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lime/buildfiles/android/template/AndroidManifest.xml

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XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="::ANDROID_INSTALL_LOCATION::" android:versionCode="::APP_BUILD_NUMBER::" android:versionName="::APP_VERSION::" package="::APP_PACKAGE::">
<application android:label="::APP_TITLE::" android:debuggable="true"::if (HAS_ICON):: android:icon="@drawable/icon"::end::>
::if WIN_REQUIRE_SHADERS::<uses-feature android:glEsVersion="0x00020000" android:required="true" />::elseif WIN_ALLOW_SHADERS::<uses-feature android:glEsVersion="0x00020000" android:required="false" />::end::
<activity android:name="MainActivity" android:label="::APP_TITLE::" android:configChanges="keyboard|keyboardHidden|orientation"::if (WIN_ORIENTATION!=""):: android:screenOrientation="::WIN_ORIENTATION::"::end::>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="ouya.intent.category.GAME"/>
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="8"/>
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>