Files
lime/project/include/ui/Window.h
2015-07-31 08:08:12 +02:00

64 lines
1.4 KiB
C++

#ifndef LIME_UI_WINDOW_H
#define LIME_UI_WINDOW_H
#ifdef CreateWindow
#undef CreateWindow
#endif
#include <app/Application.h>
#include <graphics/ImageBuffer.h>
namespace lime {
class Window {
public:
virtual void Close () = 0;
virtual bool GetEnableTextEvents () = 0;
virtual int GetHeight () = 0;
virtual int GetWidth () = 0;
virtual int GetX () = 0;
virtual int GetY () = 0;
virtual void Move (int x, int y) = 0;
virtual void Resize (int width, int height) = 0;
virtual void SetEnableTextEvents (bool enable) = 0;
virtual bool SetFullscreen (bool fullscreen) = 0;
virtual void SetIcon (ImageBuffer *imageBuffer) = 0;
virtual bool SetMinimized (bool minimized) = 0;
virtual const char* SetTitle (const char* title) = 0;
Application* currentApplication;
int flags;
};
Window* CreateWindow (Application* application, int width, int height, int flags, const char* title);
enum WindowFlags {
WINDOW_FLAG_FULLSCREEN = 0x00000001,
WINDOW_FLAG_BORDERLESS = 0x00000002,
WINDOW_FLAG_RESIZABLE = 0x00000004,
WINDOW_FLAG_HARDWARE = 0x00000008,
WINDOW_FLAG_VSYNC = 0x00000010,
WINDOW_FLAG_HW_AA = 0x00000020,
WINDOW_FLAG_HW_AA_HIRES = 0x00000060,
WINDOW_FLAG_ALLOW_SHADERS = 0x00000080,
WINDOW_FLAG_REQUIRE_SHADERS = 0x00000100,
WINDOW_FLAG_DEPTH_BUFFER = 0x00000200,
WINDOW_FLAG_STENCIL_BUFFER = 0x00000400
};
}
#endif