Files
lime/project/include/ui/Gamepad.h
2015-06-12 09:10:35 -07:00

22 lines
271 B
C++

#ifndef LIME_UI_GAMEPAD_H
#define LIME_UI_GAMEPAD_H
namespace lime {
class Gamepad {
public:
static void AddMapping (const char* content);
static const char* GetDeviceGUID (int id);
static const char* GetDeviceName (int id);
};
}
#endif