Files
lime/project/include/ui/Window.h
2018-06-11 13:10:17 -07:00

136 lines
3.3 KiB
C++

#ifndef LIME_UI_WINDOW_H
#define LIME_UI_WINDOW_H
#ifdef CreateWindow
#undef CreateWindow
#endif
#include <app/Application.h>
#include <graphics/ImageBuffer.h>
#include <system/CFFI.h>
#include <system/DisplayMode.h>
#include <stdint.h>
namespace lime {
// struct HL_Window {
// hl_type* t;
// HL_Application* application;
// bool borderless;
// vdynamic* config;
// vdynamic* display;
// int id;
// vdynamic* onActivate;
// vdynamic* onClose;
// vdynamic* onCreate;
// vdynamic* onDeactivate;
// vdynamic* onDropFile;
// vdynamic* onEnter;
// vdynamic* onFocusIn;
// vdynamic* onFocusOut;
// vdynamic* onFullscreen;
// vdynamic* onKeyDown;
// vdynamic* onKeyUp;
// vdynamic* onLeave;
// vdynamic* onMinimize;
// vdynamic* onMouseDown;
// vdynamic* onMouseMove;
// vdynamic* onMouseMoveRelative;
// vdynamic* onMouseUp;
// vdynamic* onMouseWheel;
// vdynamic* onMove;
// vdynamic* onResize;
// vdynamic* onRestore;
// vdynamic* onTextEdit;
// vdynamic* onTextInput;
// HL_Renderer* renderer;
// double scale;
// vdynamic* stage;
// vdynamic* backend;
// bool __borderless;
// bool __fullscreen;
// int __height;
// bool __maximized;
// bool __minimized;
// bool __resizable;
// double __scale;
// vbyte* __title;
// int __width;
// int __x;
// int __y;
// };
class Window {
public:
virtual ~Window () {};
virtual void Alert (const char* message, const char* title) = 0;
virtual void Close () = 0;
virtual void Focus () = 0;
virtual int GetDisplay () = 0;
virtual void GetDisplayMode (DisplayMode* displayMode) = 0;
virtual bool GetEnableTextEvents () = 0;
virtual int GetHeight () = 0;
virtual uint32_t GetID () = 0;
virtual int GetWidth () = 0;
virtual int GetX () = 0;
virtual int GetY () = 0;
virtual void Move (int x, int y) = 0;
virtual void Resize (int width, int height) = 0;
virtual bool SetBorderless (bool borderless) = 0;
virtual void SetDisplayMode (DisplayMode* displayMode) = 0;
virtual void SetEnableTextEvents (bool enable) = 0;
virtual bool SetFullscreen (bool fullscreen) = 0;
virtual void SetIcon (ImageBuffer *imageBuffer) = 0;
virtual bool SetMaximized (bool minimized) = 0;
virtual bool SetMinimized (bool minimized) = 0;
virtual bool SetResizable (bool resizable) = 0;
virtual const char* SetTitle (const char* title) = 0;
Application* currentApplication;
int flags;
};
Window* CreateWindow (Application* application, int width, int height, int flags, const char* title);
enum WindowFlags {
WINDOW_FLAG_FULLSCREEN = 0x00000001,
WINDOW_FLAG_BORDERLESS = 0x00000002,
WINDOW_FLAG_RESIZABLE = 0x00000004,
WINDOW_FLAG_HARDWARE = 0x00000008,
WINDOW_FLAG_VSYNC = 0x00000010,
WINDOW_FLAG_HW_AA = 0x00000020,
WINDOW_FLAG_HW_AA_HIRES = 0x00000060,
WINDOW_FLAG_ALLOW_SHADERS = 0x00000080,
WINDOW_FLAG_REQUIRE_SHADERS = 0x00000100,
WINDOW_FLAG_DEPTH_BUFFER = 0x00000200,
WINDOW_FLAG_STENCIL_BUFFER = 0x00000400,
WINDOW_FLAG_ALLOW_HIGHDPI = 0x00000800,
WINDOW_FLAG_HIDDEN = 0x00001000,
WINDOW_FLAG_MINIMIZED = 0x00002000,
WINDOW_FLAG_MAXIMIZED = 0x00004000,
WINDOW_FLAG_ALWAYS_ON_TOP = 0x00008000,
WINDOW_FLAG_COLOR_DEPTH_32_BIT = 0x00010000
};
}
#endif