Files
lime/lime/graphics/opengl/GLShaderPrecisionFormat.hx

21 lines
300 B
Haxe

package lime.graphics.opengl; #if (!js || !html5 || display)
#if !lime_debug
@:fileXml('tags="haxe,release"')
@:noDebug
#end
typedef GLShaderPrecisionFormat = {
rangeMin:Int,
rangeMax:Int,
precision:Int
};
#else
typedef GLShaderPrecisionFormat = js.html.webgl.ShaderPrecisionFormat;
#end