45 lines
556 B
C++
45 lines
556 B
C++
#ifndef LIME_UI_GAMEPAD_EVENT_H
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#define LIME_UI_GAMEPAD_EVENT_H
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#include <system/CFFI.h>
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#include <system/ValuePointer.h>
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namespace lime {
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enum GamepadEventType {
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GAMEPAD_AXIS_MOVE,
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GAMEPAD_BUTTON_DOWN,
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GAMEPAD_BUTTON_UP,
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GAMEPAD_CONNECT,
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GAMEPAD_DISCONNECT
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};
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struct GamepadEvent {
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hl_type* t;
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int axis;
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int button;
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int id;
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GamepadEventType type;
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double axisValue;
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static ValuePointer* callback;
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static ValuePointer* eventObject;
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GamepadEvent ();
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static void Dispatch (GamepadEvent* event);
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};
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}
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#endif |