Files
lime/project/include/platform/tizen/TizenApplication.h
Joshua Granick 5999d4fefb Add AppRegistry
2013-12-03 23:11:55 -08:00

90 lines
3.4 KiB
C++

#ifndef PLATFORM_TIZEN_TIZEN_APPLICATION_H
#define PLATFORM_TIZEN_TIZEN_APPLICATION_H
#include "platform/tizen/TizenFrame.h"
#include "renderer/opengl/Egl.h"
#include <FApp.h>
#include <FBase.h>
#include <FSystem.h>
#include <FUi.h>
#include <FUiIme.h>
#include <FGraphics.h>
#include <FGraphicsOpengl2.h>
//#include <FUix.h>
namespace lime {
class TizenApplication : public Tizen::App::UiApp, public Tizen::System::IScreenEventListener, public Tizen::Ui::IKeyEventListener, public Tizen::Base::Runtime::ITimerEventListener, public Tizen::Ui::ITouchEventListener /*, public Tizen::Uix::Sensor::ISensorEventListener*/ {
public:
static Tizen::App::Application* CreateInstance (void);
TizenApplication (void);
virtual ~TizenApplication (void);
//virtual bool OnAppInitialized (void);
virtual bool OnAppInitializing (Tizen::App::AppRegistry& appRegistry);
virtual bool OnAppTerminating (Tizen::App::AppRegistry& appRegistry, bool forcedTermination = false);
//virtual bool OnAppWillTerminate (void);
virtual void OnBackground (void);
virtual void OnBatteryLevelChanged (Tizen::System::BatteryLevel batteryLevel);
//virtual void OnDataReceived (Tizen::Uix::Sensor::SensorType sensorType, Tizen::Uix::Sensor::SensorData& sensorData, result r);
virtual void OnForeground (void);
virtual void OnLowMemory (void);
virtual void OnKeyLongPressed (const Tizen::Ui::Control& source, Tizen::Ui::KeyCode keyCode);
virtual void OnKeyPressed (const Tizen::Ui::Control& source, Tizen::Ui::KeyCode keyCode);
virtual void OnKeyReleased (const Tizen::Ui::Control& source, Tizen::Ui::KeyCode keyCode);
virtual void OnScreenOff (void);
virtual void OnScreenOn (void);
virtual void OnTimerExpired (Tizen::Base::Runtime::Timer& timer);
virtual void OnTouchCanceled (const Tizen::Ui::Control &source, const Tizen::Graphics::Point &currentPosition, const Tizen::Ui::TouchEventInfo &touchInfo);
virtual void OnTouchFocusIn (const Tizen::Ui::Control &source, const Tizen::Graphics::Point &currentPosition, const Tizen::Ui::TouchEventInfo &touchInfo);
virtual void OnTouchFocusOut (const Tizen::Ui::Control &source, const Tizen::Graphics::Point &currentPosition, const Tizen::Ui::TouchEventInfo &touchInfo);
virtual void OnTouchMoved (const Tizen::Ui::Control &source, const Tizen::Graphics::Point &currentPosition, const Tizen::Ui::TouchEventInfo &touchInfo);
virtual void OnTouchPressed (const Tizen::Ui::Control &source, const Tizen::Graphics::Point &currentPosition, const Tizen::Ui::TouchEventInfo &touchInfo);
virtual void OnTouchReleased (const Tizen::Ui::Control &source, const Tizen::Graphics::Point &currentPosition, const Tizen::Ui::TouchEventInfo &touchInfo);
private:
void Cleanup (void);
Tizen::Graphics::Opengl::EGLDisplay mEGLDisplay;
Tizen::Graphics::Opengl::EGLSurface mEGLSurface;
Tizen::Graphics::Opengl::EGLConfig mEGLConfig;
Tizen::Graphics::Opengl::EGLContext mEGLContext;
Tizen::Ui::Controls::Form* mForm;
//Tizen::Uix::Sensor::SensorManager* mSensorManager;
Tizen::Base::Runtime::Timer* mTimer;
};
class TizenForm : public Tizen::Ui::Controls::Form {
public:
TizenForm (TizenApplication* inApplication) : mApplication (inApplication) {}
virtual ~TizenForm (void) {}
virtual result OnDraw (void) {
return E_SUCCESS;
}
private:
TizenApplication* mApplication;
};
}
#endif