64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#ifndef LIME_UI_WINDOW_H
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#define LIME_UI_WINDOW_H
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#ifdef CreateWindow
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#undef CreateWindow
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#endif
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#include <app/Application.h>
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#include <graphics/ImageBuffer.h>
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namespace lime {
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class Window {
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public:
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virtual void Close () = 0;
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virtual bool GetEnableTextEvents () = 0;
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virtual int GetHeight () = 0;
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virtual int GetWidth () = 0;
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virtual int GetX () = 0;
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virtual int GetY () = 0;
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virtual void Move (int x, int y) = 0;
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virtual void Resize (int width, int height) = 0;
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virtual void SetEnableTextEvents (bool enable) = 0;
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virtual bool SetFullscreen (bool fullscreen) = 0;
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virtual void SetIcon (ImageBuffer *imageBuffer) = 0;
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virtual bool SetMinimized (bool minimized) = 0;
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virtual const char* SetTitle (const char* title) = 0;
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Application* currentApplication;
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int flags;
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};
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Window* CreateWindow (Application* application, int width, int height, int flags, const char* title);
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enum WindowFlags {
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WINDOW_FLAG_FULLSCREEN = 0x00000001,
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WINDOW_FLAG_BORDERLESS = 0x00000002,
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WINDOW_FLAG_RESIZABLE = 0x00000004,
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WINDOW_FLAG_HARDWARE = 0x00000008,
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WINDOW_FLAG_VSYNC = 0x00000010,
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WINDOW_FLAG_HW_AA = 0x00000020,
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WINDOW_FLAG_HW_AA_HIRES = 0x00000060,
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WINDOW_FLAG_ALLOW_SHADERS = 0x00000080,
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WINDOW_FLAG_REQUIRE_SHADERS = 0x00000100,
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WINDOW_FLAG_DEPTH_BUFFER = 0x00000200,
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WINDOW_FLAG_STENCIL_BUFFER = 0x00000400
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};
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}
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#endif |