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-Getting Started
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-Welcome to Echoes: Assault!
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-In the scenario folder, you will find a few items of interest. They are:
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-- assault.exs
-This is the scenario file itself. Mac users should place it in the Blades of Exile Scenarios folder. C users should place it in the bladscen folder.
- - assault.meg
-This is the graphics file for Mac users. Place it in the Blades of Exile Scenarios folder.
- - assault.bmp
-This is the graphics file for PCs. Place it in your bladscen folder.
- - BOSTON.SAV
-This is the default and heavilly reccomended prefab party for PC players. It has all statistics and items already placed.
- - ChronoReaper.mid
-This is the music file for Echoes: Assault. It is reccomended, though not required, for gameplay.
- - GeneralBoston.sit
-This is the .sit file with the default and heavilly reccomended prefab party for Mac players. It has all statistics and items already placed.
- - imgs
-This is the folder that holds the images used in the readme you're reading right now.
- - readme.html
-This is the file you're reading right now!
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-Walkthrough
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-Due to the unique action-based nature or Echoes: Assault, similar to An Apology in a few respects, the scenario is based more around going through tight situations and you are pretty much held by the hand as you go through. The parts you might need help on, however, are listed below:
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-When defending Earthford, take out the cannons, dragons, and Passive Illithids. In the first wave, the rest will retreat after you take out the cannons and Passive Illithid.
-Never forget your special spells! There are many places where you lose, die, or are stuck for a while when you don't cast your spells. Most of them are necessary throughout the game, one of them can make things easier in a boss battle when used.
-This scenario can be finished, but it can also be won. Both are difficult, and in fact finishing might be more difficult in some aspects, but search each area you encounter carefully, especially when there doesn't seem to be any pressing force making you go places.
-Search around for treasure. In many places, there is a spellbook or two, or perhaps some potions. All are quite valuable, considering the difficulty of this scenario.
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-On a final note, I wish you the best of luck. It'll be needed.
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-Hall of Fame
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-This scenario has a Hall of Fame, which you can find here:
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-To be placed in the hall of fame, email me at terrorsmartyr@wi.rr.com, and describe with fair detail how you won. Remember, this scenario can be won, or it can be just finished. Winning takes much more effort, and you will be told when you have won. Good luck getting into the hall of fame! Any number of entries will be accepted.
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-Credits
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-I would feel I was cheating some important people if I didn't list them here, so here are the people who made this scenario possible:
-My beta-testers, who found heaps of errors in the many parts of the scenario I wrote in 2AM:
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-- The Talking Spider, aka Morgan Wild, who gave many comments about the game.
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- Imban, who despite being too lazy to make a prefab party, offered valuable help in creature balancing (however ungodly late his reports were).
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- Brett Bixler, who gave many suggestions and helped this scenario immensely.
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- Glynn Reaper, who while not a tester, made the prefab PC party for General Boston.
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- LightningExiled, who unfortunately could not test due to a major hard drive error or something of the like, but I guess I'll put her up here anyway.
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- Iambobsushi, who was a valuable aid in betatesting, however odd some of his comments were. :P
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- Desperance, for providing ample inner jokes to insert into the scenario.
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- You, for playing. I hope you enjoy this, and send sincere feedback.
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-And here, I've listed the people who did my custom graphics and which ones they did:
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-- Luz Piazuelo
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-- Empire Symbols
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- Lieutennant Harold
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- Jack
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- Soldier
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- Archer
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- Captain
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- Thranora
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- Thranodiad
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- Pillar on Sylvian Floor
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- Golden Female Mage (Solarion)
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- Champion Statue
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- Dervish Statue
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- Tan, Brown and Gold Mage (Terujit)
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- Orange Female Mage (Gaia)
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- Red and Gold Female Mage (Sarai)
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- Black Basalt Wall Set
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- Puma
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- - Tim Farland
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-- Clarence
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- Robert
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- Thomas
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- Cannon
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- Dragon
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- The Investigator
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- - Aceron
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-- Sylvian
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- Sylvian Statues
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- Sylvian Archer
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- Sylvian Mage
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- Sylvian General
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- Sylvian Queen
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- - Haneda
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-- Sleeping Pad on Sylvian Floor
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- Marylinn
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- Victory Dialogue
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- - Relhan
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-- Johnathon
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- Purple Robed Mage (Mysterious Figure)
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- Link
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- - Justifier
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- Janet Cone
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- Ryan Phelps
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-- Anniahlated Portcullis
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- - Shawn Lonergan
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- The Smacken Kracken
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-I did The Executioner, the Paladin, Sathoj, Red Male Mage (Billeck), Karl Gottfried, Disco Joe, Mysterious Figure Dialog and Ghost Dervish myself. Feel free to use them, juts give me credit in the readme.
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-# # # # # # # # # # # # # # #
-# Echoes: Black Horse #
-# by TerrorsMartyr #
-# #
-# # # # # # # # # # # # # # #
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-Welcome to Echoes: Black Horse, aka Hyperion. This scenario is rated PG for mild violence, and is for very, very high levels (level 45 suggested).
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-I would like to thank my betatesters:
-Edwin "Khoth" Thomson
-Logan "Logalot" Incantor
-JR "Sarachim" Fowle
-Imban
-Lt. Sullust
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-Files included:
- -Black.bmp
-This is the graphics file for PCs. Place it in your Blades of Exile Scenarios folder.
- -Black.exs
-This is the scenario file. Place it in your Blades of Exile Scenarios folder.
- -Black.gif
-This is the scenario graphics file, in case the .bmp file or .meg file does not come through correctly. PC users will have to convert this to .bmp, and Mac users will have to use ResEdit to convert it to a .meg.
- -Black.meg.sit
-This is the Mac scenario graphics file. Unstuff it, and place the .meg file in your Blades of Exile Scenarios folder.
- -Black.txt
-This is the text file you're reading now!
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-Before starting, make sure!! that you have the graphics installed correctly. Very little of the scenario will be visible, otherwise.
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-Graphical artists:
-Aceron
- -Banner
- -Hyperion Mage
- -Obsidian Axe
- -Sylvian
- -Sylvian Archer
- -Sylvian Magus
- -Sylvian Cypromage*
- -Sylvian Pyromage*
- -Tower
-Dan Autery
- -Titan Wraith
-DRK DRAXIS
- -Helios Hyperion (1x2)
- -Metal Wallset
-Elwin Windleaf
- -Hyperion Wizard*
-Flamefiend
- -Flame Beast
-Haneda "Bladesman" Yoshoyuki
- -Sleeping Pad
-Janet Cone
- -Pink Table
-Luz "Mab" Piazuelo
- -Blue Marble Wallset
- -Computer
- -Dervish Jack
- -Living Artillery
- -Orange Brick Wallset
- -Pillar on Sylvian Floor
- -Puma
- -Sylvian Banner
-Rabbitlord
- -Sylvian Floor
-Relhan
- -Dervish Thomas
- -Master Titan Wraith
- -Mysterious Figure
-Robin Seneka
- -Crystal on Pedestal
-Shawn Lonergan
- -Titan Wraith
-Tim Farland
- -Guard
- -Helios Hyperion (1x1)
- -Hyperion Lich
- -Hyperion Pyrolich
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-I made Billeck, Petey, Hyperion Archer, Togar, Hyperion Golem, Artillery, Pillar on Walkway, Regeneration Crystal, Hyperion General, Hyperion Pyros, Heart with Sword Dialog, Runes on Marble Floor, Rubble on Marble Floor, Clay Man, Clay Mage, Clay Drake, Dragonbow Archer, Hyperion Archmage, Throne on Vahnatai Floor and Mysterious Figure Dialog myself. Feel free to use them, though please give me credit. Items with asteriks were works that I edited to suit my purposes.
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-HINTS
-=====
-Q: This scenario is hard! Where can I find ways to make it easier?
-A: After you slay the Hyperion General, there will be powerful mage spells available in King's Wildpoint, and The Interrogator will be a bit south of the entrance to Fort Lamprey- he has some powerful aid, as well as knowledge of a bonus dungeon. Talk to him. You can even buy items that increase skills! The priest in King's Wildpoint will also give you Revive. And be sure to check with Kazaros. Towards the end of the game, he has the spells Divine Thud and Protection available- these will help you greatly.
-Q: I'm in the Hyperion Vault, and I can't figure out how to beat the Hyperion Lich!
-A: To beat the Hyperion Lich, you must first dispense of his servants and some-forth. The first is a powerful Demolich. To get rid of him, check the barrel. Then, fire a flame spell at him- the explosives will detonate, anniahlating him. You will then have to fight 4 Hyperion Imps, but not to worry- a PC with Protection will be fine. When you slay all 4 Imps, the Hyperion Lich will attack personally. BE WARNED! This is not his final form. He is vulnerable to most spells, though. When you kill him, he will turn into a Pyrolich. Slay him as a Pyrolich, and the treasure will be revealed.
-Q: I'm in the Hyperion Vault, and I can't figure out how to beat the Ninja Golem!
-A: First, visit nthe northwestern room. Pick up some explosives, then place them on the runes nearby. Then, detonate the explosives, with a fire spell. Inside, there will be a journal. Read the journal, then search the bookshelves. Step on the stone bridge leading to the golem. It will still be a tough fight, but it will be beatable.
-Q: I'm in the Hyperion Vault, and I can't figure out how to beat the Evil Altar!
-A: Kill the 8 pillars surrounding it. When you do, you have 3 turns to look at the altar. When you do, select 'pray', and you've won. Sit in the throne to get your prize.
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-WALKTHRU
-========
-You will start out in your quarters in Fort Lamprey. Feel free to pick up any of the items that appear in your room. From there, head north to the main part of the hallway, then east. Enter the building in the center of the fort, and sit down on either of the vacant seats. You will meet Dervish Thomas and Dervish Jack. They will tell you to deliver a cease-fire to the Sylvians. Before you leave the fort, be sure to go east of the building with the dervishes, into the library section. Go as far north as you can, then into Kazaros' office. There is a secret passage in the northwestern corner. The southernmost tome in that room is readable, the rest will open later. It's also suggested that you go south of where the dervishes are, and in that section is an armory, with plenty of treasure. From there, proceed to go north of the building where the dervishes are, and outside. Go east or west of the Hyperions, and you will meet a camp of Sylvians. If you read Kazaros' tome, then approach them, and they will let you through. If you did not, then you will be forced to fight them, unless you chose "leave". Find your way into the northeastern part of the valley, and you will find a tower fortress. Enter it, and the Sylvians inside will let you in. You will be lead to the general, who will take your treaty, and note that it now says the Empire wishes to ally. You have a choice of what to say. After which, you are escorted out of the fortress. Go back to the dervishes, and they will ask you if you were responsible. You may chose what to say, here. They will then tell you to clear out a way to the Hyperion Citadel. From there, leave the fort, and go to the place where the road begins, and follow it, until a soldier tells you to stop. If you chose to proceed, you will fight 3 long waves of Hyperions. You had better hope you have plenty of potions!
-When you return to Fort Lamprey, the dervishes will tell you to re-visit the Sylvians. Do so, and they will take you to their leaders, including the second Mysterious Figure out of two in the game, their leader. You will have another chance to respond at this juncture. You are free to roam the fort, though there is little to do here. Return to Fort Lamprey, and speak with the dervishes. You will be instructed to attack the Hyperion Fort. Enter the fort, and go south. Along the metal wall is a door. Unlock it, and step on the rune. The answer to the questions the rune will ask go as follows:
-1) Don Henley
-2) Neil Young
-3) Deja Vu
-4) Pink Floyd, the worst band IN THE WORLD
-5) Vince Fizz
-6) Hot Rocks
-7) Yes
-8) Joe Walsh
-From there, there is a room with two Artilleries. Do not try to fight these! Run for the nearest window, and look at it. You will be in the air ducts. Proceed down either one, and you will be teleported to the Hyperion General, who is translucent. Surrounding him are 8 Golems. When you have slain all 8 golems, the Hyperion General will materialize. Attacking him before then is useless. Slay the general, and a secret passage will appear for you to escape by. Exit the fort, and go back to Fort Lamprey. At this poinrt, Dervishes Jack and Thomas have been slain. You will be told to assault the Hyperion Citadel. Before you go to the Hyperion Citadel, make sure you've checked Kazaros' tomes! Follow the path into the Hyperion vale, and enter the tower. You will be promptly blasted, and thrown into a cell. 500 or so moves later, someone will blast your northern wall on accident. Use move mountains or shatter on that space, and slay the Hyperion magi on the other side. Do not unlock the door on the western wall- you will be slain if you do. Rather, go north, into the library. There is a small secret passage on the northwestern end. Enter it, and clear your way to the other end. When you open up that secret passage, the other one will close itself. Enter the room, and you will meet the Hyperion Mage. He will raise a few Flame Beasts to combat you, while he completes his ritual. In a few moves, he will summon an intensely dangerous Helios Hyperion. When you slay the Helios Hyperion, the Hyperion Mage will teleport away, and the Helios Hyperion will fade out of existance slowly. If you slay the Hyperion Mage first, then he will teleport out. There is another secret passage on the northwestern wall that appears after you kill the Helios Hyperion. Enter it, and unlock the door to the south. Run to the south, and there will be a stairway in a small room. Climb it to the second floor. At that point, a very large group of Hyperions is already waiting for you. Refuse their demand, and they will fight you- and you will be forced to die. Accept their demand, and they will take you to a small chamber. From there, you can poke around a bit. If you check the door out, you will be notified that there are too many Hyperions for you to escape. After checking that door, return to your room. A golen-armored man calling himself Helios Hyperion will appear, and tell you to escape with his aid. Go back to the door, and you will be in a hallway. Watch the golden-armored man slay the Hyperions, and teleport out. From there, your path is mostly clear. There will be a few stragglers, but not many. Work your way to the southeastern corner, and find a small office. Open the locked door, and find the key in the chest in the bedroom. As you're leaving, a dervish will teleport in, and summon up a flame beast. Kill the dervish, and you will learn it is a demon. Helios Hyperion will teleport in and slay the demon. Go back to the center hallway, and unlock the doors to the south with the key. You will find the Hyperion Mage has completed another summon! It's a Helios Hyperion, but he's impervious to all attacks. The key to his strength is the 4 crystals around him. If you smash those, then the Helios Hyperion will be vulnerable, once again. Slay it twice, and the Hyperion Mage will teleport away. Enter the portal, and you will be on the top level of the citadel. In about 6 moves, Helios Hyperion will teleport in. If the special spells are hurting you, then slay the Hyperion Dervish- one of them will be stopped. Slay the Hyperion Mage, and he will explode with furious energy. Talk to Helios Hyperion, and he will create a portal out. Feel free to take the artifact he drops. When you enter the portal, you will be taken to a hidden cave, where a Mysterious Figure (the first) will battle you. Beware! He absorbs blasts of energy. Wound will damage him, but all other magical attacks will heal him. He has three healing pods on his side that will attack him with blasts of energy, healing him. When you slay the Mysterious Figure, all other creatures will dissapear, and a door will form to the south. Enter it, and there will be a portal. At the other end of the portal is the climax to all the events ocurring in the vale, the final decision of the Sylvians...
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-Noted Bugs:
--1.0.1: Fixed Arcane Skills, as well as added a warning about losing items while the party is split.
-
-If you have any questions, concerns, comments, bug reports or death threats, you can contact me or others who would have answers to your inquiries:
-
- Spiderweb Software Boards
- http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi
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- The Lyceum
- http://pub26.ezboard.com/bthelyceum
-
- AOL Instant Messanger
- TerrorsMartyr
- Kleptonoceros
-
- Microsoft Instant Messanger
- terrorsmartyr@hotmail.com
-
- E-mail
- terrorsmartyr@wi.rr.com
-
-Thanks for playing! Have fun.
- -Terror's Martyr
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-Echoes: Combat/Skirmish (?)
-by Terror's Martyr
-----
-
-Files Included:
-combat.exs- The scenario file. Place in the BLADSCEN/Blades of Exile Scenarios folder.
-combat.meg.sit- The graphics file for Mac users, stuffed. Unstuff the file and place the newly created file in the Blades of Exile Scenarios folder.
-combat.gif- The graphics file for PC users, in GIF format. Open the file in any painting application (MSPaint will do), save it as a BMP file, and move it into the BLADSCEN folder.
-
-----
-
-Q: What the hell is this?
-A: It's a full-screen frame animation I made in less than 6 hours in a rush towards the Omega contest deadline. I did it more to test it out than actually make something worth watching.
-
-Q: Well it's obvious that it's not worth watching, but why do you switch titles?
-A: Again, it was made in less than 6 hours, and was rushed for the combat deadline. I'd fix it up if there was anything worth fixing up, but I never really expected to make anything impressive out of this thing.
-
-Q: This makes no sense.
-A: Don't worry, you aren't missing out on much. The only point to *this* scenario is that Illithids are waging a war, and if you hadn't picked this up from the other Echoes scenarios so far, then... ...play the other Echoes scenarios. -_-;
-
-Q: Was this even beta-tested?
-A: I'm telling you, I made this thing in six hours! No! Stop asking questions.
-
-Graphics were mostly defaults, others by DRK DRAXIS, myself and Brett Bixler.
-
-AIM: TerrorsMartyr
-Email: terrorsmartyr@wi.rr.com
-Boards: http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi
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-# # # # # # # # # # # # # # #
-# Echoes: Pawns #
-# By Terrors Martyr #
-# #
-# # # # # # # # # # # # # # #
-
-Echoes: Pawns is a "movie" scenario. What does that mean? It means that there is no combat or interaction (well, some), and it shows the party a series of events that are beyond their control. Any level party may play. This scenario is rated PG, for minimally gory descriptions.
-
-I would like to thank my (semi-) betatester, Imban. I guess a movie doesn't need any testing, but considering he has tested every single other Echoes scenario, I planned to not make this an exception. ;)
-
-I would like to thank the graphics of whos graphics I used:
-
-Aceron
--Miss Terrai
--Red Ruby Banner
-DRK DRAXIS
--Dead Illithid
--Dead Ulitharid
--Ulithariad
-Elwin Windleaf
--Morgan
-Haneda Yoshoyuki
--Empire Archer
-Luz Piazuelo
--Soldier
--Captain
--Archer
-Relhan
--Guard
--Hyperion Mage
--Katothen
--Mysterious Figure2
-Tim Farland
--Helios Hyperion
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-I made Billeck, Karl Gottfried, Checkers Dialog, Illithid Dome Dialog, Red Mage, Pheadran, Sathoj, Baruch, Mary, Petey, Body on Grass, Body on Floor, Togar graphics myself. Feel free to use them, but please give me credit.
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-So you beat it? There are two points where Katothen asks you a question. Answer differently, and you might see something different. Each has interesting information.
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-I'd apprectiate any constructive criticism, bug reports, or reccomentations you might have. Email me at .
-Thanks for playing!
- -Terror's Martyr
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