Files
lime/project/include/media/AudioBuffer.h

58 lines
822 B
C++

#ifndef LIME_MEDIA_AUDIO_BUFFER_H
#define LIME_MEDIA_AUDIO_BUFFER_H
#include <hx/CFFI.h>
#include <utils/ByteArray.h>
#ifdef ANDROID
#include <android/log.h>
#endif
#ifdef ANDROID
#define LOG_SOUND(args,...) ELOG(args, ##__VA_ARGS__)
#else
#ifdef IPHONE
//#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#define LOG_SOUND(args...) { }
#elif defined(TIZEN)
#include <FBase.h>
#define LOG_SOUND(args,...) AppLog(args, ##__VA_ARGS__)
#else
#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#endif
#endif
//#define LOG_SOUND(args...) { }
namespace lime {
class AudioBuffer {
public:
AudioBuffer ();
~AudioBuffer ();
value Value ();
int bitsPerSample;
int channels;
int sampleRate;
ByteArray *data;
private:
value mValue;
};
}
#endif