The Tomb of Avondale v. 2.02 submitted by Kristin Green e-mail at: Love127358@aol.com Tomb of Avondale: This scenario is quite challenging offering very difficult dungeons and towns to search through, as well as numerous outdoor encounters. Be sure to look for clues in not-so- obvious places, and talk with everyone you encounter. This will help a great deal. There is a hint book to this game. Unfortunately, I hid it "in" the game somewhere. See if you can find it. If you are desperate for a hint, you can e-mail me. The plot of The Tomb of Avondale is generally, a series of attacks have taken on the Land of Character. There are some mysterious beasts wandering around, and it is thought that they are created by Avondale, an archwizard that lived in the late 1600's. Avondale had enemies too numerous to count. His arch-rival was Kildermot. King Kildermot did everything he could to protect the land he presided over. Kildermot sent out his troops to fight Avondale. Avondale lost. However, in the midst of the night, Avondale's ghost set fire to the Castle of Kildermot. Everyone perished, except for the Crown Prince of Kildermot. Now, several generations have passed and the present King wants you to help put a stop to the beasts that are attack- ing the land. It is presumed that the beasts might be living in Avondale's tomb. It is up to you to find out. This scenario is best played when player already has some advanced skills and spell knowledge. It can be quite challenging for the beginner. I've gone through the game several times searching for bugs and no major ones have been found. I would like to thank Ivan at ig@solaris. kala.com for all of his help with beta-testing, as well as, Jesse at Suruga528@aol.com, RW at RWGibson13@aol.com, and James at reidb@cadvision.com. Please check out other scenarios, as well as the Exile Trilogy and Blades of Exile at http://www.spidweb.com. Thanks for trying out my scenario and good luck. Sincerely, Kristin Green