Files
lime/project/include/media/AudioBuffer.h
Joshua Granick 58057a4457 Cleanup imports
2018-06-11 14:19:37 -07:00

78 lines
1.2 KiB
C++

#ifndef LIME_MEDIA_AUDIO_BUFFER_H
#define LIME_MEDIA_AUDIO_BUFFER_H
#include <system/CFFI.h>
#include <utils/ArrayBufferView.h>
#ifdef ANDROID
#include <android/log.h>
#endif
#ifdef ANDROID
#define LOG_SOUND(args,...) __android_log_print(ANDROID_LOG_INFO, "Lime", args, ##__VA_ARGS__)
#else
#ifdef IPHONE
//#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#define LOG_SOUND(args...) { }
#elif defined(TIZEN)
#include <FBase.h>
#define LOG_SOUND(args,...) AppLog(args, ##__VA_ARGS__)
#else
#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#endif
#endif
//#define LOG_SOUND(args...) { }
namespace lime {
struct HL_AudioBuffer {
hl_type* t;
int bitsPerSample;
int channels;
HL_ArrayBufferView* data;
int sampleRate;
vdynamic* __srcAudio;
vdynamic* __srcBuffer;
vdynamic* __srcCustom;
vdynamic* __srcFMODSound;
vdynamic* __srcHowl;
vdynamic* __srcSound;
vdynamic* __srcVorbisFile;
};
class AudioBuffer {
public:
AudioBuffer ();
AudioBuffer (value audioBuffer);
~AudioBuffer ();
value Value ();
int bitsPerSample;
int channels;
int sampleRate;
ArrayBufferView *data;
private:
value mValue;
};
}
#endif