Files
2025-08-01 10:47:35 -05:00

1 line
29 KiB
HTML

<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.61 (Macintosh; I; PPC) [Netscape]">
<title>Destiny of the Spheres Help File</title>
<!--This file created 7/21/99 10:37 PM by Claris Home Page version 3.0-->
<X-CLARIS-WINDOW TOP=64 BOTTOM=454 LEFT=16 RIGHT=543>
<X-CLARIS-TAGVIEW MODE=minimal>
</head>
<body>
<center><font size=+3>Destiny of the Spheres</font>
<p><font size=+3>Help File</font>
<br>&nbsp;
<p><font size=+2>By Brett Bixler</font></center>
<p><b>WARNING! This help file contains major spoilers. Read it at your
own risk!</b>
<p>
<hr ALIGN=left><b><font size=+1>Contents</font></b>
<ol>
<li>
<a href="#General Tips">General Tips</a></li>
<li>
<a href="#Letters from Home">Letters from Home</a></li>
<li>
<a href="#Experience Points">Experience Points</a></li>
<li>
<a href="#Mountain Passages">Mountain Passages</a></li>
<li>
<a href="#The Battlefield">The Battlefield</a></li>
<li>
<a href="#Rebel Cave">Rebel Cave</a></li>
<li>
<a href="#Scab">Scab</a></li>
<li>
<a href="#Musty Cave">Musty Cave</a></li>
<li>
<a href="#Sub-terrain Lab">Sub-terrain Lab</a></li>
<li>
<a href="#The Womb">The Womb</a></li>
<li>
<a href="#Lyeena Cave">Lyeena Cave</a></li>
<li>
<a href="#Transfer Stations">Transfer Stations</a></li>
<li>
<a href="#Skunger Lair">Skunger Lair</a></li>
<li>
<a href="#Beaker Lair">Beaker Lair</a></li>
<li>
<a href="#Plague">Plague</a></li>
<li>
<a href="#Beneath Plague">Beneath Plague</a></li>
<li>
<a href="#Barg">Barg</a></li>
<li>
<a href="#Fest">Fest</a></li>
<li>
<a href="#Pule">Pule</a></li>
<li>
<a href="#Spak">Spak</a></li>
<li>
<a href="#Shat">Shat</a></li>
<li>
<a href="#Fist of Wrath">Fist of Wrath</a></li>
<li>
<a href="#Hydro's Fount">Hydro's Fount</a></li>
<li>
<a href="#Abandoned Mine">Abandoned Mine</a></li>
<li>
<a href="#Abandoned Mine, Level 2">Abandoned Mine, Level 2</a></li>
<li>
<a href="#Buboe">Buboe</a></li>
<li>
<a href="#Slave Mines">Slave Mines</a></li>
<li>
<a href="#Adamentine Fortress">Adamentine Fortress</a></li>
<li>
<a href="#Adamentine Fortress +1">Adamentine Fortress + 1</a></li>
<li>
<a href="#Void Gates">Void Gates</a></li>
<li>
<a href="#Library">Library</a></li>
<li>
<a href="#Library +1">Library +1</a></li>
<li>
<a href="#Tips">Tips</a></li>
</ol>
<hr ALIGN=left>
<p><a NAME="General Tips"></a><b><font size=+1>1. General Tips</font></b>
<p>"Destiny of the Spheres" is the third adventure in the "Spheres" Trilogy.
It is highly recommended that you play the first two scenarios, "Riddle
of the Spheres," and "Quests of the Spheres," before playing this scenario.
While this scenario stands on its own, a party that works its way up through
the first two scenarios will be quite suited to this adventure, and references
to previous adventures will make more sense to the player. A "traditional"
six character party should have an average of 30 levels per character to
start this adventure.
<p>I have included a "Destiny" Party Maker (thanks to Tarl Kudrick for
the model) for those of you who want to create a party from scratch. Even
if you have a party ready to use, if you haven't played "Quests of the
Spheres" and obtained the Singing Sword, Halberd, and Mace, they are available
in the Party Maker. Just run it, avoid the gold and experience specials,
pick up the weapons, and exit the Party Maker. This is NOT absolutely necessary,
but the weapons are nice.
<p>"Destiny" is listed as a Very High Level (30th level+) adventure, and
"Destiny" was designed for a starting party with an average of 30 levels
per character. Parties that don't match this description will find "Destiny"
too hard or too easy.
<p>This adventure is fairly open-ended. There is no sequence of quests
or missions you must go on. Half the fun of this adventure is figuring
out just what you must do! For those of you who need definite goals, see
<a href="#A1">tip
A1</a> below.
<p><b>Water</b> - Make sure you always have enough water. If you run out
&amp; die, even the BoE Character Editor can't help! Pay attention to where
water is available. You can carry up to 10 units of water. Be smart. If
you have 9 units of water and come upon another one-shot water supply,
don't use it just then. Wait until you need it. On the other hand, if you
are travelling into the unknown, stock up on water before you leave.
<p><b>Resources</b> - Trainers, food sellers, etc. are in short supply
in this scenario. Given where you are, this is perfectly logical. Gripe
if you will, but I thought long and hard on this and to add any other "sites
of hospitality" would totally destroy the realism of the scenario.
<p><b>Mapping</b> - The Ribbon is a dark place. The maps reflect this.
Keep careful notes where caves, towns, and cities are, and how to get from
place to place. Otherwise, you will stumble around in the desert quite
a bit, wasting valuable water. If you just can't find a place, see <a href="#L1">tip
L1</a> below.
<p>None of this adventure is timed, so you have plenty of time to explore,
take side trips, etc.
<p><b>Spells</b> - High level (5th, 6th, and 7th) Mage and Clerical spells
can be found throughout this adventure. The ideal party will start with
no 6th &amp; 7th level spells. In my opinion, a party initially loaded
with 6th and 7th-level spells will have far too easy a time in this scenario's
battles. Of course, you are welcome to disagree with me. Use the provided
BoE character editor to give your characters these spells, if you so desire.
<p><b>The Power of Music</b> - You begin the scenario with The Power of
Music, a wild power that will do different things at different times. It
appears as a special item. Its use is unlimited, but it does take time
to 'charge up' between uses. Use it when you are in the toughest situations.
<p><b>Misc</b>. - One special being, Null, will harass the characters several
times until they utterly destroy it. There is no away around this.
<p>"Destiny" contains puzzles that require some thought. I've tried to
balance this adventure between hack-'n-slash, puzzles, and a decent story
to tie it all together. I'll let you decide how well I've succeeded.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>2.&nbsp;<a NAME="Letters from Home"></a>Letters from
Home</font></b>
<p>Some outdoor specials will allow you to contact the realm of the Spheres.
Pay VERY close attention to these specials, as they offer you information
and power.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>3.&nbsp;<a NAME="Experience Points"></a>Experience
Points</font></b>
<p>In addition to the normal accumulation of experience points, you will
receive bonus points when you accomplish certain tasks. Many times this
will be enough to boost you a level.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>4.&nbsp;<a NAME="Mountain Passages"></a>Mountain Passages</font></b>
<p>These corridors link several sections of the Ribbon together. There
are three of them. Explore them carefully!
<p>The spell Divine Thud can be found in one of these passages.
<p>Trouble with the Guardian Golems? See <a href="#4A">tip 4A</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>5.&nbsp;<a NAME="#The Battlefield"></a>The Battlefield</font></b>
<p>This is where the adventure starts. Not much here, except for some water
in the SE corner of the battlefield. GET IT. It is strongly suggested you
head NE from here and find the Rebel cave as soon as possible. Head northeast
from here, or you may not survive.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>6.&nbsp;<a NAME="Rebel Cave"></a>Rebel Cave</font></b>
<p>This is your main refuge. Water is available here. So is food, but you
will have to look for it. Talk to everyone. They offer different hints
on what you must do.
<p>Various Mage spells (through 5th level) are available here in a hidden
place. Trouble finding them? See <a href="#5A">tip 5A</a>.
<p>Lila has various Priest spells (through 5th level).
<p>Various low-level alchemical spells are available here.
<p>You can store items here, in Lila's room.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>7.&nbsp;<a NAME="Scab"></a>Scab</font></b>
<p>Typical barracks. Beware of D'kar, they will see through any disguises.
<p>A Red Library Card is available here in main D'kar area.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>8.&nbsp;<a NAME="Musty Cave"></a>Musty Cave</font></b>
<p>Beware of Ettins!
<p>Trouble finding the next level down? See <a href="#8A">tip 8A</a>.
<p>There is a secret supply cache at 24, 12.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>9.&nbsp;<a NAME="Sub-terrain Lab"></a>Sub-terrain Lab</font></b>
<p>Trouble with the room with chair and machines? See <a href="#9A">tip
9A</a>.
<p>Trouble getting down to the next level? See <a href="#9B">tip 9B</a>.
<p>Food machine - Located in the middle eastern part of the level, pull
on the lever, wait for the schmuck to travel the length of the machine,
then approach the crate and Get the slop (food) that was created.
<p>Viewing Room - Trouble opening this door? See <a href="#9C">tip 9C</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>10.&nbsp;<a NAME="The Womb"></a>The Womb</font></b>
<p>Trouble accessing the north part of this level? See <a href="#10A">tip
10A</a>.
<p>You can find the priest spells Heal All, Revive, Revive All, and Major
Cleansing here.
<p>The history of the D'kar is located here.
<p>Marmenill is here. He has the Ring of Disguise.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>11.&nbsp;<a NAME="Lyeena Cave"></a>Lyeena Cave</font></b>
<p>Various goodies can be found here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>12.&nbsp;<a NAME="Transfer Stations"></a>Transfer Stations</font></b>
<p>These three stations allow you to travel from one place on the Ribbon
to another very quickly, if you can defeat their guardians.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>13.&nbsp;<a NAME="Skunger Lair"></a>Skunger Lair</font></b>
<p>Trouble opening the storeroom? See <a href="#13A">tip 13A</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>14.&nbsp;<a NAME="Beaker Lair"></a>Beaker Lair</font></b>
<p>Look for the secret area in the middle of the lair.
<p>The spell Kill is available here. The spells Protective Circle and Pestilence
can be found here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>15.&nbsp;<a NAME="Plague"></a>Plague</font></b>
<p>If you have the Amulet of Disguise, you can enter this city and obtain
some basic services. Otherwise, avoid it!
<p>Destroying the water purification machinery will give your party experience
points. To destroy the water purification machinery, you must locate three
key words and use them on the appropriate machine. See <a href="#15A">tip
15A</a> for more information.
<p>Beware of the D'kar Amulet Salesman. If he asks you who you belong to,
reply Fest or Barg, or the entire city will turn hostile.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>16.&nbsp;<a NAME="Beneath Plague"></a>Beneath Plague</font></b>
<p>This level is full of acid pits, and acid creatures.
<p>A mithral bar is located at 4, 12. Take it to Barg to forge into acid-resistant
mithral armor.
<p>A key word for water purification machinery is located in SE section
of caverns.
<p>Major encounter with a D'kar is located in SE section of caverns.
<p>Some food is located in the SW section of the caverns.
<p>Information on the water purification process is located in a lab in
the NW section of the caves, including a hint that Spak may have a vial
of super-acid in his possession.
<p>Some gold is located in the NE section of the caves.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>17.&nbsp;<a NAME="Barg"></a>Barg</font></b>
<p>There is no way to avoid Barg's traps. All party members but one will
lose all their possessions here. You must do as Barg asks to retrieve your
items.
<p><b>Note:</b> Parties of more than three carrying maximum loads (16 items
each) may lose some items here, forever. Sell or store all non-essential
items before coming here!
<p>You can find the spells Mindduel and Major Summoning here.
<p>You can find a Green Library Card here. Trouble finding it? See <a href="#17A">tip
17A</a>.
<p>If you have the Mithral Bar (From Under Plague), it can be forged into
acid-resistant mithral armor here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>18.&nbsp;<a NAME="Fest"></a>Fest</font></b>
<p>You can find the spells Mass Paralysis and Protection here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>19.<a NAME="Pule"></a>Pule</font></b>
<p>Trouble with the entrance puzzle?
<pre>&nbsp;FORTY
+&nbsp; TEN
+&nbsp; TEN
&nbsp;------
&nbsp;SIXTY</pre>
See <a href="#19A">tip 19A</a>.
<p>You can find the spells Paralyze and Force Barrier here.
<p>You can find the alchemical spells Strong Strength and Bliss here.
<p>Trouble getting out of Pule? See <a href="#19B">tip 19B</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>20.&nbsp;<a NAME="Spak"></a>Spak</font></b>
<p>There is a vial of super-concentrated acid in the SW corner of this
fort. It's needed in another place.
<p>If you enter through the south (via the crumbling wall) and encounter
Spak, the encounters will be less severe, as you have caught him off guard.
<p>You can find the spells Shockwave and Quickfire here.
<p>You can find the alchemical spells Strong Poison, Strong Healing, and
Killer Poison here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>21.&nbsp;<a NAME="Shat"></a>Shat</font></b>
<p>You will not be able to enter Shat until you defeat his servant, Null,
five times. See <a href="#21A">tip 21A</a> for the location of Null's appearances.
<p>There is a semi-hidden well at 10,32.
<p>You can find the spells Daemon, Flight, and Death Arrows here.
<p>You can find the alchemical spells Resurrection Balm and Medium Power
here.
<p>You can find a violin here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>22.&nbsp;<a NAME="Fist of Wrath"></a>Fist of Wrath</font></b>
<p>Trouble figuring out what to do here? See <a href="#22A">tip 22A</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>23.&nbsp;<a NAME="Hydro's Fount"></a>Hydro's Fount</font></b>
<p>Trouble getting in? See <a href="#23A">tip 23A</a>. Trouble navigating
this area? See <a href="#23A">tip 23B</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>24.&nbsp;<a NAME="Abandoned Mine"></a>Abandoned Mine</font></b>
<p>Look for gold and food on dead Durok. Look for the Brown Gem. You will
need it later on. Trouble finding it? See <a href="#24A">tip 24A</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>25.<a NAME="Abandoned Mine, Level 2"></a>Abandoned
Mine, Level 2</font></b>
<p>Trouble with the locked door riddle?
<pre>&nbsp;CROSS
+ROADS
------
DANGER</pre>
See <a href="#25A">tip 25A</a>.
<p>Can't find anything else on this level or can't get past a certain point?
See <a href="#25B">tip 25B</a>.
<p>The spells Ravage Spirit and Resurrect can be found here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>26.&nbsp;<a NAME="Buboe"></a>Buboe</font></b>
<p>You can sell items here.
<p>A random item shop is located here.
<p>Darts, arrows, and bolts are available here.
<p>Potions are available here.
<p>Thief items available here.
<p>Wands are available here.
<p>Be <b>very</b> careful. Nosey, curious adventurers will be caught!
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>27.&nbsp;<a NAME="Slave Mines"></a>Slave Mines</font></b>
<p>Free the slaves by destroying the D'kar slavemaster. Gather some treasure
from the Durok guards. There is also some additional treasure here. See
<a href="#27A">tip
27A</a> if you need help finding it.
<p>You can find the spells Hyperactivity and Destone here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>28.<a NAME="Adamentine Fortress"></a>Adamentine Fortress</font></b>
<p>You must locate the Void Gate Key on this level. See <a href="#28A">tip
28A</a>. Trouble locating the stairs to the upper level? See <a href="#28B">tip
28B</a>.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>29.<a NAME="Adamentine Fortress +1"></a>Adamentine
Fortress +1</font></b>
<p>Whatever Kals you have not killed to this point in the adventure will
be here, ready and willing to fight you. If you have previously defeated
a Kal, his section of this level will be open to you. Otherwise, that area
will be inaccessible. There is nothing of major importance in any Kal's
area, but there are some nice goodies and spells to be had! One prisoner
on this level has some vital information to give you. See <a href="#29A">tip
29A</a> if you need this information.
<p>You can find the alchemical spell Knowledge Brew here, in Spak's area.
<p>The spell Word of Recall can be found here, in Shat's area.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>30.<a NAME="Void Gates"></a>Void Gates</font></b>
<p>You need to have the Void Gate key (see <a href="#28A">tip 28A</a>)
and know the password (see <a href="#29A">tip 29A</a>) to close all the
Void Gates on this level. Once you do this, the entire fortress will blow
up. When you return to the ground level of the fort, leave as soon as possible.
You have 100 moves before it blows up.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>31.&nbsp;<a NAME="Library"></a>Library</font></b>
<p>The spells Avatar and Wall of Blades can be found here. See <a href="#31A">tip
31A</a> if you need help locating them. Trouble getting in? See <a href="#S1">tip
S1</a>. The truth about the Squiggles and why D'kar writings cause insanity
can be found here.
<br>&nbsp;
<br>&nbsp;
<p><b><font size=+1>32.&nbsp;<a NAME="Library +1"></a>Library +1</font></b>
<p>Trouble knowing what to do here? See <a href="#32A">tip 32A</a>.
<p>The spells Summon Guardian and Mass Charm can be found here.
<p>The alchemical recipe for Strong Power potions can be found here.
<br>&nbsp;
<br>&nbsp;
<p><a NAME="Tips"></a><b><font size=+1>Tips (SPOILERS HERE!)</font></b>
<p><a NAME="A1"></a>A1. You have three major missions. Destroy the D'kar
(see <a href="#D1">tip D1</a>). Destroy the Squiggles (see <a href="#S1">tip
S1</a>). Destroy the Ribbon (see <a href="#R1">tip R1</a>).
<p><a NAME="L1"></a>L1. Approximate Locations of Towns, etc.
<br>&nbsp;
<table BORDER CELLPADDING=5 WIDTH="100%" >
<tr>
<td VALIGN=TOP WIDTH="50%"><b>Place</b></td>
<td VALIGN=TOP WIDTH="50%"><b>Location</b></td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Mountain Passage A</td>
<td VALIGN=TOP WIDTH="50%">52,6 (South Entrance)</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Mountain Passage B</td>
<td VALIGN=TOP WIDTH="50%">56,340 (South Entrance)</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Mountain Passage C</td>
<td VALIGN=TOP WIDTH="50%">52, 147 (South Entrance)</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">D'kar Battlefield</td>
<td VALIGN=TOP WIDTH="50%">75,313</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Rebel Cave</td>
<td VALIGN=TOP WIDTH="50%">91,278</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Scab</td>
<td VALIGN=TOP WIDTH="50%">24,256</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Musty Cave</td>
<td VALIGN=TOP WIDTH="50%">90,196</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Subterranean Lab</td>
<td VALIGN=TOP WIDTH="50%">Access via Musty Cave</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">The Womb</td>
<td VALIGN=TOP WIDTH="50%">Access via Subterranean Lab</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Lyeena Lair</td>
<td VALIGN=TOP WIDTH="50%">25,190</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Transfer Station #1</td>
<td VALIGN=TOP WIDTH="50%">73,216</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Transfer Station #2</td>
<td VALIGN=TOP WIDTH="50%">24,72</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Transfer Station #3</td>
<td VALIGN=TOP WIDTH="50%">24,408</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Skunger Lair</td>
<td VALIGN=TOP WIDTH="50%">16,330</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Skunger Cave</td>
<td VALIGN=TOP WIDTH="50%">86,185</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Beaker Lair</td>
<td VALIGN=TOP WIDTH="50%">44,421</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Plague</td>
<td VALIGN=TOP WIDTH="50%">58,59</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Beneath Plague</td>
<td VALIGN=TOP WIDTH="50%">Access via Plague</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Barg</td>
<td VALIGN=TOP WIDTH="50%">56, 99</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Fest</td>
<td VALIGN=TOP WIDTH="50%">40,100</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Pule</td>
<td VALIGN=TOP WIDTH="50%">37,168</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Spak</td>
<td VALIGN=TOP WIDTH="50%">16,437</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Shat</td>
<td VALIGN=TOP WIDTH="50%">82,150</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Fist of Wrath</td>
<td VALIGN=TOP WIDTH="50%">72,34</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Hydros' Fount</td>
<td VALIGN=TOP WIDTH="50%">45,94</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Abandoned Mine</td>
<td VALIGN=TOP WIDTH="50%">6,385</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Abandoned Mine, L2</td>
<td VALIGN=TOP WIDTH="50%">Access via Abandoned Mine</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Buboe</td>
<td VALIGN=TOP WIDTH="50%">65,353</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Slave Mine</td>
<td VALIGN=TOP WIDTH="50%">37,459</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Adamentine Fortress</td>
<td VALIGN=TOP WIDTH="50%">71,393</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Adamentine Fortress +1</td>
<td VALIGN=TOP WIDTH="50%">Access via Adamentine Fort</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Void Gates</td>
<td VALIGN=TOP WIDTH="50%">Access via Adamentine Fort</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Library</td>
<td VALIGN=TOP WIDTH="50%">25,9</td>
</tr>
<tr>
<td VALIGN=TOP WIDTH="50%">Library +1</td>
<td VALIGN=TOP WIDTH="50%">Access via Library</td>
</tr>
</table>
<br>&nbsp;
<p><a NAME="D1"></a>D1. Destroy the Adamentine Fortress by closing the
<a href="#Void Gates">Void
Gates</a>. This will destroy the fortress and the center of D'kar power.
<p><a NAME="S1"></a>S1. Destroy the Library. Gather all three Library Cards
so you have access to the various levels of Library. One card is located
on Marmenill in the Womb, one is in Barg's fort, and one is in Scab. Find
one part of the Purity Gem in Buboe. Go to Spak's fort and recover a bottle
of concentrated acid. Go to the Mountain Passage with water in it. Use
the vial of concentrated acid to open a thick steel door. Find the concentrated
healing potion in the area behind this door. Go to Shat's fort and recover
the violin and the other part of the Purity Gem. Join the two sections
of the Purity Gem together. Take the concentrated healing potion and the
violin back to Smithers in the Rebel Cave. You will heal his hands with
this potion. Smithers will then travel with you until you reach the Library.
Once there, he will open a way in for you and destroy all the guards. Look
for a secret passge on the west side of the Library that leads around to
the back of the Library. Fight your way to the upper levels and place the
Purity Gem in the correct place, then get out! This will incapacitate the
Library and the Squiggles.
<p><a NAME="R1"></a>R1. Find the <a href="#Fist of Wrath">Fire</a>, <a href="#Hydro's Fount">Water</a>,
and <a href="#Abandoned Mine, Level 2">Earth</a> Elementals. After you
recover all three elementals, you will receive an Air Elemental while travelling
outdoors. Place the other three elementals in the appropriate Mountain
Passages. Once the other elementals are placed, activating the Air Elemental
will destroy the Ribbon. Be sure you have accomplished all the other tasks
you want to before doing this!
<p><a NAME="4A"></a>4A. In the west side of the water mountain passage,
towards the southern end, there is a piece of machinery. Smash it to eliminate
the Guardian Golems. This will summon some other creatures, but the fight
is far less severe than taking on a dozen Guardian Golems.
<p><a NAME="5A"></a>5A. Look for a secret passage in Marmenill's quarters,
in the <a href="#Rebel Cave">Rebel Cave</a>.
<p><a NAME="8A"></a>8A. There is a secret passage to the next level at
19, 15.
<p><a NAME="9A"></a>9A. If you push just button one, then sit in the chair,
your alchemy skill will increase by three points. If you push just button
two, then sit on the chair, your item lore will increase by three points.
If you push both buttons, then sit on the chair, you lose both three point
of alchemy skill and three point of item lore skill. There is a hidden
room to the immediate west of this room. It contains several energy bars.
<p><a NAME="9B"></a>9B. To unlock the door to the third level, you must
enter the Flora Research area and join two loose wires together.
<p><a NAME="9C"></a>9C. You need the stone key (found near Marmenill's
body) from the next level down, the Womb, to open this door.
<p><a NAME="10A"></a>10A. You must collect void boulders and toss them
in all the tiny vortexes you find. When you do so, the path to the north
will open up.
<p><a NAME="13A"></a>13A. You must locate two Large Runed Rocks, place
them in barrels, and push the barrels into the center area of the lair.
Switch to Combat mode if you have trouble pushing barrels through the narrow
corridors. (An alternate strategy is to drop a rock where you are standing,
move a space closer to the center, pick the rock up, drop it in front of
you [thus moving the rock two spaces], repeat until the rock is safely
inside the central chamber.) Place one Runed Rock on each magic symbol
on the floor. This will extend a bridge to the storeroom on the west side
of the lair. You can then enter this storeroom and stock up on food!
<p><a NAME="15A"></a>15A. Serrt - Located in Plague's Sewers (<a href="#Beneath Plague">Beneath
Plague</a>). Use word on machine in purification room itself.
<p>Jokab - Found in desk in Water Purification Manager's office. Use word
on machine at north end of water canal, in NW section of city.
<p>Kolab - Located in Mountain Passage with water, in secret area. Must
use Special Item - Vial of Acid - obtained in Spak to open passage to secret
area in Mountain Passage #1. Use word on machine at south end of water
canal in SW section of city.
<p>Note: Top off your water supply before doing this, as no fresh water
is available once you destroy the machinery!
<p><a NAME="17A"></a>17A. Dispel the barrier, then push the red button
at 22,46. Now move quickly, for this is timed. Exit the fort through the
north portculli (but don't leave town), and turn left. Walk through the
secret passage to the northeast corner of the fort. Look for a secret passage
heading east. Enter it and disarm the chest. (If you are too slow, you
cannot enter this passage.) The Green Card is within the chest.
<p><a NAME="19A"></a>19A. F=2, O=9, R=7, T=8, Y=6, E=5, N=0, S=3, I=1,
X=4.
<p><a NAME="19B"></a>19B.&nbsp; There is a lever at 17, 34 you need to
pull to open the southern doors.
<p><a NAME="21A"></a>21A. Possible Null Meetings
<ul>
<li>
Outside the Musty Cave.You must enter the cave, then exit it to summon
Null.</li>
<li>
Outside Transfer Station #1</li>
<li>
Outside Plague</li>
<li>
Underneath Plague</li>
<li>
After Pule Dies</li>
<li>
Outside Buboe</li>
</ul>
<p><br><a NAME="22A"></a>22A. Look for a hidden room in the sw corner of
the level. Step on moving panel to shut off the Fists of Wrath. When you
get to the middle, east part of the level, use the Power of Music to firewalk,
then head south then west to get to the Fire Elemental.\
<p><a NAME="23A"></a>23A. You need the Water Key, found in Plague on a
bookshelf at.41,25.
<p><a NAME="23B"></a>23B. Path to Water Elemental&nbsp; - Take whirlpools.
Start at 23,49 to 40,35 to 52,38 to 49,17 to 30,24 - Elemental Chamber.
Exit this chamber at 16,20.
<p><a NAME="24A"></a>24A. The Brown Gem can be found by having one character
enter the crack at 11,40 and following the tunnels until they end.
<p><a NAME="25A"></a>25A. D=1, O=2, S=3, E=4, A=5, R=6, G=7, N=8, C=9.
<p><a NAME="25B"></a>25B. Slag, The Earth Elemental, can be accessed via
a hidden passage just beside the steps to this level. You must have the
Brown Gem (located on the level above) to gain entrance to his cavern.
<p><a NAME="27A"></a>27A. The treasure is located behind the SE corner
wall of the central room. Use a move mountains spell to smash this wall.
<p><a NAME="28A"></a>28A. The Void Gate Key is located at 29, 25.
<p><a NAME="28B"></a>28B. The stairs are located at 25,27. Look for fake
walls.
<p><a NAME="29A"></a>29A. The one and only password is <b>death</b>.
<p><a NAME="31A"></a>31A. The spell Avatar is at 12,15. The spell Wall
of Blades is at 44,9.
<p><a NAME="32A"></a>32A. You must have the Green and Yellow Card (see
<a href="#S1">tip
S1</a>) to open the doors to the Void Engines. Shut off both Void Engines.
Look for a secret passage at 16,6 to access the left engine. Look for secret
passages at 42,12 and 50,7 to access the right engine. Then take the Gem
of Purity (again, see <a href="#S1">tip S1</a>) to the north window and
watch the fireworks!
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
</body>
</html>