Overriding headers has always been risky, and finally we see why. Apparently on iOS, files may be compiled in such a way that the original SDL_config.h file is included, not Lime's custom one. It's hard to do anything more than we've already done to manage include order, so we need to find another option. One such option is to make the two files as similar as possible, such that it usually doesn't matter which one ends up being included. Then we only set `USING_GENERATED_CONFIG_H` when it really matters.
58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_h_
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#define SDL_config_h_
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#include "SDL_platform.h"
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/**
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* \file SDL_config.h
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*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#include "SDL_config_windows.h"
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#elif defined(__WINRT__)
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#include "SDL_config_winrt.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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#include "SDL_config_iphoneos.h"
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#elif defined(__ANDROID__)
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#include "SDL_config_android.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#elif defined(__EMSCRIPTEN__)
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#include "SDL_config_emscripten.h"
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#elif defined(__NGAGE__)
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#include "SDL_config_ngage.h"
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#elif defined(RASPBERRYPI)
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#include "SDL_config_rpi.h"
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#elif defined(HX_LINUX)
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#include "SDL_config_linux.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms. */
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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#endif /* SDL_config_h_ */
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