Files
lime/project/include/audio/Sound.h
2014-07-28 21:27:21 -07:00

58 lines
790 B
C++

#ifndef LIME_AUDIO_SOUND_H
#define LIME_AUDIO_SOUND_H
#include <hx/CFFI.h>
#include <utils/ByteArray.h>
#ifdef ANDROID
#include <android/log.h>
#endif
#ifdef ANDROID
#define LOG_SOUND(args,...) ELOG(args, ##__VA_ARGS__)
#else
#ifdef IPHONE
//#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#define LOG_SOUND(args...) { }
#elif defined(TIZEN)
#include <FBase.h>
#define LOG_SOUND(args,...) AppLog(args, ##__VA_ARGS__)
#else
#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#endif
#endif
//#define LOG_SOUND(args...) { }
namespace lime {
class Sound {
public:
Sound ();
~Sound ();
value Value ();
int bitsPerSample;
int channels;
int sampleRate;
ByteArray *data;
private:
value mValue;
};
}
#endif