Files
lime/docs/api/ImportAll.hx
2018-06-25 13:10:21 -07:00

254 lines
8.5 KiB
Haxe

package;
import lime.app.Application;
import lime.app.Config;
import lime.app.Event;
import lime.app.Future;
import lime.app.IModule;
import lime.app.Module;
import lime.app.Preloader;
import lime.app.Promise;
import lime.graphics.cairo.Cairo;
import lime.graphics.cairo.CairoAntialias;
import lime.graphics.cairo.CairoContent;
import lime.graphics.cairo.CairoExtend;
import lime.graphics.cairo.CairoFillRule;
import lime.graphics.cairo.CairoFilter;
import lime.graphics.cairo.CairoFontFace;
import lime.graphics.cairo.CairoFontOptions;
import lime.graphics.cairo.CairoFormat;
import lime.graphics.cairo.CairoFTFontFace;
import lime.graphics.cairo.CairoGlyph;
import lime.graphics.cairo.CairoHintMetrics;
import lime.graphics.cairo.CairoImageSurface;
import lime.graphics.cairo.CairoLineCap;
import lime.graphics.cairo.CairoLineJoin;
import lime.graphics.cairo.CairoOperator;
import lime.graphics.cairo.CairoPattern;
import lime.graphics.cairo.CairoStatus;
import lime.graphics.cairo.CairoSubpixelOrder;
import lime.graphics.cairo.CairoSurface;
import lime.graphics.format.BMP;
import lime.graphics.format.JPEG;
import lime.graphics.format.PNG;
import lime.graphics.opengl.GL;
import lime.graphics.opengl.GLActiveInfo;
import lime.graphics.opengl.GLBuffer;
import lime.graphics.opengl.GLContextAttributes;
import lime.graphics.opengl.GLContextType;
import lime.graphics.opengl.GLES2Context;
import lime.graphics.opengl.GLES3Context;
import lime.graphics.opengl.GLFramebuffer;
import lime.graphics.opengl.GLProgram;
import lime.graphics.opengl.GLQuery;
import lime.graphics.opengl.GLRenderbuffer;
import lime.graphics.opengl.GLSampler;
import lime.graphics.opengl.GLShader;
import lime.graphics.opengl.GLShaderPrecisionFormat;
import lime.graphics.opengl.GLSync;
import lime.graphics.opengl.GLTexture;
import lime.graphics.opengl.GLTransformFeedback;
import lime.graphics.opengl.GLUniformLocation;
import lime.graphics.opengl.GLVertexArrayObject;
import lime.graphics.opengl.WebGL2Context;
import lime.graphics.opengl.WebGLContext;
import lime.graphics.utils.ImageCanvasUtil;
import lime.graphics.utils.ImageDataUtil;
import lime.graphics.CairoRenderContext;
import lime.graphics.CanvasRenderContext;
import lime.graphics.DOMRenderContext;
import lime.graphics.FlashRenderContext;
import lime.graphics.GLRenderContext;
import lime.graphics.Image;
import lime.graphics.ImageBuffer;
import lime.graphics.ImageChannel;
import lime.graphics.ImageType;
import lime.graphics.PixelFormat;
import lime.graphics.RenderContext;
import lime.graphics.Renderer;
import lime.graphics.RendererType;
import lime.math.color.ARGB;
import lime.math.color.BGRA;
import lime.math.color.RGBA;
import lime.math.ColorMatrix;
import lime.math.Matrix3;
import lime.math.Matrix4;
import lime.math.Rectangle;
import lime.math.Vector2;
import lime.math.Vector4;
import lime.media.codecs.vorbis.Vorbis;
import lime.media.codecs.vorbis.VorbisComment;
import lime.media.codecs.vorbis.VorbisFile;
import lime.media.codecs.vorbis.VorbisInfo;
import lime.media.howlerjs.Howl;
import lime.media.howlerjs.Howler;
import lime.media.openal.AL;
import lime.media.openal.ALBuffer;
import lime.media.openal.ALC;
import lime.media.openal.ALContext;
import lime.media.openal.ALDevice;
import lime.media.openal.ALSource;
import lime.media.ALAudioContext;
import lime.media.ALCAudioContext;
import lime.media.AudioBuffer;
import lime.media.AudioContext;
import lime.media.AudioManager;
import lime.media.AudioSource;
import lime.media.FlashAudioContext;
import lime.media.HTML5AudioContext;
import lime.media.WebAudioContext;
import lime.net.curl.CURL;
import lime.net.curl.CURLCode;
import lime.net.curl.CURLInfo;
import lime.net.curl.CURLMulti;
import lime.net.curl.CURLMultiCode;
import lime.net.curl.CURLMultiMessage;
import lime.net.curl.CURLMultiOption;
import lime.net.curl.CURLOption;
import lime.net.curl.CURLVersion;
import lime.net.oauth.OAuthClient;
import lime.net.oauth.OAuthConsumer;
import lime.net.oauth.OAuthRequest;
import lime.net.oauth.OAuthSignatureMethod;
import lime.net.oauth.OAuthToken;
import lime.net.oauth.OAuthVersion;
import lime.net.HTTPRequest;
import lime.net.HTTPRequestHeader;
import lime.net.HTTPRequestMethod;
import lime.net.URIParser;
#if (windows || mac || linux || neko)
import lime.project.ApplicationData;
import lime.project.Architecture;
import lime.project.Asset;
import lime.project.AssetEncoding;
import lime.project.AssetType;
import lime.project.Command;
import lime.project.ConfigData;
import lime.project.Dependency;
import lime.project.HXProject;
import lime.project.Haxelib;
import lime.project.Icon;
import lime.project.Keystore;
import lime.project.Library;
import lime.project.MetaData;
import lime.project.ModuleData;
import lime.project.NDLL;
import lime.project.NDLLType;
import lime.project.Orientation;
import lime.project.Platform;
import lime.project.PlatformTarget;
import lime.project.PlatformType;
import lime.project.ProjectXMLParser;
import lime.project.SplashScreen;
import lime.project.WindowData;
#end
import lime.system.BackgroundWorker;
import lime.system.CFFI;
import lime.system.CFFIPointer;
import lime.system.Clipboard;
import lime.system.Display;
import lime.system.DisplayMode;
import lime.system.Endian;
import lime.system.JNI;
import lime.system.Locale;
import lime.system.Sensor;
import lime.system.SensorType;
import lime.system.System;
import lime.system.ThreadPool;
import lime.text.Font;
import lime.text.Glyph;
import lime.text.GlyphMetrics;
import lime.text.GlyphPosition;
import lime.text.TextDirection;
import lime.text.TextLayout;
import lime.text.TextScript;
#if (windows || mac || linux || neko)
import lime.tools.helpers.AIRHelper;
import lime.tools.helpers.AndroidHelper;
import lime.tools.helpers.AntHelper;
import lime.tools.helpers.ArrayHelper;
import lime.tools.helpers.AssetHelper;
import lime.tools.helpers.BlackBerryHelper;
import lime.tools.helpers.CLIHelper;
import lime.tools.helpers.CPPHelper;
import lime.tools.helpers.CSHelper;
import lime.tools.helpers.CompatibilityHelper;
import lime.tools.helpers.CordovaHelper;
import lime.tools.helpers.FileHelper;
import lime.tools.helpers.FlashHelper;
import lime.tools.helpers.HTML5Helper;
import lime.tools.helpers.IOSHelper;
import lime.tools.helpers.IconHelper;
import lime.tools.helpers.ImageHelper;
import lime.tools.helpers.JavaHelper;
import lime.tools.helpers.LogHelper;
import lime.tools.helpers.ModuleHelper;
import lime.tools.helpers.NekoHelper;
import lime.tools.helpers.NodeJSHelper;
import lime.tools.helpers.ObjectHelper;
import lime.tools.helpers.PathHelper;
import lime.tools.helpers.PlatformHelper;
import lime.tools.helpers.ProcessHelper;
import lime.tools.helpers.StringHelper;
import lime.tools.helpers.StringMapHelper;
import lime.tools.helpers.TizenHelper;
import lime.tools.helpers.WebOSHelper;
import lime.tools.helpers.ZipHelper;
import lime.tools.platforms.AndroidPlatform;
import lime.tools.platforms.BlackBerryPlatform;
import lime.tools.platforms.EmscriptenPlatform;
import lime.tools.platforms.FirefoxPlatform;
import lime.tools.platforms.FlashPlatform;
import lime.tools.platforms.HTML5Platform;
import lime.tools.platforms.IOSPlatform;
import lime.tools.platforms.LinuxPlatform;
import lime.tools.platforms.MacPlatform;
import lime.tools.platforms.TizenPlatform;
import lime.tools.platforms.TVOSPlatform;
import lime.tools.platforms.WebOSPlatform;
import lime.tools.platforms.WindowsPlatform;
#end
import lime.ui.FileDialog;
import lime.ui.FileDialogType;
import lime.ui.Gamepad;
import lime.ui.GamepadAxis;
import lime.ui.GamepadButton;
import lime.ui.Haptic;
import lime.ui.Joystick;
import lime.ui.JoystickHatPosition;
import lime.ui.KeyCode;
import lime.ui.KeyModifier;
import lime.ui.Mouse;
import lime.ui.MouseCursor;
import lime.ui.ScanCode;
import lime.ui.Touch;
import lime.ui.Window;
import lime.utils.compress.Deflate;
import lime.utils.compress.GZip;
import lime.utils.compress.LZMA;
import lime.utils.compress.Zlib;
import lime.utils.ArrayBuffer;
import lime.utils.ArrayBufferView;
import lime.utils.AssetCache;
import lime.utils.AssetLibrary;
import lime.utils.AssetManifest;
import lime.utils.Assets;
import lime.utils.AssetType;
import lime.utils.BytePointer;
import lime.utils.Bytes;
import lime.utils.DataPointer;
import lime.utils.DataView;
import lime.utils.Float32Array;
import lime.utils.Float64Array;
import lime.utils.GLUtils;
import lime.utils.Int16Array;
import lime.utils.Int32Array;
import lime.utils.Int8Array;
import lime.utils.Log;
import lime.utils.ObjectPool;
import lime.utils.UInt16Array;
import lime.utils.UInt32Array;
import lime.utils.UInt8Array;
import lime.utils.UInt8ClampedArray;
//import lime.vm.NekoVM;