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73fd3523015f17fbf55e2d1bc71f374f39071af6
lime/project/src/backend/sdl
History
Joshua Granick 2c94bc255e Android template improvements
2016-10-27 12:12:43 -07:00
..
SDLApplication.cpp
Android template improvements
2016-10-27 12:12:43 -07:00
SDLApplication.h
Move drop file event to Window, handle mouse capture automatically
2016-03-01 10:45:33 -08:00
SDLGamepad.cpp
Add additional gamepad mappings
2015-06-12 09:10:35 -07:00
SDLGamepad.h
Initial Lime Gamepad API
2015-03-18 01:42:56 -07:00
SDLJoystick.cpp
Fix joystick connect ID
2015-12-09 10:04:06 -08:00
SDLJoystick.h
Fix joystick connect ID
2015-12-09 10:04:06 -08:00
SDLMouse.cpp
Move drop file event to Window, handle mouse capture automatically
2016-03-01 10:45:33 -08:00
SDLMouse.h
Cleanup, using Mouse.warp and Mouse.lock, window.onMouseMoveRelative, removing 'button' value from mouse move event
2015-03-26 02:10:08 -07:00
SDLMutex.cpp
Add missing files
2016-09-20 07:45:04 -07:00
SDLRenderer.cpp
Multi-window fix
2016-09-12 11:48:38 -07:00
SDLRenderer.h
Add renderer.readPixels (thank you @larsiusprime, close #666, close openfl/openfl#1003)
2016-01-08 13:15:34 -08:00
SDLSystem.cpp
Compile fix
2016-09-02 21:55:28 -07:00
SDLWindow.cpp
Add support for hidden windows, hide on munit tests
2016-08-10 11:07:31 -07:00
SDLWindow.h
Move drop file event to Window, handle mouse capture automatically
2016-03-01 10:45:33 -08:00
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