Plague</a></li>
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<li>
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<a href="#Beneath Plague">Beneath Plague</a></li>
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<li>
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<a href="#Barg">Barg</a></li>
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<li>
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<a href="#Fest">Fest</a></li>
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<li>
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<a href="#Pule">Pule</a></li>
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<li>
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<a href="#Spak">Spak</a></li>
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<li>
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<a href="#Shat">Shat</a></li>
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<li>
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<a href="#Fist of Wrath">Fist of Wrath</a></li>
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<li>
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<a href="#Hydro's Fount">Hydro's Fount</a></li>
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<li>
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<a href="#Abandoned Mine">Abandoned Mine</a></li>
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<li>
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<a href="#Abandoned Mine, Level 2">Abandoned Mine, Level 2</a></li>
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<li>
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<a href="#Buboe">Buboe</a></li>
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<li>
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<a href="#Slave Mines">Slave Mines</a></li>
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<li>
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<a href="#Adamentine Fortress">Adamentine Fortress</a></li>
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<li>
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<a href="#Adamentine Fortress +1">Adamentine Fortress + 1</a></li>
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<li>
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<a href="#Void Gates">Void Gates</a></li>
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<li>
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<a href="#Library">Library</a></li>
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<li>
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<a href="#Library +1">Library +1</a></li>
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<li>
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<a href="#Tips">Tips</a></li>
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</ol>
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<hr ALIGN=left>
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<p><a NAME="General Tips"></a><b><font size=+1>1. General Tips</font></b>
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<p>"Destiny of the Spheres" is the third adventure in the "Spheres" Trilogy.
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It is highly recommended that you play the first two scenarios, "Riddle
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of the Spheres," and "Quests of the Spheres," before playing this scenario.
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While this scenario stands on its own, a party that works its way up through
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the first two scenarios will be quite suited to this adventure, and references
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to previous adventures will make more sense to the player. A "traditional"
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six character party should have an average of 30 levels per character to
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start this adventure.
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<p>I have included a "Destiny" Party Maker (thanks to Tarl Kudrick for
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the model) for those of you who want to create a party from scratch. Even
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if you have a party ready to use, if you haven't played "Quests of the
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Spheres" and obtained the Singing Sword, Halberd, and Mace, they are available
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in the Party Maker. Just run it, avoid the gold and experience specials,
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pick up the weapons, and exit the Party Maker. This is NOT absolutely necessary,
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but the weapons are nice.
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<p>"Destiny" is listed as a Very High Level (30th level+) adventure, and
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"Destiny" was designed for a starting party with an average of 30 levels
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per character. Parties that don't match this description will find "Destiny"
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too hard or too easy.
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<p>This adventure is fairly open-ended. There is no sequence of quests
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or missions you must go on. Half the fun of this adventure is figuring
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out just what you must do! For those of you who need definite goals, see
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<a href="#A1">tip
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A1</a> below.
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<p><b>Water</b> - Make sure you always have enough water. If you run out
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& die, even the BoE Character Editor can't help! Pay attention to where
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water is available. You can carry up to 10 units of water. Be smart. If
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you have 9 units of water and come upon another one-shot water supply,
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don't use it just then. Wait until you need it. On the other hand, if you
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are travelling into the unknown, stock up on water before you leave.
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<p><b>Resources</b> - Trainers, food sellers, etc. are in short supply
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in this scenario. Given where you are, this is perfectly logical. Gripe
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if you will, but I thought long and hard on this and to add any other "sites
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of hospitality" would totally destroy the realism of the scenario.
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<p><b>Mapping</b> - The Ribbon is a dark place. The maps reflect this.
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Keep careful notes where caves, towns, and cities are, and how to get from
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place to place. Otherwise, you will stumble around in the desert quite
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a bit, wasting valuable water. If you just can't find a place, see <a href="#L1">tip
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L1</a> below.
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<p>None of this adventure is timed, so you have plenty of time to explore,
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take side trips, etc.
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<p><b>Spells</b> - High level (5th, 6th, and 7th) Mage and Clerical spells
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can be found throughout this adventure. The ideal party will start with
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no 6th & 7th level spells. In my opinion, a party initially loaded
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with 6th and 7th-level spells will have far too easy a time in this scenario's
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battles. Of course, you are welcome to disagree with me. Use the provided
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BoE character editor to give your characters these spells, if you so desire.
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<p><b>The Power of Music</b> - You begin the scenario with The Power of
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Music, a wild power that will do different things at different times. It
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appears as a special item. Its use is unlimited, but it does take time
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to 'charge up' between uses. Use it when you are in the toughest situations.
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<p><b>Misc</b>. - One special being, Null, will harass the characters several
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times until they utterly destroy it. There is no away around this.
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<p>"Destiny" contains puzzles that require some thought. I've tried to
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balance this adventure between hack-'n-slash, puzzles, and a decent story
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to tie it all together. I'll let you decide how well I've succeeded.
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<br>
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<br>
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<p><b><font size=+1>2. <a NAME="Letters from Home"></a>Letters from
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Home</font></b>
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<p>Some outdoor specials will allow you to contact the realm of the Spheres.
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Pay VERY close attention to these specials, as they offer you information
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and power.
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<br>
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<br>
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<p><b><font size=+1>3. <a NAME="Experience Points"></a>Experience
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Points</font></b>
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<p>In addition to the normal accumulation of experience points, you will
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receive bonus points when you accomplish certain tasks. Many times this
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will be enough to boost you a level.
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<br>
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<br>
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<p><b><font size=+1>4. <a NAME="Mountain Passages"></a>Mountain Passages</font></b>
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<p>These corridors link several sections of the Ribbon together. There
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are three of them. Explore them carefully!
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<p>The spell Divine Thud can be found in one of these passages.
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<p>Trouble with the Guardian Golems? See <a href="#4A">tip 4A</a>.
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<br>
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<br>
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<p><b><font size=+1>5. <a NAME="#The Battlefield"></a>The Battlefield</font></b>
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<p>This is where the adventure starts. Not much here, except for some water
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in the SE corner of the battlefield. GET IT. It is strongly suggested you
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head NE from here and find the Rebel cave as soon as possible. Head northeast
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from here, or you may not survive.
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<br>
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<br>
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<p><b><font size=+1>6. <a NAME="Rebel Cave"></a>Rebel Cave</font></b>
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<p>This is your main refuge. Water is available here. So is food, but you
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will have to look for it. Talk to everyone. They offer different hints
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on what you must do.
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<p>Various Mage spells (through 5th level) are available here in a hidden
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place. Trouble finding them? See <a href="#5A">tip 5A</a>.
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<p>Lila has various Priest spells (through 5th level).
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<p>Various low-level alchemical spells are available here.
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<p>You can store items here, in Lila's room.
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<br>
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<br>
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<p><b><font size=+1>7. <a NAME="Scab"></a>Scab</font></b>
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<p>Typical barracks. Beware of D'kar, they will see through any disguises.
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<p>A Red Library Card is available here in main D'kar area.
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<br>
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<br>
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<p><b><font size=+1>8. <a NAME="Musty Cave"></a>Musty Cave</font></b>
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<p>Beware of Ettins!
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<p>Trouble finding the next level down? See <a href="#8A">tip 8A</a>.
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<p>There is a secret supply cache at 24, 12.
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<br>
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<br>
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<p><b><font size=+1>9. <a NAME="Sub-terrain Lab"></a>Sub-terrain Lab</font></b>
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<p>Trouble with the room with chair and machines? See <a href="#9A">tip
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9A</a>.
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<p>Trouble getting down to the next level? See <a href="#9B">tip 9B</a>.
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<p>Food machine - Located in the middle eastern part of the level, pull
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on the lever, wait for the schmuck to travel the length of the machine,
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then approach the crate and Get the slop (food) that was created.
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<p>Viewing Room - Trouble opening this door? See <a href="#9C">tip 9C</a>.
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<br>
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<br>
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<p><b><font size=+1>10. <a NAME="The Womb"></a>The Womb</font></b>
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<p>Trouble accessing the north part of this level? See <a href="#10A">tip
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10A</a>.
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<p>You can find the priest spells Heal All, Revive, Revive All, and Major
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Cleansing here.
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<p>The history of the D'kar is located here.
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<p>Marmenill is here. He has the Ring of Disguise.
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<br>
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<br>
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<p><b><font size=+1>11. <a NAME="Lyeena Cave"></a>Lyeena Cave</font></b>
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<p>Various goodies can be found here.
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<br>
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<br>
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<p><b><font size=+1>12. <a NAME="Transfer Stations"></a>Transfer Stations</font></b>
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<p>These three stations allow you to travel from one place on the Ribbon
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to another very quickly, if you can defeat their guardians.
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<br>
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<br>
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<p><b><font size=+1>13. <a NAME="Skunger Lair"></a>Skunger Lair</font></b>
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<p>Trouble opening the storeroom? See <a href="#13A">tip 13A</a>.
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<br>
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<br>
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<p><b><font size=+1>14. <a NAME="Beaker Lair"></a>Beaker Lair</font></b>
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<p>Look for the secret area in the middle of the lair.
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<p>The spell Kill is available here. The spells Protective Circle and Pestilence
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can be found here.
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<br>
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<br>
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<p><b><font size=+1>15. <a NAME="Plague"></a>Plague</font></b>
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<p>If you have the Amulet of Disguise, you can enter this city and obtain
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some basic services. Otherwise, avoid it!
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<p>Destroying the water purification machinery will give your party experience
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points. To destroy the water purification machinery, you must locate three
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key words and use them on the appropriate machine. See <a href="#15A">tip
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15A</a> for more information.
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<p>Beware of the D'kar Amulet Salesman. If he asks you who you belong to,
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reply Fest or Barg, or the entire city will turn hostile.
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<br>
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<br>
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<p><b><font size=+1>16. <a NAME="Beneath Plague"></a>Beneath Plague</font></b>
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<p>This level is full of acid pits, and acid creatures.
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<p>A mithral bar is located at 4, 12. Take it to Barg to forge into acid-resistant
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mithral armor.
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<p>A key word for water purification machinery is located in SE section
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of caverns.
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<p>Major encounter with a D'kar is located in SE section of caverns.
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<p>Some food is located in the SW section of the caverns.
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<p>Information on the water purification process is located in a lab in
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the NW section of the caves, including a hint that Spak may have a vial
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of super-acid in his possession.
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<p>Some gold is located in the NE section of the caves.
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<br>
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<br>
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<p><b><font size=+1>17. <a NAME="Barg"></a>Barg</font></b>
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<p>There is no way to avoid Barg's traps. All party members but one will
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lose all their possessions here. You must do as Barg asks to retrieve your
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items.
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<p><b>Note:</b> Parties of more than three carrying maximum loads (16 items
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each) may lose some items here, forever. Sell or store all non-essential
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items before coming here!
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<p>You can find the spells Mindduel and Major Summoning here.
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<p>You can find a Green Library Card here. Trouble finding it? See <a href="#17A">tip
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17A</a>.
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<p>If you have the Mithral Bar (From Under Plague), it can be forged into
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acid-resistant mithral armor here.
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<br>
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<br>
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<p><b><font size=+1>18. <a NAME="Fest"></a>Fest</font></b>
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<p>You can find the spells Mass Paralysis and Protection here.
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<br>
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<br>
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<p><b><font size=+1>19.<a NAME="Pule"></a>Pule</font></b>
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<p>Trouble with the entrance puzzle?
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<pre> FORTY
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+ TEN
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+ TEN
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------
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SIXTY</pre>
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See <a href="#19A">tip 19A</a>.
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<p>You can find the spells Paralyze and Force Barrier here.
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<p>You can find the alchemical spells Strong Strength and Bliss here.
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<p>Trouble getting out of Pule? See <a href="#19B">tip 19B</a>.
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<br>
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<br>
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<p><b><font size=+1>20. <a NAME="Spak"></a>Spak</font></b>
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<p>There is a vial of super-concentrated acid in the SW corner of this
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fort. It's needed in another place.
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<p>If you enter through the south (via the crumbling wall) and encounter
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Spak, the encounters will be less severe, as you have caught him off guard.
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<p>You can find the spells Shockwave and Quickfire here.
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<p>You can find the alchemical spells Strong Poison, Strong Healing, and
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Killer Poison here.
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<br>
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<br>
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<p><b><font size=+1>21. <a NAME="Shat"></a>Shat</font></b>
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<p>You will not be able to enter Shat until you defeat his servant, Null,
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five times. See <a href="#21A">tip 21A</a> for the location of Null's appearances.
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<p>There is a semi-hidden well at 10,32.
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<p>You can find the spells Daemon, Flight, and Death Arrows here.
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<p>You can find the alchemical spells Resurrection Balm and Medium Power
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here.
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<p>You can find a violin here.
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<br>
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<br>
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<p><b><font size=+1>22. <a NAME="Fist of Wrath"></a>Fist of Wrath</font></b>
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<p>Trouble figuring out what to do here? See <a href="#22A">tip 22A</a>.
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<br>
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<br>
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<p><b><font size=+1>23. <a NAME="Hydro's Fount"></a>Hydro's Fount</font></b>
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<p>Trouble getting in? See <a href="#23A">tip 23A</a>. Trouble navigating
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this area? See <a href="#23A">tip 23B</a>.
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<br>
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<br>
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<p><b><font size=+1>24. <a NAME="Abandoned Mine"></a>Abandoned Mine</font></b>
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<p>Look for gold and food on dead Durok. Look for the Brown Gem. You will
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need it later on. Trouble finding it? See <a href="#24A">tip 24A</a>.
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<br>
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<br>
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<p><b><font size=+1>25.<a NAME="Abandoned Mine, Level 2"></a>Abandoned
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Mine, Level 2</font></b>
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<p>Trouble with the locked door riddle?
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<pre> CROSS
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+ROADS
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------
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DANGER</pre>
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See <a href="#25A">tip 25A</a>.
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<p>Can't find anything else on this level or can't get past a certain point?
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See <a href="#25B">tip 25B</a>.
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<p>The spells Ravage Spirit and Resurrect can be found here.
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<br>
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<br>
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<p><b><font size=+1>26. <a NAME="Buboe"></a>Buboe</font></b>
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<p>You can sell items here.
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<p>A random item shop is located here.
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<p>Darts, arrows, and bolts are available here.
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<p>Potions are available here.
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<p>Thief items available here.
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<p>Wands are available here.
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<p>Be <b>very</b> careful. Nosey, curious adventurers will be caught!
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<br>
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<br>
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<p><b><font size=+1>27. <a NAME="Slave Mines"></a>Slave Mines</font></b>
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<p>Free the slaves by destroying the D'kar slavemaster. Gather some treasure
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from the Durok guards. There is also some additional treasure here. See
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<a href="#27A">tip
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27A</a> if you need help finding it.
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<p>You can find the spells Hyperactivity and Destone here.
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<br>
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<br>
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<p><b><font size=+1>28.<a NAME="Adamentine Fortress"></a>Adamentine Fortress</font></b>
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<p>You must locate the Void Gate Key on this level. See <a href="#28A">tip
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28A</a>. Trouble locating the stairs to the upper level? See <a href="#28B">tip
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28B</a>.
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<br>
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<br>
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<p><b><font size=+1>29.<a NAME="Adamentine Fortress +1"></a>Adamentine
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Fortress +1</font></b>
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<p>Whatever Kals you have not killed to this point in the adventure will
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be here, ready and willing to fight you. If you have previously defeated
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a Kal, his section of this level will be open to you. Otherwise, that area
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will be inaccessible. There is nothing of major importance in any Kal's
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area, but there are some nice goodies and spells to be had! One prisoner
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on this level has some vital information to give you. See <a href="#29A">tip
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29A</a> if you need this information.
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|
<p>You can find the alchemical spell Knowledge Brew here, in Spak's area.
|
|
<p>The spell Word of Recall can be found here, in Shat's area.
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|
<br>
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<br>
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<p><b><font size=+1>30.<a NAME="Void Gates"></a>Void Gates</font></b>
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|
<p>You need to have the Void Gate key (see <a href="#28A">tip 28A</a>)
|
|
and know the password (see <a href="#29A">tip 29A</a>) to close all the
|
|
Void Gates on this level. Once you do this, the entire fortress will blow
|
|
up. When you return to the ground level of the fort, leave as soon as possible.
|
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You have 100 moves before it blows up.
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|
<br>
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<br>
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<p><b><font size=+1>31. <a NAME="Library"></a>Library</font></b>
|
|
<p>The spells Avatar and Wall of Blades can be found here. See <a href="#31A">tip
|
|
31A</a> if you need help locating them. Trouble getting in? See <a href="#S1">tip
|
|
S1</a>. The truth about the Squiggles and why D'kar writings cause insanity
|
|
can be found here.
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|
<br>
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|
<br>
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|
<p><b><font size=+1>32. <a NAME="Library +1"></a>Library +1</font></b>
|
|
<p>Trouble knowing what to do here? See <a href="#32A">tip 32A</a>.
|
|
<p>The spells Summon Guardian and Mass Charm can be found here.
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|
<p>The alchemical recipe for Strong Power potions can be found here.
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|
<br>
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<br>
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|
<p><a NAME="Tips"></a><b><font size=+1>Tips (SPOILERS HERE!)</font></b>
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|
<p><a NAME="A1"></a>A1. You have three major missions. Destroy the D'kar
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|
(see <a href="#D1">tip D1</a>). Destroy the Squiggles (see <a href="#S1">tip
|
|
S1</a>). Destroy the Ribbon (see <a href="#R1">tip R1</a>).
|
|
<p><a NAME="L1"></a>L1. Approximate Locations of Towns, etc.
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<br>
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<table BORDER CELLPADDING=5 WIDTH="100%" >
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<tr>
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<td VALIGN=TOP WIDTH="50%"><b>Place</b></td>
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<td VALIGN=TOP WIDTH="50%"><b>Location</b></td>
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</tr>
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<tr>
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<td VALIGN=TOP WIDTH="50%">Mountain Passage A</td>
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<td VALIGN=TOP WIDTH="50%">52,6 (South Entrance)</td>
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</tr>
|
|
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<tr>
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<td VALIGN=TOP WIDTH="50%">Mountain Passage B</td>
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|
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<td VALIGN=TOP WIDTH="50%">56,340 (South Entrance)</td>
|
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</tr>
|
|
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<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Mountain Passage C</td>
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|
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<td VALIGN=TOP WIDTH="50%">52, 147 (South Entrance)</td>
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</tr>
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|
|
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<tr>
|
|
<td VALIGN=TOP WIDTH="50%">D'kar Battlefield</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">75,313</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Rebel Cave</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">91,278</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Scab</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">24,256</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Musty Cave</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">90,196</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Subterranean Lab</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">Access via Musty Cave</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">The Womb</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">Access via Subterranean Lab</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Lyeena Lair</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">25,190</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Transfer Station #1</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">73,216</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Transfer Station #2</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">24,72</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Transfer Station #3</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">24,408</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Skunger Lair</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">16,330</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Skunger Cave</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">86,185</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Beaker Lair</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">44,421</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Plague</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">58,59</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Beneath Plague</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">Access via Plague</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Barg</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">56, 99</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Fest</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">40,100</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Pule</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">37,168</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Spak</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">16,437</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Shat</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">82,150</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Fist of Wrath</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">72,34</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Hydros' Fount</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">45,94</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Abandoned Mine</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">6,385</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Abandoned Mine, L2</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">Access via Abandoned Mine</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Buboe</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">65,353</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Slave Mine</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">37,459</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Adamentine Fortress</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">71,393</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Adamentine Fortress +1</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">Access via Adamentine Fort</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Void Gates</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">Access via Adamentine Fort</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Library</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">25,9</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td VALIGN=TOP WIDTH="50%">Library +1</td>
|
|
|
|
<td VALIGN=TOP WIDTH="50%">Access via Library</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<br>
|
|
<p><a NAME="D1"></a>D1. Destroy the Adamentine Fortress by closing the
|
|
<a href="#Void Gates">Void
|
|
Gates</a>. This will destroy the fortress and the center of D'kar power.
|
|
<p><a NAME="S1"></a>S1. Destroy the Library. Gather all three Library Cards
|
|
so you have access to the various levels of Library. One card is located
|
|
on Marmenill in the Womb, one is in Barg's fort, and one is in Scab. Find
|
|
one part of the Purity Gem in Buboe. Go to Spak's fort and recover a bottle
|
|
of concentrated acid. Go to the Mountain Passage with water in it. Use
|
|
the vial of concentrated acid to open a thick steel door. Find the concentrated
|
|
healing potion in the area behind this door. Go to Shat's fort and recover
|
|
the violin and the other part of the Purity Gem. Join the two sections
|
|
of the Purity Gem together. Take the concentrated healing potion and the
|
|
violin back to Smithers in the Rebel Cave. You will heal his hands with
|
|
this potion. Smithers will then travel with you until you reach the Library.
|
|
Once there, he will open a way in for you and destroy all the guards. Look
|
|
for a secret passge on the west side of the Library that leads around to
|
|
the back of the Library. Fight your way to the upper levels and place the
|
|
Purity Gem in the correct place, then get out! This will incapacitate the
|
|
Library and the Squiggles.
|
|
<p><a NAME="R1"></a>R1. Find the <a href="#Fist of Wrath">Fire</a>, <a href="#Hydro's Fount">Water</a>,
|
|
and <a href="#Abandoned Mine, Level 2">Earth</a> Elementals. After you
|
|
recover all three elementals, you will receive an Air Elemental while travelling
|
|
outdoors. Place the other three elementals in the appropriate Mountain
|
|
Passages. Once the other elementals are placed, activating the Air Elemental
|
|
will destroy the Ribbon. Be sure you have accomplished all the other tasks
|
|
you want to before doing this!
|
|
<p><a NAME="4A"></a>4A. In the west side of the water mountain passage,
|
|
towards the southern end, there is a piece of machinery. Smash it to eliminate
|
|
the Guardian Golems. This will summon some other creatures, but the fight
|
|
is far less severe than taking on a dozen Guardian Golems.
|
|
<p><a NAME="5A"></a>5A. Look for a secret passage in Marmenill's quarters,
|
|
in the <a href="#Rebel Cave">Rebel Cave</a>.
|
|
<p><a NAME="8A"></a>8A. There is a secret passage to the next level at
|
|
19, 15.
|
|
<p><a NAME="9A"></a>9A. If you push just button one, then sit in the chair,
|
|
your alchemy skill will increase by three points. If you push just button
|
|
two, then sit on the chair, your item lore will increase by three points.
|
|
If you push both buttons, then sit on the chair, you lose both three point
|
|
of alchemy skill and three point of item lore skill. There is a hidden
|
|
room to the immediate west of this room. It contains several energy bars.
|
|
<p><a NAME="9B"></a>9B. To unlock the door to the third level, you must
|
|
enter the Flora Research area and join two loose wires together.
|
|
<p><a NAME="9C"></a>9C. You need the stone key (found near Marmenill's
|
|
body) from the next level down, the Womb, to open this door.
|
|
<p><a NAME="10A"></a>10A. You must collect void boulders and toss them
|
|
in all the tiny vortexes you find. When you do so, the path to the north
|
|
will open up.
|
|
<p><a NAME="13A"></a>13A. You must locate two Large Runed Rocks, place
|
|
them in barrels, and push the barrels into the center area of the lair.
|
|
Switch to Combat mode if you have trouble pushing barrels through the narrow
|
|
corridors. (An alternate strategy is to drop a rock where you are standing,
|
|
move a space closer to the center, pick the rock up, drop it in front of
|
|
you [thus moving the rock two spaces], repeat until the rock is safely
|
|
inside the central chamber.) Place one Runed Rock on each magic symbol
|
|
on the floor. This will extend a bridge to the storeroom on the west side
|
|
of the lair. You can then enter this storeroom and stock up on food!
|
|
<p><a NAME="15A"></a>15A. Serrt - Located in Plague's Sewers (<a href="#Beneath Plague">Beneath
|
|
Plague</a>). Use word on machine in purification room itself.
|
|
<p>Jokab - Found in desk in Water Purification Manager's office. Use word
|
|
on machine at north end of water canal, in NW section of city.
|
|
<p>Kolab - Located in Mountain Passage with water, in secret area. Must
|
|
use Special Item - Vial of Acid - obtained in Spak to open passage to secret
|
|
area in Mountain Passage #1. Use word on machine at south end of water
|
|
canal in SW section of city.
|
|
<p>Note: Top off your water supply before doing this, as no fresh water
|
|
is available once you destroy the machinery!
|
|
<p><a NAME="17A"></a>17A. Dispel the barrier, then push the red button
|
|
at 22,46. Now move quickly, for this is timed. Exit the fort through the
|
|
north portculli (but don't leave town), and turn left. Walk through the
|
|
secret passage to the northeast corner of the fort. Look for a secret passage
|
|
heading east. Enter it and disarm the chest. (If you are too slow, you
|
|
cannot enter this passage.) The Green Card is within the chest.
|
|
<p><a NAME="19A"></a>19A. F=2, O=9, R=7, T=8, Y=6, E=5, N=0, S=3, I=1,
|
|
X=4.
|
|
<p><a NAME="19B"></a>19B. There is a lever at 17, 34 you need to
|
|
pull to open the southern doors.
|
|
<p><a NAME="21A"></a>21A. Possible Null Meetings
|
|
<ul>
|
|
<li>
|
|
Outside the Musty Cave.You must enter the cave, then exit it to summon
|
|
Null.</li>
|
|
|
|
<li>
|
|
Outside Transfer Station #1</li>
|
|
|
|
<li>
|
|
Outside Plague</li>
|
|
|
|
<li>
|
|
Underneath Plague</li>
|
|
|
|
<li>
|
|
After Pule Dies</li>
|
|
|
|
<li>
|
|
Outside Buboe</li>
|
|
</ul>
|
|
|
|
<p><br><a NAME="22A"></a>22A. Look for a hidden room in the sw corner of
|
|
the level. Step on moving panel to shut off the Fists of Wrath. When you
|
|
get to the middle, east part of the level, use the Power of Music to firewalk,
|
|
then head south then west to get to the Fire Elemental.\
|
|
<p><a NAME="23A"></a>23A. You need the Water Key, found in Plague on a
|
|
bookshelf at.41,25.
|
|
<p><a NAME="23B"></a>23B. Path to Water Elemental - Take whirlpools.
|
|
Start at 23,49 to 40,35 to 52,38 to 49,17 to 30,24 - Elemental Chamber.
|
|
Exit this chamber at 16,20.
|
|
<p><a NAME="24A"></a>24A. The Brown Gem can be found by having one character
|
|
enter the crack at 11,40 and following the tunnels until they end.
|
|
<p><a NAME="25A"></a>25A. D=1, O=2, S=3, E=4, A=5, R=6, G=7, N=8, C=9.
|
|
<p><a NAME="25B"></a>25B. Slag, The Earth Elemental, can be accessed via
|
|
a hidden passage just beside the steps to this level. You must have the
|
|
Brown Gem (located on the level above) to gain entrance to his cavern.
|
|
<p><a NAME="27A"></a>27A. The treasure is located behind the SE corner
|
|
wall of the central room. Use a move mountains spell to smash this wall.
|
|
<p><a NAME="28A"></a>28A. The Void Gate Key is located at 29, 25.
|
|
<p><a NAME="28B"></a>28B. The stairs are located at 25,27. Look for fake
|
|
walls.
|
|
<p><a NAME="29A"></a>29A. The one and only password is <b>death</b>.
|
|
<p><a NAME="31A"></a>31A. The spell Avatar is at 12,15. The spell Wall
|
|
of Blades is at 44,9.
|
|
<p><a NAME="32A"></a>32A. You must have the Green and Yellow Card (see
|
|
<a href="#S1">tip
|
|
S1</a>) to open the doors to the Void Engines. Shut off both Void Engines.
|
|
Look for a secret passage at 16,6 to access the left engine. Look for secret
|
|
passages at 42,12 and 50,7 to access the right engine. Then take the Gem
|
|
of Purity (again, see <a href="#S1">tip S1</a>) to the north window and
|
|
watch the fireworks!
|
|
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