51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
Green Meadows (Readme)
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v1.1.0
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Michael G. Slack (slack@attglobal.net) - 2000
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Game Level: Medium to high Level Parties.
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You've come to the remote Empire region of Green Meadows in response
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to a plea for help. Can you suceed in driving out the evil being who's
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terrorizing the region or will you fail? Fame and fortune can be yours
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if you don't fail...
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Note: Green Meadows is rated R due to some adult situations.
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This is my second effort at creating a scenario for public consumption.
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I've worked hard at tuning the monsters a little better to give a higher
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level party a run for their money (I hope). I've borrowed several towns
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and situations (the Arena, for example) from some of my other (private)
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scenarios (those not really ready for prime-time) and I hope I've caught
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all of the references to those other adventures (if not, let me know).
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Also, I've included a town called 'Seers' just north of Navarone (the
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starting town). This town is my attempt at making a 'on-line' help/hint
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area for players. Hopefully in it will be answers to any questions
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players may have.
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Green Meadows uses images created by:
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DrkDraxis
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Aceron
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Ithron
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Paul Henderson
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Jon Richards
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Relhan
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Tim Farland
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Luz Piazuelo
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Motrax
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Known Bugs:
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-----------
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The custom item pictures are displayed with a white background when shown
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in the inventory list (I'm not sure why).
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Changes:
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--------
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2000-09-29 (1.1.0) - Fixed the problem with custom item graphics when displayed
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in a shop window (finally read through the tech notes on
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the Spiderweb site. Also up the cost of items for sale
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to make the game a little more high level.
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2000-08-01 (1.0.1) - Fixed some conversation elements. Added more outdoor
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encounters/events. Clean up some other minor points.
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2000-07-18 (1.0.0) - Finished, ready for release.
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