Logo
Explore Help
Sign In
kiss-lang/lime
1
0
Fork 0
You've already forked lime
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ac275f55eea713bf42554a40eade1efb52664b2e
lime/project/src/backend/sdl
History
Lars A. Doucet ac275f55ee display -- name
2015-07-30 14:40:37 -05:00
..
SDLApplication.cpp
Gamepad controller axis deadzone low filter
2015-07-17 22:30:13 +02:00
SDLApplication.h
Add support for application.frameRate
2015-05-14 16:29:31 -07:00
SDLDisplay.cpp
display -- name
2015-07-30 14:40:37 -05:00
SDLGamepad.cpp
Add additional gamepad mappings
2015-06-12 09:10:35 -07:00
SDLGamepad.h
Initial Lime Gamepad API
2015-03-18 01:42:56 -07:00
SDLJNI.cpp
Add lime.utils.JNI, initially supporting JNI.getEnv
2015-02-04 17:13:27 -08:00
SDLMouse.cpp
Cleanup, using Mouse.warp and Mouse.lock, window.onMouseMoveRelative, removing 'button' value from mouse move event
2015-03-26 02:10:08 -07:00
SDLMouse.h
Cleanup, using Mouse.warp and Mouse.lock, window.onMouseMoveRelative, removing 'button' value from mouse move event
2015-03-26 02:10:08 -07:00
SDLRenderer.cpp
Fallback to software if hardware is not available
2015-07-23 08:09:30 -07:00
SDLRenderer.h
Fallback to software if hardware is not available
2015-07-23 08:09:30 -07:00
SDLSystem.cpp
Improve handling of Windows system paths
2015-04-10 09:11:46 -07:00
SDLWindow.cpp
Use bitsPerPixel
2015-06-20 09:27:47 -07:00
SDLWindow.h
Initial support for text input/edit events
2015-05-12 07:11:21 -07:00
Powered by Gitea Version: 1.24.7-cloud Page: 46ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API