diff --git a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis hints.txt b/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis hints.txt deleted file mode 100644 index 7d443d4..0000000 --- a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis hints.txt +++ /dev/null @@ -1,113 +0,0 @@ -TO USE THIS HINT FILE: The puzzles in this scenario are fairly much -linear. That is, you can't get stuck on puzzle 10 until you have solved -puzzle 9. They are presented in order here, along with their solutions. -Scroll down one line at a time so you don't learn anything you don't -want to know the answer to. Please only use this hint file if you -REALLY need to. There is a bit of a gap before the solutions start, -for the same reason. - - - - - - - - - - - - - - - - - - - - - - - - - -Q1. Everywhere is under attack and I don't know what to do. -A1. Check the mines.... - -Q2. What is the password for the entrance to the tower? -A2. The pass word is xxxx, but you can get through even if you don't -know the password. - -THE FIRST TEST -Q3. How do I open the portcullis in the room with the disks? -A3. Lesson (less on), Salmon (same on), and Moron (more on). Can you -figure it out now? - -Q4. How many Oogapoona in a Hondumac? -A4. 42 - -THE SECOND TEST -Q5. How do I get past the big bug? -A5. You have to split the bug so that you end up killing it ten times. - -Q6. Flying rose riddle. -A6. sun - -Q7. Out of luck riddle. -A7. e - -Q8. Wind riddle. -A8. breath (okay, so it's not a very good riddle.) - -Q9. How do I make the age block new? -A9. You will need to use the Move Mountains spell as well as the age -adjuster buttons. - -THE THIRD TEST -Q10. How do you open the door in the room with all of the buttons? -A10. You must have expressed ("ex" pressed) and impressed ("im" -pressed) before you can have prestige (pressed "tige") - -Q11. Red bird riddle. -A11. lamp or lantern. - -Q12. What do I do with the piece of glass? -A12. You need to put it on top of the shimmering pool. - -Q13. How do I get throught the shifting maze? -A13. You need to go to the central dead end, then to the northeast -corner of the maze. First check that the exit is blocked to north, and -then go around to the exit from the south. - -Q14. What is the answer to the question of the pool? -A14. you! - -THE FOURTH TEST -Q15. How do I kill the Googlie? -A15. You can't. You have to charm him. - -Q16. First riddle. -A16. o - -Q17. Second riddle. -A17. a - -Q18. Third riddle. -A18. t - -Q19. What is the grain of the riddles combined? -A19. oat - -DREAM OR NIGHTMARE? -Q20. How do I get through the dead end maze? -A20. You don't. There is a secret passage at 13,20. - -Q21. How do I get past the statue in "The Tower"? -A21. In one of the dressers in the room you will find a note that gives -the locations of three different places you need to go to to get past. - -Q22. What is the answer to the lever in the Tumble Down Maze? -A22. Left - -Q23. How do I get through that door to the east in the room full of -potplants? -A23. You need pull the lever at 21,43. It will unlock the door. \ No newline at end of file diff --git a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.bmp b/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.bmp deleted file mode 100644 index bec1e78..0000000 Binary files a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.bmp and /dev/null differ diff --git a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.exs b/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.exs deleted file mode 100644 index 9fc6cb6..0000000 Binary files a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.exs and /dev/null differ diff --git a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.meg b/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.meg deleted file mode 100644 index 672565d..0000000 Binary files a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.meg and /dev/null differ diff --git a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.txt b/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.txt deleted file mode 100644 index a00a833..0000000 --- a/BoEArchFull/Normal/Isle of Boredom, The (Creator's Scenarios)/kurnis.txt +++ /dev/null @@ -1,168 +0,0 @@ -*****THE ISLE OF BOREDOM***** - -Written by: The Creator - -Thank you for taking the time out to download this scenario and even -read this file. - -CONTENTS OF .ZIP FILE: - -kurnis.exs - The scenario itself. - -kurnis hints.txt - Hint file, for when you get stuck. - -kurnis.bmp - custom graphics file for windows. - -kurnis.meg - custom graphics file for mac. - -kurnis.txt - readme file, you know, that thing you're looking at right -now. - -OPTIMAL PARTY LEVEL: - -It all depends on your skill level. A player who's only had Blades of -Exile for a while and is still getting used to it should use a level 15 -party or thereabouts. On the other hand, an expert player may want to -give him/herself a challenge by starting with a fresh party. Most -people would land somewhere in between. I would recommend a party that -has already gone through one small/very small scenario, or a new party -that has been beefed up a bit with the character editor. Use your own -judgement. Keep in mind that monster strength is likely to increase -faster than party strength. - -NOTE: After the initial release of this scenario I recieved some -complaints about the difficulty. I therefore add this disclaimer. The -Isle of Boredom, while not combat based, does present some tactical -challenges that will be too difficult for some players. However, these -can almost always be bypassed. You'll just miss out on some stuff. -Attempting the scenario with a fresh party should only be done by those -who are truly arrogant about their playing skill (like me). ;-) - -WARNING: This scenario is classified as Very High. This is mostly to -prevent monster hp from doubling, though that shouldn't cause much of a -problem anyway. However, a lot of the puzzles in this scenario are -quite difficult and intended for experienced players. There is a hint -file included in case you get stuck, but I recommend that you -use this only as a last resort. - -CUSTOM GRAPHICS: - -All custom graphics used in this scenario are either adaptations of BoE -graphics or my own original artwork. If you think that they're shoddy, -feel free to do a few of your own and send them to me. I might include -them in a later version. Then again, I might not. - -On the other hand, if you think they are absolutely brilliant and you -want to use them in your own scenario, go ahead. Just make sure you -give me credit for them in your readme file. It would also be nice if -you emailed me first. - -I might add that I think both of these situations are highly unlikely. -I added them in there just for the heck of it. - -KNOWN BUGS: - -As my first effort, The Isle of Boredom is a bit buggy in places (though it's mostly okay). I believe I have fixed all fatal ones, but a few others still exist. Remember to keep back-up save files, just in case! If you have problems, please don't hesitate to contact me. - -Some of the bugs in this scenario can be avoided if you follow these small restrictions. - -- Do not leave town with the character editor. -- Do not cast Word of Recall. -- Do not use a party above the recommended level. -- Keep each PC with at least one inventory slot free. -- Do not let any character max out in Defense. -- Don't change the number of PCs in your party over the course of the -scenario. - -As you can see, considering that this is a fairly low level scenario, -most of these will not cause you problems as long as you don't cheat. - -There are a few other known bugs, some that I have not fixed because I don't know how, others because they are only minor problems and aren't worth the effort. - -STORYLINE: - -Ah yes, the storyline. The part of the scenario that we love the most. -In this case, it's not very interesting. You're out-of-work adventurers -who take a ship to the remote island of Kurnis looking for a mission. -You strike it bad on two counts: There isn't a single monster on Kurnis -and even fewer missions and, just to make it worse, you miss your boat -back off the island. To top it off, it's a month before the next ship -comes in. Until then, this island is your home. - -And thus the desperate search for a mission begins... - -NOTE: The very beginning of the scenario might not make a lot of sense -at first (and be somewhat annoying as well), but don't worry. Things will be explained. - -THANKS TO: - -iambobsushi for providing a beta testers forum for this scenario at -his Message Boards. I appreciated it a lot. - -iambobsushi, Morgan Wild and Miguel Angel Goicochea, for beta testing -this scenario for me. - -Jeff Vogel for creating the Blades of Exile Scenario Editor! - -- "The Creator", Stephen Ashby. - -CONTACT INFO: - -If you want to send me fan mail (please?), beg for a sequel, tell me -about some bug that is still unsquished, politely inform me that the world would be a better place if I stopped making scenarios, or for that matter, stopped breathing, or if you would like to contact me for any other reason, you can reach me by: - -Emailing me at barcoorah@mail.com - -Or contacting me on one of the Blades of Exile message boards.. - -Or, if you REALLY want to abuse me, email me at notmyaddress@alias.com - -ENJOY PLAYING! - - -History: - -v1.0.0 - Initial release. Takes 1st place in the Best Newcomer section -of the Fourth Scenario Design Contest and is a finalist for Best -Scenario. - -v1.0.1 - Many minor bug fixes. Thanks to all who helped by pointing -these out to me, especially Andrew Barton. - -v1.0.2 - Several potentially fatal bugs fixed. - -v1.0.3 - More bugs fixed, others left unfixed because they aren't major and I'm too lazy to do anything about them. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Why are you still reading this? The readme is over, finished, done, -completed, no longer necessary! Go play the scenario! \ No newline at end of file diff --git a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/Dream.exs b/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/Dream.exs deleted file mode 100644 index 3c10161..0000000 Binary files a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/Dream.exs and /dev/null differ diff --git a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/bladewarrior.gif b/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/bladewarrior.gif deleted file mode 100644 index 69cbd3f..0000000 Binary files a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/bladewarrior.gif and /dev/null differ diff --git a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.bmp b/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.bmp deleted file mode 100644 index e8b1041..0000000 Binary files a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.bmp and /dev/null differ diff --git a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.meg b/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.meg deleted file mode 100644 index 62b3a11..0000000 Binary files a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.meg and /dev/null differ diff --git a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.txt b/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.txt deleted file mode 100644 index 81d41c4..0000000 --- a/BoEArchFull/Normal/Revenge (Creator) (Creator's Scenarios)/dream.txt +++ /dev/null @@ -1,69 +0,0 @@ -****************** - -REVENGE - -A scenario by Stephen Ashby, a.k.a The Creator. - -****************** - -I'll say this before you go any further - you may not enjoy this scenario. If you like the Exile-style game where you take your time to explore and develop your party and have side quests and wipe out a few bandit lairs, then chances are high that you won't. - -You will not have time to burn. The entire scenario takes place over a fairly short time. On top of that, there is a fatigue system. You can only go so long before you start getting tired. When you're tired, go get some sleep - otherwise you'll die from exhaustion. - -You can't sleep just anywhere, either. The vast majority of places are unsafe and attempting to camp in most places will result in a nasty death. The same applies to CTRL-W and even pausing repeatedly. - -There is easily enough time to do everything necessary to win the scenario. You can even take time out to smell the roses. However, you don't get to choose when - events around you will dictate that. - -While there are ways to boost the firepower of your party scattered throughout the scenario, the focus on party development is minimal. Thinking in terms of experience is not something you'll do a lot of. You'll be much more worried about surviving each battle than thinking about what you'll get out of it. - -Finally, Revenge is not a scenario in which you go around and play the hero. You won't wade through hordes of enemies, spreading destruction whither you will. You will be far too busy trying to survive. - -If you can cope with all of that, you should find this scenario to be something to remember. - -CONTENT RATING: - -This scenario is rated 'R' and for a reason. It has a very grim atmosphere and occasional graphic violence. I don't glory in blood and guts and I don't throw in such violence gratuitously. However, the fact remains that this is no happy story about how a group of adventurers came and saved the valley from the bandits. People suffer and people die. Such things are very serious, and I treat them with the seriousness they deserve. - -COMBAT DIFFICULTY: - -This scenario is designed for a party that has just finished The Isle of Boredom. Failing that, a party somewhere between level 20 and 30 should do, depending on your skill as a player. - -The combat in this scenario is essentially bared down to the minimum. The only fights you'll encounter are those demanded by the plot, and they will be as difficult as the plot demands. This means that most will be very difficult indeed. - -There is an easy way to beat most fights, if you can find it. As a general piece of advice, try to make sure that your enemies are given limited scope to use their most powerful attacks. - -Also, there are a good few ways scattered through the scenario to improve the punch your party packs. Find them, and things will be much easier for you. - -PLOT: - -Revenge is a sequel. It follows on directly from The Isle of Boredom. At the same time, it is self-contained - there is no need to play any other of my scenarios to enjoy Revenge. The Isle of Boredom, Ugantan Nightmare and To Live in Fear all form a part of the storyline and add background detail, but are not necessary. - -Many events will occur within the scenario that may feel very strange and confusing. They are only understandable when you search around and find information that is not readily apparent or available. If you find yourself playing with one eyebrow permanently raised, you've probably missed something. - -GENERAL ADVICE: - -Talk to Kassand often. He's your only ally and will do everything he can to help you. - -Use the included map of Uganta (uganta.bmp). Uganta is a nasty place, and it's best not to spend too much time wandering. - -Take a look at the bladewarrior.gif file. It won't help you in any way, but it's really cool. - -THANKS TO: - -The artists whose graphics I used for this scenario: - -Abbot Henderson: Goo demon. -Tim Farland: Kappah, Blackheart, Taniwha, Conjurer. -Justifier: Snake Man, Sludge creature, Skree. -Relhan: Elvenhunter. -Brett Bixler: Greebler. -Luz Piazuelo: Stairways, Young Kassand, Reaper, Dithan. -Shisha: Living Kassand, Robed Figure, Sarcophagus. - -All other custom graphics are either originals or edits by myself. - -And thanks to the entire Blades of Exile community for being such a talented bunch of people and helping me learn about the art of storytelling. - -CONTACT INFO: - -If you need help to understand a certain plot point, or if you're stuck, or if you've found a bug, or if you just want to talk to the guy who wrote this scenario, my email is barcoorah@mail.com. I love getting mail and will always reply, so please take the time out to tell me what you thought. \ No newline at end of file diff --git a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.BMP b/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.BMP deleted file mode 100644 index 498a376..0000000 Binary files a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.BMP and /dev/null differ diff --git a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.exs b/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.exs deleted file mode 100644 index 9cbb3dc..0000000 Binary files a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.exs and /dev/null differ diff --git a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.meg b/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.meg deleted file mode 100644 index 3ca15df..0000000 Binary files a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.meg and /dev/null differ diff --git a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.txt b/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.txt deleted file mode 100644 index 125178d..0000000 --- a/BoEArchFull/Normal/To Live in Fear (Creator's Scenarios)/fear.txt +++ /dev/null @@ -1,21 +0,0 @@ -**************** - -TO LIVE IN FEAR - -A Movie Scenario by Stephen Ashby, a.k.a. The Creator - -**************** - -This scenario was made with the Frame Animation technique. If you would like to know how it is done or would like to make a similar one yourself, visit - -http://www.personal.psu.edu/staff/b/x/bxb11/boe/progcontest/Contest.htm - -and download "Complex Animations". - -This scenario forms a part of the plot that was begun in The Isle of Boredom and continued in Ugantan Nightmare. It is highly recommended that you play those two scenarios before this one, especially Ugantan Nightmare. If you do not, the plot will not make sense. - -Thanks To: - -Shisha and Tim Farland for the "Robed Figure" and "Blackheart" graphics respectively. All other custom graphics are either originals or edits by myself. - -Alcritas for his excellent beta comments. He honed this scenario into what it is. \ No newline at end of file diff --git a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.BMP b/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.BMP deleted file mode 100644 index 2661697..0000000 Binary files a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.BMP and /dev/null differ diff --git a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.exs b/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.exs deleted file mode 100644 index ab8f657..0000000 Binary files a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.exs and /dev/null differ diff --git a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.txt b/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.txt deleted file mode 100644 index 85de79a..0000000 --- a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/uganta.txt +++ /dev/null @@ -1,90 +0,0 @@ -************************************************************* - -Ugantan Nightmare - -A movie scenario by The Creator - -************************************************************* - -Thank you for downloading this extremely brief scenario. The -.zip file should contain the following items: - -uganta.txt -uganta.bmp -uganta.meg -uganta.exs - -uganta.txt - The readme file, which you are reading right now. - -uganta.bmp - The custom graphics file for PC users. These are -essential to the scenario and must be working properly. - -uganta.meg - The same thing, but for Mac users. - -uganta.exs - The scenario itself. This is likely to be the -shortest scenario you will play in your life. Play time should -take less than a minute. - -Strictly speaking, this isn't even a scenario. It is, for all -pratical purposes, a movie. The prescence of your party is only -because there is no other way to do it in Blades of Exile. - -I don't know for certain how well it will work on other computers. -It has not been beta-tested. I didn't really see the point in it -for something so small. - -This scenario was constructed for two reasons. First, to -form part of the story that was begun in The Isle of Boredom. -If you have not played it, you will most likely understand -none of the events of this scenario. - -Secondly, and more importantly, to showcase a new animation -technique. details of this technique can be found below if you -wish to use it yourself. - -Thanks to Shisha for the "Robed Figure" graphic and to Tim -Farland for the "Blackheart" graphic, both of which are used -in this scenario. All other custom graphics are either originals -or edits by myself. - -****************** -Frame Animation -****************** - -This is the method that I used to create this scenario. I have -several towns full of frozen scenes, each slightly different -from the next. With stairway nodes, I moved the -party from one to the next in rapid succession. I would -occasionally intersperse this with various nodes such as sound -effects or explosions. - -One problem with this is speed. Everything happens very fast. To -slow everything down enough for the player to absorb what is -happening, it is often necessary to enter the same scene -multiple times. I also recommend playing sounds at every -opportunity, as these take some time to play. For example, you -will hear footstep noises very frequently in this scenario. - -Another problem that can arise is an inability to see everything -clearly. I got around this by making all terrain transparent. - -A third and much more serious problem arises when you approach -the 50-node chain limit, and trust me, this doesn't take long at -all. To beat this, you paste several different nodes (using the -paste command on the toolbar) that each start an animation chain -onto the same spot. When the first node chain ends the next one -will begin. - -The order that the node chains are called in depends -on the number of the first node in the chain. i.e. If the nodes -pasted on the one spot are 0, 5, 2, and 7, the chain that begins -with node 0 will go first, followed by the one that begins with -node 2. Then will come nodes 5 and 7, in that order. - -Every chain that is followed by another MUST end in the same town -that it started in. You can flip from town 34 to town 73 to town 8 -in the meantime, but it has to end in the same town as the first -node of the next chain. - -More detailed information can be found at http://www.personal.psu.edu/staff/b/x/bxb11/boe/progcontest/Contest.htm - by downloading "Complex Animations". \ No newline at end of file diff --git a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/unganta.meg b/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/unganta.meg deleted file mode 100644 index 11b7367..0000000 Binary files a/BoEArchFull/Normal/Ugantan Nightmare (Creator's Scenarios)/unganta.meg and /dev/null differ