The scenario nodes in Bladba13.exs Update v 1.3 Sounds A Scenario event timer, every 100 moves, calls sequence 130. This is meant to be an ending sequence for any 100 move calling scenario timer. SDF 291,0 is the environment flag: = 1 for surface (chirps) = 2 for caverns (drips) = 3 for ??? (to be created) The node to set SDF 291,0 is called when leaving town - an Exit Town Special(s) in the Advanced Town Details pop-up window (under the Town menu). For Warrior's Grove, town node 98 is called to set SDF 291,0. 20% of the time an outdoors sound will be played (either surface or cavern, based on SDF 291,0) 130 SDF? 291,0, >=1A= 3 then 145, <2A= 1 then -1, jump to 131 131 Random number? <1A= 20 then 1B= 132, -1 132 Town Block, 1A= 0 can enter 133 Combat Block, 1A= 0 can enter 134 SDF? 291,0, >=1A= 2 then 141, <1 then -1, else 135 135 Random number? <1A= 30 then 136, jump to 137 136 Play a sound, 1A= 76 Chirp 1, jump to 137 137 Random number? <1A= 30 then 138, jump to 139 138 Play a sound, 1A= 77 Chirp 2, -1 139 Random number? <1A= 60 then 140, jump to 135 140 Play a sound, 1A= 91 Chirp 3, -1 141 Random number? <1A= 40 then 142, jump to 143 142 Play a sound, 1A= 78 Drip 1, jump to 143 143 Random number? <1A= 60 then 144, jump to 141 144 Play a sound, 1A= 79 Drip 2, -1 145 No special Special AP Spells - adapted from Stareye's list in The Dervish Challenge. The following 13 spells have the feature of using SDF 290,X to set its severity. Thus a stronger caster (or magical source) could use a stronger version of the spell. Special AP Spell SDF 1 2 3 Pyroblast 290,0 10-30 20-50 30-70 1 Fire damage Cryoblast 290,0 10-30 20-50 30-70 5 Cold damage Arcanic Blast 290,0 10-30 20-50 30-70 3 Magical damage Fiendish Blast 290,0 10-30 20-50 30-70 6 Demon damage Necroblast 290,0 10-30 20-50 30-70 7 Undead damage Venom Arrows 290,1 5-11 10-22 20-44 Poison level 4 and poison damage (50% chance) Energy Drain 290,2 10 20 40 Spell point reduction Mass Ravaging 290,3 2 4 6 Slow and Curse level Slow Party 290,4 2 4 6 Slow level Goo Arrows 290,5 2 4 * 6 * Web level (* for Slow level 2, 50% if SDF = 2) Curse Party 290,6 2 4 6 Curse level Mass Dumbfounding 290,7 1 2 3 Dumbfounding level (warning, cumulative) Mass Paralysis 290,8 5 10 15 Paralysis for X rounds 150 Display Small Message ' Pyroblast' 151 Play a sound, 1A= 25 Cast mage spell 152 SDF? 290,0, >=1A= 3 then 155, <2A= 2 then 153, jump to 154 153 AP Do Damage 4d5+10,1, -1 154 AP Do Damage 6d5+20,1, -1 155 AP Do Damage 8d5+30,1, -1 156 Display Small Message ' Cryoblast' 157 Play a sound, 1A= 25 Cast mage spell 158 SDF? 290,0, >=1A= 3 then 161, <2A= 2 then 159, jump to 160 159 AP Do Damage 4d5+10,5, -1 160 AP Do Damage 6d5+20,5, -1 161 AP Do Damage 8d5+30,5, -1 162 Display Small Message ' Arcanic Blast' 163 Play a sound, 1A= 25 Cast mage spell 164 SDF? 290,0, >=1A= 3 then 167, <2A= 2 then 165, jump to 166 165 AP Do Damage 4d5+10,3, -1 166 AP Do Damage 6d5+20,3, -1 167 AP Do Damage 8d5+30,3, -1 168 Display Small Message ' Fiendish Blast' 169 Play a sound, 1A= 24 Cast priest spell 170 SDF? 290,0, >=1A= 3 then 173, <2A= 2 then 171, jump to 172 171 AP Do Damage 4d5+10,6, -1 172 AP Do Damage 6d5+20,6, -1 173 AP Do Damage 8d5+30,6, -1 174 Display Small Message ' Necroblast' 175 Play a sound, 1A= 24 Cast priest spell 176 SDF? 290,0, >=1A= 3 then 179, <2A= 2 then 177, jump to 178 177 AP Do Damage 4d5+10,7, -1 178 AP Do Damage 6d5+20,7, -1 179 AP Do Damage 8d5+30,7, -1 180 Display Small Message ' Venom Arrows' 181 Play a sound, 1A= 12 Longbow 182 AP Affect Poison 4,1 183 Random number? <1A= 50 then 184, else -1 184 SDF? 290,1, >=1A= 3 then 187, <2A= 2 then 185, jump to 186 185 AP Do Damage 1d6+5,2, -1 186 AP Do Damage 2d6+10,2, -1 187 AP Do Damage 4d6+20,2, -1 188 Display Small Message ' Energy Drain' 189 Play a sound, 1A= 43 Stoning noise 190 SDF? 290,2, >=1A= 3 then 193, <2A= 2 then 191, jump to 192 191 AP Spell points 10,1, -1 192 AP Spell points 20,1, -1 193 AP Spell points 40,1, -1 194 Display Small Message ' Mass Ravaging' 195 Play a sound, 1A= 24 Cast priest spell 196 SDF? 290,3, >=1A= 3 then 201, <2A= 2 then 197, jump to 199 197 AP Slow 2,1 198 AP Curse 2,1, -1 199 AP Slow 4,1 200 AP Curse 4,1, -1 201 AP Slow 6,1 202 AP Curse 6,1, -1 203 Display Small Message ' Slow Party' 204 Play a sound, 1A= 25 Cast mage spell 205 SDF? 290,4, >=1A= 3 then 208, <2A= 2 then 206, jump to 207 206 AP Slow 2,1, -1 207 AP Slow 4,1, -1 208 AP Slow 6,1, -1 209 Display Small Message ' Goo Arrows' 210 Play a sound, 1A= 12 Longbow 211 SDF? 290,5, >=1A= 3 then 214, <2A= 2 then 212, jump to 213 212 AP Web 2,0, -1 [Webs must be 0, BOE bug] 213 AP Web 4,0, jump to 215 214 AP Web 6,0, jump to 216 215 Random number? <1A= 50 then 216, else -1 216 AP Slow 2, -1 217 Display Small Message ' Curse Party' 218 Play a sound, 1A= 24 Cast priest spell 219 SDF? 290,6, >=1A= 3 then 222, <2A= 2 then 220, jump to 221 220 AP Curse 2,1, -1 221 AP Curse 4,1, -1 222 AP Curse 6,1, -1 223 Display Small Message ' Mass Dumbfounding' 224 Play a sound, 1A= 53 Magic noise 3 225 SDF? 290,7, >=1A= 3 then 228, <2A= 2 then 226, jump to 227 226 AP Dumbfounding 1,1, -1 227 AP Dumbfounding 2,1, -1 228 AP Dumbfounding 3,1, -1 229 Display Small Message ' Mass Paralysis' 230 Play a sound, 1A= 25 Cast mage spell 231 SDF? 290,8, >=1A= 3 then 234, <2A= 2 then 232, jump to 233 232 AP Paralysis 5,1, -1 233 AP Paralysis 10,1, -1 234 AP Paralysis 15,1, -1 An example, Angry Bob - Warrior Grove's hermit (in SW corner) Cutoff specials (to stop him) - the first is near his area, the second is farther away 28 SDF? 290,0, >=1A= 1 then 29, <2A= 1 then -1 29 SDF? 150,0, >=1A= 2 then -1, <2A= 1 then 31, else 30 30 Set Many Flags, 290,X to 1A= 0, -1 31 Set SDF 150,0 to 1A= 2 32 Change Terrain 39,43 to Locked door (M) 33 Play a sound, 1A= 59 Close door 34 Play a sound, 1A= 9 Lock click 35 SDF? 290,0, >=1A= 1 then 36, <2A=1 then -1 36 Set SDF 150,0 to 1A= 3 Activate specials 7 SDF? 150,0, >=1A= 2 then 8, <2A= 1 then 9, else -1 8 Set SDF 150,0 to 1A= 0, jump to 16 9 SDF? 290,0, >=1A= 1 then -1, <2A= 1 then 10 10 One-time Place Town Encounter, 1A= 1 11 Set Many Flags, 290,X to 1A= 1 12 Start General Timer, 1A= 4, call 1B= 15, jump to 13 13 Display Small Message 'Angry Bob casts:' 14 Call Global Special, scenario node 203 15 SDF? 150,0, >=1A= 2 then 25, <2A= 1 then 16, jump to -1 16 Start General Timer, 1A= 4, call 1B= 19, jump to 17 17 Display Small Message 'Angry Bob casts:' 18 Call Global Special, scenario node 194 19 SDF? 150,0, >=1A= 2 then 25, <2A= 1 then 20, jump to -1 20 Start General Timer, 1A= 4, call 1B= 15, jump to 21 21 Display Small Message 'Angry Bob casts:' 22 Random number? <50 then 23, else 24 23 Call Global Special, scenario node 150 24 Call Global Special, scenario node 156 25 Stuff Done equal? 150,0, =1A= 3 then -1, else 26 26 Display Small Message 'Angry Bob yells, "Go away!"' 27 Start General Timer, 1A= 4, call 1B= 15, jump to -1 Severity SDF (290,X) is initially 1 and is controlled by the 3 runes (nodes 44-46) On a point where the spell caster can see the party (in this case, on a space such that the party can open the locked door at 39,42): 50 SDF? 150,0, >=1A= 2 then 51, else -1 51 Terrain this type? (town) 39,43 (door), 2A= 129 Open door then 52, jump to 58 52 Start General Timer, 1A= 1, call 1B= 50, jump to 53 53 Random number? <5 then 54, else -1 54 Display Small Message 'Angry Bob casts:' 55 Random number? <50 then 56, else 57 56 Call Global Special, scenario node 150 57 Call Global Special, scenario node 156 58 Start General Timer, 1A= 1, call 1B= 50, jump to -1 It seems the BOE engine doesn't like Start General Timers (SGT) of 1 round duration (or nested timers). With SGT of 1 there seems to be a 'build-up' of the two above spells until they inflict damage on the party almost every other round. You can do some experimenting, like SGT of 2 for node 52 and a 10% chance for node 53. For additional information, see the Special Spells text file at my site http://members.xoom.com/_XOOM/Skyle/Blades/Textfiles/SpecSpll.txt