20 lines
660 B
GLSL
20 lines
660 B
GLSL
//http://glsl.heroku.com/e#6284.1
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uniform float time;
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uniform vec2 mouse;
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uniform vec2 resolution;
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void main( void ) {
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vec2 position = ( gl_FragCoord.xy / resolution.xy ) + mouse / 1.0;
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float color = 0.0;
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color += sin( position.x * cos( time / 15.0 ) * 80.0 ) + cos( position.y * cos( time / 15.0 ) * 10.0 );
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color += sin( position.y * sin( time / 10.0 ) * 40.0 ) + cos( position.x * sin( time / 25.0 ) * 40.0 );
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color += sin( position.x * sin( time / 5.0 ) * 10.0 ) + sin( position.y * sin( time / 35.0 ) * 80.0 );
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color *= sin( time / 10.0 ) * 0.5;
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gl_FragColor = vec4( vec3( color, color * 0.1, sin( color + time / 9.0 ) * 0.75 ), 1.0 );
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} |