The common monsters in Blades of Exile, compiled by Tarl Roger Kudrick Monster Lvl Calc Skill Arm Hlth AT D1 S1 D2 S2 D3 S3 PL ML 1 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 2 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 3 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 4 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 5 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 6 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 7 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 8 Townsperson 1 1.2 2 1 6 1 1 6 0 0 0 0 0 0 9 Child 1 1.0 1 1 6 1 1 1 0 0 0 0 0 0 10 Child 1 0.7 1 1 3 1 1 1 0 0 0 0 0 0 11 Beggar 1 0.9 2 1 3 1 1 2 0 0 0 0 0 0 12 Guard 30 25.3 30 30 140 2 3 10 3 10 0 0 0 0 13 Soldier 4 5.3 8 8 20 1 2 7 0 0 0 0 0 0 14 Captain 8 8.4 10 12 40 1 2 9 0 0 0 0 0 0 15 Champion 12 13.6 14 18 75 2 2 10 2 10 0 0 0 0 16 Bladesman 20 19.1 20 22 115 2 3 8 3 8 0 0 0 0 17 Empire Dervish 25 22.6 23 25 140 2 3 12 3 12 0 0 0 0 18 Brigand 3 3.7 5 6 14 1 1 8 0 0 0 0 0 0 19 Archer 5 4.1 6 6 16 1 1 6 0 0 0 0 0 0 20 Empire Archer 28 18.2 28 20 90 1 1 10 0 0 0 0 0 0 21 Acolyte 3 4.0 2 8 18 1 1 8 0 0 0 0 2 0 22 Priest 8 7.7 4 14 40 1 1 8 0 0 0 0 4 0 23 High Priest 20 14.1 8 20 90 1 3 8 0 0 0 0 6 0 24 Evil Acolyte 4 4.0 2 8 18 1 1 8 0 0 0 0 2 0 25 Evil Priest 8 7.7 4 14 40 1 1 8 0 0 0 0 4 0 26 Evil High Priest 20 14.1 8 20 90 1 3 8 0 0 0 0 6 0 27 Apprenctice Mage 5 5.0 2 5 16 1 1 6 0 0 0 0 0 2 28 Mage 10 10.7 4 10 40 1 1 8 0 0 0 0 0 4 29 Wizard 25 20.5 5 20 90 1 1 10 0 0 0 0 0 7 30 Order Wizard 35 28.8 5 30 160 1 1 12 0 0 0 0 0 7 31 Witch 8 9.9 3 4 40 1 1 6 0 0 0 0 0 5 32 Witch 6 7.5 3 4 35 1 1 6 0 0 0 0 0 3 33 Official 2 1.2 1 2 6 1 1 3 0 0 0 0 0 0 34 Official 2 1.2 1 2 6 1 1 3 0 0 0 0 0 0 35 Assassin 7 7.6 12 9 35 1 1 12 0 0 0 0 0 0 36 Monk 6 5.9 8 7 30 2 2 6 2 6 0 0 0 0 37 Mad Monk 12 15.5 25 15 80 3 2 8 2 8 2 8 0 0 38 Goblin 2 2.6 5 3 10 1 1 7 0 0 0 0 0 0 39 Goblin Fighter 5 4.7 8 5 22 1 1 9 0 0 0 0 0 0 40 Nephil 4 2.9 3 4 15 1 1 8 0 0 0 0 0 0 41 Nephil Warrior 6 5.7 9 7 25 1 2 7 0 0 0 0 0 0 42 Nephil Archer 5 4.7 8 6 18 1 1 8 0 0 0 0 0 0 43 Nephil Shaman 6 9.4 4 12 30 1 1 8 0 0 0 0 3 3 44 Nephil Chief 8 12.0 18 18 45 2 2 10 2 10 0 0 0 0 45 Ogre 7 7.2 10 9 35 1 3 6 0 0 0 0 0 0 46 Ogre Mage 18 17.6 10 15 70 1 3 6 0 0 0 0 0 6 47 Slith 7 5.7 7 7 30 1 1 10 0 0 0 0 0 0 48 Slith Warrior 10 7.7 14 3 50 2 3 8 3 8 0 0 0 0 49 Slith Priest 8 5.8 6 5 40 1 1 12 0 0 0 0 4 0 50 Slith Mage 8 11.1 6 10 40 1 1 10 0 0 0 0 0 4 51 Slith High Priest 12 11.6 6 18 70 1 1 10 0 0 0 0 7 0 52 Slith Archmage 12 17.6 6 18 70 1 1 10 0 0 0 0 0 6 53 Slith Chief 15 20.1 28 24 100 2 4 10 4 10 0 0 0 0 54 Cave Giant 18 12.3 12 10 90 1 5 8 0 0 0 0 0 0 55 Giant Shaman 22 18.6 10 14 110 1 5 8 0 0 0 0 4 4 56 Giant Chief 28 23.3 28 24 140 1 6 10 0 0 0 0 0 0 57 Mutant Giant 26 22.8 28 25 130 1 5 10 0 0 0 0 0 0 58 Skeleton 3 2.6 4 2 15 1 1 8 0 0 0 0 0 0 59 Ruby Skeleton 10 7.7 10 6 50 1 2 8 0 0 0 0 0 0 60 Zombie 4 2.6 5 0 20 1 2 4 0 0 0 0 0 0 61 Ghost 3 1.8 3 0 15 1 1 8 0 0 0 0 0 0 62 Ghoul 6 4.8 9 2 30 3 2 8 1 10 1 10 0 0 63 Ghast 8 6.4 13 2 40 3 3 8 1 13 1 13 0 0 64 Quickghast 12 9.1 18 2 60 3 4 8 5 5 5 5 0 0 65 Spirit 11 10.7 7 7 55 1 1 10 0 0 0 0 0 3 66 Wight 10 8.2 10 8 50 1 2 8 0 0 0 0 0 0 67 Spectre 14 11.7 17 10 70 2 0 0 4 6 4 6 0 0 68 Vampire 18 17.7 20 5 90 1 2 10 0 0 0 0 0 5 69 Lich 35 30.8 30 15 170 2 0 0 4 8 4 8 7 7 70 Hraithe 14 13.1 8 7 70 1 3 10 0 0 0 0 0 4 71 Vahnavoi 10 9.9 16 10 50 2 0 0 3 8 3 8 0 0 72 Giant Lizard 4 4.1 7 4 20 3 2 6 1 8 1 8 0 0 73 Fire Lizard 8 7.5 12 7 40 3 3 6 1 10 1 10 0 0 74 Ice Lizard 8 7.5 12 7 40 3 3 6 1 10 1 10 0 0 75 Cave Slime 3 2.0 4 0 15 3 1 8 1 8 1 8 0 0 76 Ice Slime 7 4.3 7 0 35 1 2 10 0 0 0 0 0 0 77 Viscous Goo 3 3.9 7 0 30 1 1 12 0 0 0 0 0 0 78 Cave Rat 2 1.9 3 2 10 1 1 6 0 0 0 0 0 0 79 Vapor Rat 4 3.2 5 2 20 1 1 10 0 0 0 0 0 0 80 Mung Rat 3 2.8 5 2 15 1 1 8 0 0 0 0 0 0 81 Shambler 18 11.4 15 1 100 2 0 0 4 10 4 10 0 0 82 Bat 2 4.2 4 10 10 1 1 7 0 0 0 0 0 0 83 Drake 18 18.1 18 12 90 3 3 15 2 10 2 10 0 4 84 Imp 7 9.4 12 8 35 2 0 0 1 10 1 10 2 2 85 Demon 20 18.0 18 14 70 3 3 8 1 15 1 15 3 5 86 Mung Demon 30 22.8 24 22 150 2 0 0 4 10 4 10 0 0 87 Haakai 35 35.2 33 20 200 3 6 10 4 10 4 10 7 7 88 Hordling 5 4.1 5 4 25 1 2 6 0 0 0 0 0 0 89 Vahnatai 3 3.2 5 2 20 1 1 8 0 0 0 0 0 0 90 Vahnatai Child 1 1.5 3 2 5 1 1 3 0 0 0 0 0 0 91 Vahnatai Warrior 9 12.3 12 10 90 1 3 12 0 0 0 0 0 0 92 Vahnatai Warrior 8 11.1 12 10 75 1 1 16 0 0 0 0 0 0 93 Vahnatai Shaper 7 14.0 8 14 70 1 1 18 0 0 0 0 0 3 94 Vahnatai Shaper 7 11.0 8 14 70 1 1 18 0 0 0 0 3 0 95 Vahnatai Keeper 18 21.0 8 14 120 1 2 12 0 0 0 0 0 6 96 Vahnatai Keeper 18 15.0 8 14 120 1 2 12 0 0 0 0 6 0 97 Vahnatai Master 25 24.8 23 18 190 2 5 10 4 10 0 0 0 0 98 Vahnatai Lord 35 53.1 35 25 400 1 6 14 0 0 0 0 7 7 99 Serpent 3 2.6 4 2 15 1 1 8 0 0 0 0 0 0 100 Asp 5 3.8 6 2 25 1 1 10 0 0 0 0 0 0 101 Gazer 24 19.2 7 8 120 1 1 10 0 0 0 0 3 6 102 Eyebeast 18 10.8 7 8 90 1 1 10 0 0 0 0 0 0 103 Basilisk 10 6.4 5 5 50 3 2 6 1 8 1 8 0 0 104 Ur-Basilisk 25 14.5 12 9 120 3 3 6 1 10 1 10 0 0 105 Statue 7 7.0 0 12 35 0 0 0 0 0 0 0 1 1 106 Living Statue 2 3.9 0 12 10 0 0 0 0 0 0 0 0 0 107 Crystal Soul 28 27.9 0 18 200 0 0 0 0 0 0 0 7 7 108 Lizard 1 0.7 1 1 3 1 1 2 0 0 0 0 0 0 109 Cat 1 0.7 1 1 3 1 1 2 0 0 0 0 0 0 110 Dog 1 0.7 1 1 3 1 1 2 0 0 0 0 0 0 111 Cave Cow 1 1.0 1 1 7 1 1 2 0 0 0 0 0 0 112 Cow 1 1.0 1 1 7 1 1 2 0 0 0 0 0 0 113 Chicken 1 0.5 1 1 1 1 1 2 0 0 0 0 0 0 114 Sheep 1 0.9 1 1 5 1 1 2 0 0 0 0 0 0 115 Wolf 3 2.5 5 1 15 1 2 6 0 0 0 0 0 0 116 Worg 7 4.9 9 1 35 1 3 6 0 0 0 0 0 0 117 Bear 8 6.5 12 3 40 3 4 6 1 12 1 12 0 0 118 Giant Spider 4 2.0 3 1 14 1 1 8 0 0 0 0 0 0 119 Talking Spider 8 8.6 25 1 40 1 3 6 0 0 0 0 0 0 120 Gremlin 3 2.5 5 1 15 1 1 8 0 0 0 0 0 0 121 Black Shade 12 10.5 9 6 50 1 2 6 0 0 0 0 5 3 122 Guardian 18 12.9 20 6 90 2 0 0 3 10 3 10 0 0 123 Doomguard 30* 18.3 25 4 150 2 0 0 5 9 5 9 0 0 124 Poison Fungi 7 10.0 35 8 10 1 1 2 0 0 0 0 0 0 125 Shade 5 4.4 5 5 25 1 1 8 0 0 0 0 0 0 126 Deva 8 7.0 12 5 40 1 1 10 0 0 0 0 2 0 127 Salamander 18 12.2 15 7 90 3 3 6 1 8 1 8 0 0 128 Ice Drake 22 19.4 24 10 110 3 4 6 2 6 2 6 3 3 129 Ice Pudding 10 6.7 13 0 50 1 5 9 0 0 0 0 0 0 130 Chitrach 12 8.3 8 7 60 1 4 6 0 0 0 0 0 0 131 Chitrach Larva 6 3.2 3 2 25 1 2 6 0 0 0 0 0 0 132 Null Bug 12 7.8 12 5 50 1 5 7 0 0 0 0 0 0 133 Giant Slug 16 13.5 18 13 80 1 5 10 0 0 0 0 0 0 134 Spore Beast 7 6.4 10 6 35 1 2 6 0 0 0 0 0 0 135 Rakshasa 25 22.2 4 20 125 1 1 12 0 0 0 0 0 6 136 Naga 28 26.8 28 18 140 1 4 10 0 0 0 0 4 5 137 Efreet 25 29.4 33 25 150 2 0 0 5 10 5 10 0 4 138 Amber Slime 3 1.3 3 0 8 1 2 6 0 0 0 0 0 0 139 Ochre Slime 3 1.3 3 0 8 1 1 8 0 0 0 0 0 0 140 Emerald Slime 3 1.4 3 0 10 1 1 8 0 0 0 0 0 0 141 Mauve Slime 4 2.4 3 0 10 1 1 7 0 0 0 0 1 1 142 Alien Slime 14 16.4 12 10 140 2 2 10 2 10 0 0 0 0 143 Cockroach 2 2.1 4 2 10 1 1 8 0 0 0 0 0 0 144 Large Roach 6 4.4 6 3 30 1 2 8 0 0 0 0 0 0 145 Giant Roach 8 5.7 7 4 40 1 3 8 0 0 0 0 0 0 146 Mung Roach 8 6.0 7 5 40 1 2 8 0 0 0 0 0 0 147 Guardian Roach 10 9.1 13 6 60 1 4 8 0 0 0 0 0 0 148 Big Roach 4 8.6 30 0 30 1 2 8 0 0 0 0 0 0 149 Troglodyte 5 4.6 5 6 25 1 1 10 0 0 0 0 0 0 150 Troglodyte Warrior 8 7.5 8 10 40 1 2 12 0 0 0 0 0 0 151 Troglodyte Shaman 7 10.7 6 10 35 1 1 8 0 0 0 0 5 4 152 Troglodyte Khazi 10 14.8 8 12 50 1 1 10 0 0 0 0 6 6 153 Troglodyte Defende 12 12.9 14 20 60 1 3 10 0 0 0 0 0 0 154 Troglodyte Lord 14 25.8 22 60 70 1 4 10 0 0 0 0 0 0 155 Hill Giant 10 8.6 12 8 50 1 3 8 0 0 0 0 0 0 156 Hill Giant Fighter 12 12.2 18 14 60 1 3 10 0 0 0 0 0 0 157 Hill Giant Shaman 14 12.8 10 8 70 1 3 8 0 0 0 0 3 3 158 Hill Giant Chief 24 27.0 30 18 200 1 5 10 0 0 0 0 0 0 159 Golem of Blades 13 15.0 20 20 70 2 0 0 3 10 3 10 0 0 160 Fire Golem 18 13.2 15 17 70 1 4 10 0 0 0 0 0 0 161 Ice Golem 18 13.2 15 17 70 1 4 10 0 0 0 0 0 0 162 Jeweled Golem 22 14.6 13 18 90 1 1 10 0 0 0 0 0 0 163 Demon Golem 22 21.5 26 25 120 1 5 10 0 0 0 0 5 0 164 Power Crystal 10 14.6 0 25 100 0 0 0 0 0 0 0 0 0 165 Mind Crystal 30 29.7 0 25 200 0 0 0 0 0 0 0 7 7 166 Alien Beast 20 19.4 30 20 100 1 9 10 0 0 0 0 0 0 167 Pack Leader 27 27.3 36 30 150 1 10 13 0 0 0 0 0 0 168 Dark Wyrm 30 24.7 30 9 200 1 10 13 0 0 0 0 0 0 169 Dryad 7 4.1 4 0 40 1 1 8 0 0 0 0 0 0 170 Drake Lord 30 54.7 26 15 500 3 8 10 4 10 4 10 7 5 171 Spiny Worm 15 13.3 18 6 100 1 6 12 0 0 0 0 0 0 172 Ursag 12 6.9 18 10 8 3 3 10 2 8 2 8 0 0 173 Gorgon 18 16.0 17 14 110 3 3 12 1 12 1 12 0 0 174 Unicorn 3 3.4 6 3 17 1 1 12 0 0 0 0 0 0 175 Slime Zombie 5 3.7 5 1 30 2 0 0 2 5 2 5 0 0 176 Mung Slime 7 7.1 10 10 30 1 3 8 0 0 0 0 0 0 177 Dragon 39** 227.1 35 40 2500 3 9 40 8 30 8 30 7 7 178 Hydra 20 15.8 20 14 100 3 4 8 4 8 4 8 0 0 179 Pyrohydra 24 17.9 20 14 125 3 4 8 4 8 4 8 0 0 180 Cryohydra 24 17.4 17 10 140 3 4 8 4 8 4 8 0 0 181 Baby Hydra 8 6.2 7 6 40 2 3 9 3 9 0 0 0 0 182 Pixie 7 12.0 2 30 10 1 1 8 0 0 0 0 0 3 183 Unicorn 25 17.0 16 20 80 1 12 18 0 0 0 0 2 2 184 Kobold 2 1.2 2 1 6 1 1 8 0 0 0 0 0 0 185 Centaur 10 4.6 8 2 30 1 2 8 0 0 0 0 0 0 186 Centaur Chief 18 8.0 14 4 50 1 3 10 0 0 0 0 0 0 187 Blood Beast 24*** 19.0 18 12 150 3 4 12 3 12 3 12 0 0 Lvl = Level of monster Calc = Calculated level Skill = Skill Arm = Armor Hlth = Health AT = Number of melee attacks D1-3 = Number of dice of damage for attacks #1-3 S1-3 = Sides on dice of damage for attacks #1-3 (so if D1=2 and S1=8, it's 2d8, or 1-8 twice, added together) PL, ML = Level of Priest, Mage spells the monster can cast ASTERISKS AND NOTES * A Doomguard is technically a level 4 monster, because a monster's x.p. value is based on its level. A Doomguard splits up into many other Doomguards, so if this monster was given the level value it deserves, it would give way too many x.p. when a party slew "one" of them. For scenario design purposes, a Doomguard should be considered a level 30 monster, or possibly even higher. ** Multiple regression determined that if a Dragon's level was derived the same way other monsters' levels are (save the Doomguard), a Dragon would be a level 133 monster. And my regression didn't take breath weapons into account! *** In the game, the Blood Beast is a level zero monster. That has to be an error on the game designer's part. Regression techniques determined that a Blood Beast should be a level 24 monster. NOTES FOR THE STATISTICALLY INCLINED: I tried to find a theoretically sound set of variables to predict a monster's level, but my theories weren't backed up by the data all that well. So, I performed a stepwise regression, allowing the computer's algorithms to choose what order the regressors should be entered into the regression equation. There are all kinds of reasons why such "automatic" regression strategies are inferior to theoretically based ones, but they didn't seem to matter much here. However, by examining the results, I did hypothesize (and then find) one interesting point. There's an interaction between the maximum amount of damage a monster can do in one round with its regular attack forms, and what level of mage spell it can use. This interaction is statistically significant at the .001 level even when the other significant variables are entered. All in all, the following variables account for 85% of the variance in a monster's level (that is, the adjusted R-square is .85): Health, armor, level of mage spells, skill, maximum possible damage, and the interaction between mage spell and maximum possible damage. Health, by itself, accounts for 72% of the variance in monsters' levels. (Dragon, Doomguard, and Blood Beast data was left out of the calculations. Also, the first 7 Townspeople were removed, since all 8 are identical and I didn't want that skewing the results.) A monster's ability to cast priest spells has no significant effect on it's level, even with all the above variables accounted for (p>.17). I did not enter a monster's special abilities (poison, disease, breath weapon, etc.) into the level calculations. Things like that probably contribute greatly to the remaining 15% of variance, but there are so many special abilities of unequal strength that finding a good way to represent them was too annoying a task to bother with. CUSTOM MONSTERS Want to make your own monsters? Great. Here's the easiest way to decide what level your monster should be, while keeping it reasonably consistent with Jeff Vogel's current system. LEVEL = HEALTH divided by 10, then add a level or two for special powers like causing poison, etc, and one level for every level of wizard spell the monster can cast. But if you want to be more accurate, try this: LEVEL = 0.081 * HEALTH + 0.204* SKILL + 0.261 * ARMOR + Mage level, then add a level or two for special powers. (Priest spells don't affect level, believe it or not, although they probably should.) Or you can do what Jeff presumably did, and just play around with the numbers until the game balance is right. The above are just two estimates of what Blades of Exile's game balance is already set at, with the second estimate being more reliable than the first. An even more reliable estimate would take six variables into account and require a bunch of extra math on your part on top of that, since two of those six variables are "composite" variables: special combinations of variables that already exist in the game. Not a big deal if you've got software to run complex statistical analyses, but a very big deal otherwise.