45 lines
546 B
C++
45 lines
546 B
C++
#ifndef LIME_UI_GAMEPAD_EVENT_H
|
|
#define LIME_UI_GAMEPAD_EVENT_H
|
|
|
|
|
|
#include <hx/CFFI.h>
|
|
|
|
|
|
namespace lime {
|
|
|
|
|
|
enum GamepadEventType {
|
|
|
|
GAMEPAD_AXIS_MOVE,
|
|
GAMEPAD_BUTTON_DOWN,
|
|
GAMEPAD_BUTTON_UP,
|
|
GAMEPAD_CONNECT,
|
|
GAMEPAD_DISCONNECT
|
|
|
|
};
|
|
|
|
|
|
class GamepadEvent {
|
|
|
|
public:
|
|
|
|
static AutoGCRoot* callback;
|
|
static AutoGCRoot* eventObject;
|
|
|
|
GamepadEvent ();
|
|
|
|
static void Dispatch (GamepadEvent* event);
|
|
|
|
int axis;
|
|
double axisValue;
|
|
int button;
|
|
int id;
|
|
GamepadEventType type;
|
|
|
|
};
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif |