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lime/project/include/graphics
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Lars A. Doucet 3644008132 Implementing BitmapData.threshold() natively for massive speedup - 95% reduction in time taken
2016-01-01 14:11:25 -08:00
..
format
Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support
2015-06-19 14:11:15 -07:00
utils
Implementing BitmapData.threshold() natively for massive speedup - 95% reduction in time taken
2016-01-01 14:11:25 -08:00
Image.h
Fix race condition in lime_image_load, lime_audio_load
2015-12-31 14:42:20 -08:00
ImageBuffer.h
Begin implementation of C++ Image data methods again
2015-07-21 09:07:52 -07:00
PixelFormat.h
Begin implementation of C++ Image data methods again
2015-07-21 09:07:52 -07:00
Renderer.h
Add window.scale, let window width/height and mouse events be in logical points
2015-10-05 13:18:54 -07:00
RenderEvent.h
Add support for render context lost/restored events, initially with support for WebGL (thanks @mrcdk)
2014-11-28 11:54:56 -08:00
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