45 lines
506 B
C++
45 lines
506 B
C++
#ifndef LIME_UI_GAMEPAD_EVENT_H
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#define LIME_UI_GAMEPAD_EVENT_H
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#include <hx/CFFI.h>
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namespace lime {
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enum GamepadEventType {
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AXIS_MOVE,
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BUTTON_DOWN,
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BUTTON_UP,
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CONNECT,
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DISCONNECT
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};
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class GamepadEvent {
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public:
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static AutoGCRoot* callback;
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static AutoGCRoot* eventObject;
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GamepadEvent ();
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static void Dispatch (GamepadEvent* event);
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int axis;
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double axisValue;
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int button;
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int id;
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GamepadEventType type;
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};
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}
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#endif |